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Everything posted by Mulbin
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This might be of interest to players with VR. Currently in closed alpha with a free demo. VR Space exploration game inspired by 1980s sci-fi. From the maker of Go For Launch: Mercury https://firsttimegames.com
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Fuel cells don’t seem to be working in 1.5. They can be switched on but produce no power and use no resources. In the VAB the planner only ever shows production for a single cell no matter how many you stack. Im also getting an error message on start up saying kerbalism needs 1.5 (I’m using 1.5).
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- life support
- overhaul
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Hi all, As you can tell I don't get much time for KSP these day as I now have 2 kids and I'm working constantly on my own game, Go For Launch: Mercury. If someone want's to start a new thread (or if they already have) let me know and I can link it in the original post! For now I've copied wile1411's awesome chart into the main post. Here's my "simpit" these days, all my own work... but it's built in 3D instead
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Hi All! Yes.. sorry, it's been a long while since I was active on this thread (or the entire forum!). As mentioned above I am also the creator of another PC space simulator - Go For Launch: Mercury , and also have a new baby! So my simpit has sadly been sitting in a box in the attic for nearly 3 years. As there is no way to sign control of the OP over it certainly would make sense to build a new thread run by an active member. I get an email whenever someone sends me a PM (which is why I happen to have turned up today!) so if a new thread is set up please let me know and I can put a "new thread" notice in the OP. Long term I'm really not sure if/when I will pick my simpit project up again. I'm actually now more likely to make a mercury capsule simpit using my own simulator as I will be able to take this to gaming expos. When I actaully get a bit of free time again I'll catch up on what people have been building!
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It's already on Steam, and just me working on it for 3-4 days every week over the last 2 years. 100% my own work, build using data and blueprints provided by the NASA history office. I'd love to do more sequels later and I do love Vostok... won't be much for the player to do in a Vostok capsule though, they were automated. Mercury was operated by the pilot.
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Hi All, I've not checked in for a loooong while but thought some people might like to see what I've been working on over the last couple of years since I dropped off the forums! (although obviously I still play KSP in my down time ) Go For Launch is a full simulation of project Mercury. It's not KSP, you don't build rockets etc, it's focus is on accurately recreating the Mercury spacecraft including fully interactive and functioning IVAs. It has support for VR although it can be played on a monitor too (all switches interact with the mouse). It's on steam early access, so just google it if you are interested! EDIT - Some confusion as to what Early Access is, it's already available to buy on Steam, right here - http://store.steampowered.com/app/467400/Go_For_Launch_Mercury/ Here are some screenshots!
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
Mulbin replied to FreeThinker's topic in KSP1 Mod Releases
Hi, this mod just causes me to be spammed with errors like this (but for each tank type)... no "liquidChamicals" tank type in the library. Configuration of "FL-R10 RCS Fuel Tank" is invalid And all of my tanks are empty, and unable to be filled. Does this mod conflict with any other mod?- 1,187 replies
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- fuel switching
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...Never say never
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Hi, I did reply in my thread with the link where you can pre-order my game but it got removed (squad doesn't allow links to "competitor" products).
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Hi all, Just to let you all know that my game, Go For Launch: Mercury is now available to pre-order via the indiegogo page below. Don't worry about the crowd fund (although it is doing rather well ) as it does not need to get to the target to pay out. So if you pre-order, you will get your game (and any other goodies you opt for). Please note this is the last chance to get a mention in the credits or any of the other backer perks. Any questions, feedback or suggestions please feel free to drop them on this thread. After all this is a game by a KSPer for KSPers!
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What KSP could look like... in VR! Apollo11 Demo!!!
Mulbin replied to Cricro76's topic in The Lounge
You can also fly a Mercury Capsule in Vr...Free Alpha version here - http://kck.st/1pygkt4 -
Getting some really great feedback for my current project, Go For Launch: Mercury.... including backing from a certain Scottish Space fanatic! I've been working on this for a while and thought it would be interesting to other KSP fans, particularly with the optional VR support which I know has interested people in regards to KSP. If you like space sims (... you wouldn't be here if you didn't!) please do try the free demo and support if you can! I'm not a company or corporation, just a massive space fan making an Indie game so any support is greatly received. Here's some stuff about it! Free Alpha version here - http://kck.st/1pygkt4 A nice chap playing the desktop version... ...and a crazy guy playing the Oculus Rift version!
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Apologies guys, I've hardly had time to look at the forums recently! Moved house, renovating house, new design job, part time game development. Not had a chance to touch ksp in months and my control panel is still in storage! I'll get on this thread next week and update the main post with people's projects etc.
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Yes, although it will take some work and optimisation first. It's likely the monitor version will be on Mac but the VR may not be possible, Macs are very nice desktop publishing / design machines (I use them for graphic design) but sadly they have terrible graphics cards that aren't powerful enough for high end VR.
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Yes... I've been a bit busy www.goforlaunch.co.uk