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Somgosomgo

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Everything posted by Somgosomgo

  1. Alright. I updated module manager, installed FAR again and the issue persists. Removing FAR removes the issue. What I do to reproduce it every time: -Make a new save (optional) -Build something that has capacity for more than one Kerbal -Launch and send all crew on EVA. -Severe stuttering begins at second Kerbal.
  2. @ferram4 It seems that the hotfix came out while reinstalling. I have 1.1.2 at the moment and looks like I had it during testing as well.
  3. @ferram4: I installed FAR manually. I'll reinstall KSP as well, run it with FAR only and check what happens. EDIT: issue persists. I noticed that: - It is actually stuttering and not low framerate. - The stuttering disappears when KSP is not simulating - being in a different scene such as the space center or the VAB.
  4. Apparently, my PC really hates pasting large amounts of text in browsers to the point that I can barely do anything. Putting that spoiler in took a long time and then the reply to you contained my post as well for some reason. I had to erase that too. Not fun. http://filebin.ca/2fWdBpVaRKMC/output_log.txt
  5. So after 1.1 came out I dashed to my usual starter modpack - FAR and KER. When I got well into the game with a dozen more mods I noticed that no matter where I do it, EVAing Kerbals drop my framerate to absolutely unplayable levels (I consider 25 playable for KSP). I narrowed the problem down to FAR. Any ideas on why it might be happening? I run the 32 bit version because it loads faster and stutters less. I tried running 64 bit and one EVAing Kerbal crashed the game. Crash Log:
  6. Not sure where this belongs because it happens regardless of whether I have mods installed or not so I'll post it in this section. I expected at least a few performance issues on my potato as with every KSP update. Today I noticed that whenever a Kerbal goes EVA, framerate drops from a (fairly) solid 30-25 (in space) to an extremely unstable state that varies between what looks like 5 and ~15, basically making everything barely playable for the remainder of the session. When two kerbals are out of the vessel simultaneously I don't get more than 10 fps. In addition to this, KSP seems to load slightly faster when I use the 32 bit version (when running 64 bit transition between all screens takes slightly longer and the main menu hangs up for a few seconds before becoming usable). I run KSP on Windows 7 64 bit.
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