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Everything posted by Ohm Machre
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I am very confused by this.
Ohm Machre replied to Ohm Machre's topic in KSP1 Technical Support (PC, modded installs)
There is somewhere on here, but it's most easily found via Google, I think. I really honestly don't recall. The only two I've ever needed to know were -force-d3d11 for DX11 mode, and -force-opengl for OpenGL. -
I am very confused by this.
Ohm Machre replied to Ohm Machre's topic in KSP1 Technical Support (PC, modded installs)
I was using it as a means of performance enhancement. It wasn't that I didn't have enough RAM, it's that the game was running out far too quickly. (This was back before 1.1, mind you, and it seemed to carry over into the 1.1.x's.) I did notice, however, that after destroying some pre-1.2 parts in the ocean, my game is now lagging CONSIDERABLY. -
[1.3.1] Prakasa Aeroworks Pods and More
Ohm Machre replied to Balto-the-Wolf-Dog's topic in KSP1 Mod Releases
Sorry, but bumping this thread to see if there's still interest?- 98 replies
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- propulsion
- iva
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Ohm Machre replied to K.Yeon's topic in KSP1 Mod Releases
I am so super glad to see K Yeon return! I am so excited to see this mod develop in the future! -
Cupcake's Dropship Dealership...
Ohm Machre replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Oh hardly, what a cutie!! -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Ohm Machre replied to K.Yeon's topic in KSP1 Mod Releases
RPM is integrated into the later parts; no idea about ASET. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Ohm Machre replied to K.Yeon's topic in KSP1 Mod Releases
Also, you're quite possibly overheating because the atmosphere is now Kerbin-sized, which means that you're now fighting a much more compacted atmosphere. Like the difference between broth and soup. Try reducing heat settings. 70-80% heating effects might compensate enough. -
Ares - The Start of a Grand Expedition
Ohm Machre replied to StarStreak2109's topic in KSP1 Mission Reports
This is looking fantastic so far! If you're still experiencing CTDs whilst in 1.1.2, cull any pre-1.1.2 mods - yeah, even ones from 1.1.1. I have zero mods that aren't for 1.1.2 right now, and I haven't experienced a single crash, either from the editors or in-flight. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Ohm Machre replied to K.Yeon's topic in KSP1 Mod Releases
It's largely compatible if you are using the latest link within the last couple of pages. There may still be bugs floating around, so be wary of that. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Ohm Machre replied to K.Yeon's topic in KSP1 Mod Releases
Thank you, the latest Firespitter.dll works. Intriguingly, I had a craft that I was experimenting building that decided to no longer let me right click ANY part. If you encounter that, just switch scenes (leave the SPH/VAB and re-enter). -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Ohm Machre replied to K.Yeon's topic in KSP1 Mod Releases
Ah, dang. I think I have some basic Firespitter stuff installed from another mod, but not the full release. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Ohm Machre replied to K.Yeon's topic in KSP1 Mod Releases
So I don't have any fuel in my structural pieces. I've seen the solution posted before, but I have IFS 2.0.1. Do I need to go up to 2.0.6? -
[1.1.2][CKAN] Civilian Populations Revived
Ohm Machre replied to GGumby's topic in KSP1 Mod Releases
Getting a 401 on that Spacedock link. D: -
Hey guys. I don't know how many others have had this problem, but I have received lots of crashes while in the editor, mostly CTDs. While watching my Task Manager, the RAM usage would go up fairly high. So I put -force-d3d11 in the command line, and what do you know, it reduced both the amount of RAM being used (like it always did) and the amount of crashes. So this post is just to say that, if you're suffering crashes, try that command line, and it just may help!
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Ohm Machre replied to K.Yeon's topic in KSP1 Mod Releases
I'm confused. The 2.tm engine has actually WORSE performance, at 4000 impulse vs. the Mk2 engines at 7000 impulse. But it trades off by being more powerful at Mach. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Ohm Machre replied to K.Yeon's topic in KSP1 Mod Releases
Did you get Module Manager? -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Ohm Machre replied to K.Yeon's topic in KSP1 Mod Releases
Okay, cool! Long as they work in 1.1.1, I am a happy person. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Ohm Machre replied to K.Yeon's topic in KSP1 Mod Releases
I've been keeping track of this thread through my emails, and I have to say the work being done is impressive! Is it at all recommended to plug the latest link into 1.1.1? Or is this exclusively 1.0.5 due to the plugins? -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Ohm Machre replied to KillAshley's topic in KSP1 Mod Releases
@troyfawkes, yeah, I hear what you're saying. I occasionally get some editor crashes, but I don't have Editor Extensions. I just think it is a slight bug/quirk in 1.1 currently, but it's not enough to stop me playing the game. And hey, my NewHorizons works, so I don't have to worry about that at least, heh. -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Ohm Machre replied to KillAshley's topic in KSP1 Mod Releases
And you're sure you have the latest version of Kopernicus? I'm trying to rack my brain as to how my system works and yours doesn't. >.>