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Somgosomgo

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Everything posted by Somgosomgo

  1. Alright. I updated module manager, installed FAR again and the issue persists. Removing FAR removes the issue. What I do to reproduce it every time: -Make a new save (optional) -Build something that has capacity for more than one Kerbal -Launch and send all crew on EVA. -Severe stuttering begins at second Kerbal.
  2. @ferram4 It seems that the hotfix came out while reinstalling. I have 1.1.2 at the moment and looks like I had it during testing as well.
  3. @ferram4: I installed FAR manually. I'll reinstall KSP as well, run it with FAR only and check what happens. EDIT: issue persists. I noticed that: - It is actually stuttering and not low framerate. - The stuttering disappears when KSP is not simulating - being in a different scene such as the space center or the VAB.
  4. Apparently, my PC really hates pasting large amounts of text in browsers to the point that I can barely do anything. Putting that spoiler in took a long time and then the reply to you contained my post as well for some reason. I had to erase that too. Not fun. http://filebin.ca/2fWdBpVaRKMC/output_log.txt
  5. So after 1.1 came out I dashed to my usual starter modpack - FAR and KER. When I got well into the game with a dozen more mods I noticed that no matter where I do it, EVAing Kerbals drop my framerate to absolutely unplayable levels (I consider 25 playable for KSP). I narrowed the problem down to FAR. Any ideas on why it might be happening? I run the 32 bit version because it loads faster and stutters less. I tried running 64 bit and one EVAing Kerbal crashed the game. Crash Log:
  6. Not sure where this belongs because it happens regardless of whether I have mods installed or not so I'll post it in this section. I expected at least a few performance issues on my potato as with every KSP update. Today I noticed that whenever a Kerbal goes EVA, framerate drops from a (fairly) solid 30-25 (in space) to an extremely unstable state that varies between what looks like 5 and ~15, basically making everything barely playable for the remainder of the session. When two kerbals are out of the vessel simultaneously I don't get more than 10 fps. In addition to this, KSP seems to load slightly faster when I use the 32 bit version (when running 64 bit transition between all screens takes slightly longer and the main menu hangs up for a few seconds before becoming usable). I run KSP on Windows 7 64 bit.
  7. just a suggestion: how about turning the S2>>S2-Wide adapter to a large cockpit with 3+ capacity?
  8. any option to reset window position? i accidently right clicked the main window while dragging and now i can't bring it back. help?
  9. hello delivery pilots! i decided to try this one. here's the album http://imgur.com/a/tO8CU#0 >dropped off the pizza at ~3mins >got back at exactly 7mins
  10. so i was playing 'papers, please' when suddenly, Jebediah appears in my booth. my sides..... could not printscreen http://imgur.com/4jIWDMk it also seems he wants to work as a doctor. i think he will be a bad one
  11. i got a question - can i somehow not launch the carriers from the water?
  12. hello there guys i'm sure you heard about EdTools by DeadBeef and the fact that it's not updated if you're looking for .21 version, i found it here>>http://kerbalspaceprogram.com/editor-extensions/
  13. i'll try removing some mods. i have many mods to do experiments with. B9 aerospace, firespitter parts, airships, KAS, H.O.M.E pack, more ion engines, pirated weaponry, lazor system.
  14. ksp crashes when i try to launch anything with this mod. any help please?
  15. that's an awesome looking boat! nice job
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