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Alex_Leonardo
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Everything posted by Alex_Leonardo
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These should be NPCs. OH MY GOD! They should make an official mod like garry's mod and call it "kerbal space pirates." where you have to build a space pirate ship, and you are already in orbit.
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Moon based Verne gun
Alex_Leonardo replied to Ruinsage's topic in KSP1 Suggestions & Development Discussion
He's playing completely in stock. -
100% First person view?
Alex_Leonardo replied to Rus-Evo's topic in KSP1 Suggestions & Development Discussion
I'd like to see it, but they would have to add a secret thing where if you clicked on a part of the screen, you could make the kerbal walk or fly around. (Or it loads a scenario.) -
What do YOU want to see in 0.24?
Alex_Leonardo replied to MaverickSawyer's topic in KSP1 Suggestions & Development Discussion
I said "Any" craft. Even a 1 piece craft. -
Thinner and thicker atmospheres
Alex_Leonardo replied to NERVAfan's topic in KSP1 Suggestions & Development Discussion
I still can't figure out if jool is a saturn or jupiter analogue. It doesn't have rings but in the order of planets, it would be saturn. -
What do YOU want to see in 0.24?
Alex_Leonardo replied to MaverickSawyer's topic in KSP1 Suggestions & Development Discussion
I'd like to see some performance optimizations. It takes 1 minute for any craft to load on my computer. -
Multiplayer Idea
Alex_Leonardo replied to uxuser's topic in KSP1 Suggestions & Development Discussion
Sounds like a good idea, but you have to have the launchpads near the equator. -
I though the asteroid belt would be near Dres. But, basically every planet has asteroids around them, like in real life on earth, they just aren't visible through the atmosphere. So I agree that asteroids should be around every celestial body. (But, what differentiates asteroids from moons is the size.)
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Lasers and telescopes!
Alex_Leonardo replied to Grimfilth's topic in KSP1 Suggestions & Development Discussion
http://www.ia.ucsb.edu/pa/display.aspx?pkey=2943 This real life system could actually propel a spacecraft to the speed of light. -
I was watching the "Pivot" device on the claw in the new ARM patch that they are releasing. I was wondering if they are going to make a stand alone pivot part, without the claw. (You could use it to pivot a docking port or a part of the ship. I think it could also be useful for making homemade missile/pod launchpads, which allow you to launch at an angle.) What does anyone think about this.
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The Claw and Fuel Transfer
Alex_Leonardo replied to SofusRud's topic in KSP1 Suggestions & Development Discussion
In Kerbal attachment system mod (KAS) they have a "claw" but it just doesn't group the two things into one object. I think you guys think that when they said "like a docking port" it had the literal capabilities of a docking port. -
I just had a lightbulb go on over my head
Alex_Leonardo replied to me68's topic in KSP1 Suggestions & Development Discussion
I would like to see a few features added with this as well:: Popularity. When you do more missions without failure kerbals will start to notice you. Museum entrance fee. When money is added into the game, you should be able to get an adjustable amount of money from kerbals entering the museum. (Note that you have to buy the museum first and the income is linked to your popularity.) -
Space Debris
Alex_Leonardo replied to Miro Beero's topic in KSP1 Suggestions & Development Discussion
However you can't explain why nasa is making a satellite refueler/rebuilder. (They also are servicing completely non-operational satellites.) http://www.nasa.gov/mission_pages/station/research/experiments/778.html -
"Gravity" Super Challenge
Alex_Leonardo replied to Alex_Leonardo's topic in KSP1 Challenges & Mission ideas
The difference is in mine, is you have to start from space, and more modules gets more points. -
"Gravity" Super Challenge
Alex_Leonardo replied to Alex_Leonardo's topic in KSP1 Challenges & Mission ideas
I'm adding this. -
Okay, so here's the challenge: Kerbals, wanting to make a new movie "Gravioli," where one kerbal "Sandra Kerman" desperately tries to escape a large case of kessler syndrome, having to go through various dangerous situations to survive. however, kerbals have no experience whatsoever with CGI and Visual Animation, causing them to create a actual cloud of debris to act the movie. Objectives: (0 = optional) Create a cloud of debris that has at least 20 different entities. (Put command modules on them so they don't delete.) Have two stations. (Can be already constructed ones.) Have at least 1 impact with an station. Travel to both stations. Doesn't have to be "sandra kerman." Spend all of the fuel in the module you use to travel between stations. Kerbal successfully returns to Kerbin. Stations have to be farther than 2km apart Do this as fast as you can. (Don't try to dock with the station when traveling to it.) 0) Leap of faith. Leap and from the module you use to travel and cling to the station. 0) Randomize each debris/not all the same. 0) Sandra Kerman 0) Have another kerbal that doesn't survive. Scoring: If you follow all of the objectives, you get 100 points. Extra scoring: Each extra debris adds 1 point. Each optional objective you complete gets 25 points. If you go above and beyond; 20 points for every aspect you went above and beyond on. 5+ points for every extra kerbal you bring on the mission and successfully land. 20+ points if you create a shuttle and it gets hit by debris. 50+ for every extra large station you construct.
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How Many Satellites is too Many Satellites?
Alex_Leonardo replied to Poryy's topic in KSP1 Discussion
And that's why "gravity" wouldn't be realistic. -
/Suggestion] Kerbal Diversity
Alex_Leonardo replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
Yeah, seuxual dimorphism. -
I think all of the scrapped planets/moons should be added to another solar system.
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Me too. But I play for longer period of time every update. (As in months.) Once you play it, it becomes slightly more bearable. The mods never make my game crash. But they only add to the initializing stage of the game.