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DerekL1963

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Everything posted by DerekL1963

  1. I just use Kerbal Joint Reinforcement, and rarely have to bother with Autostrut or Rigid Attachment.
  2. Was going to take a break from messing about with airships, but Angel-125 released an update to Heisenberg last night that added conformal solar panels... And they're *sweet*. As much as I love NF parts, like the panels I previously used, I never could get them to fair neatly into the hull. And Angel's panels not only fair neatly - they're huge. They're size appropriate for a massive airship (10m hull diameter), each of the rows above are three of the largest panel (less in total than one row of NF panels). Last KSP till Monday probably though... big busy four day weekend coming up.
  3. All three were long deceased by the time an official standard system was adopted in 1832.
  4. Basically because the ship carrying the metric prototypes sank.
  5. Be *really* optimistic - don't specify autumn of which year.
  6. They didn't know the Van Allen belt existed in 1955... Or how hard working in zero-G would be. Or that thin wings like those were a non-starter on a vehicle intended to re-enter. Or... There's a lot of good engineering in that series, some informed guesswork, a great deal of SWAG, but there was also tons of stuff they didn't know they didn't know. (Unknown unknowns in current parlance.)
  7. It's been drifting for me ever since I started playing in .19... Never worried about it, just drop out of warp a minute or so early and re-align your vehicle.
  8. Some pictures every now and again for those of us following along!
  9. Mostly because it's easier for me to see what's happening at that point. The burn is cheap either way.
  10. It takes a couple of clicks with the offset tool to fair them neatly into the hull (which is to be expected, you don't know what radial position they'll be installed in), but the result is seriously sweet looking. I've got a couple of different configurations to try to see what works best for Norge, but it'll be worth it. (And takes a fraction of the time that all those tiny NF panels do! ) Kudos and thanks!
  11. ^^ This. As soon as you enter the SOI of the planet you're using, change your inclination to polar. IIRC you amp the effect by thrusting prograde once you're past the pole.
  12. Don't forget Science mode... It let's you "roll your own game" without that hassle of kontracts or kash.
  13. I have proved to my satisfaction that if you're bored, or bugstuff insane, it's entirely possible to use air dropped relay stations to build out a global relay network... I may or may not write an Airship Adventures side story on this. (And if I do, I won't use such an insanely low occlusion factor!)
  14. Side Story I have proved to my satisfaction that if you're bored, or bugstuff insane, it's entirely possible to use air dropped relay stations to build out a global relay network... I may or may not write an Airship Adventures story on this. (And if I do, I won't use such an insanely low occlusion factor!)
  15. In the same vein, a friend who works at a Naval shipyard recently finished a project to replace a pair of motor-generators on a given submarine class with static inverters... It was cheaper to replace them outright than to re-establish the production lines to replenish the spares pool for something designed and first built in the 70's and for which spares were last purchased back around the turn of the century. The Russians are still building a couple of very old designs, but they can do so because they've never stopped building them. Their knowledge and experience with building is current, and the pipelines are running... But I suspect they'd find themselves in the same boat as us when it comes to resurrecting an old design. The tools and equipment are long gone, and the guys who know how are retired (after not working with the stuff for forty years) or dead.
  16. You can considerably increase your frame rate by going above 250km (the point at which the game drops detailed planetary surface rendering).
  17. It all depends on your personal (or roleplayed) tolerance for risk.
  18. The probe will still arrive a year or two ahead of the second mission... more than enough time to scout for landing spots.
  19. Just a word of caution - King of Random designs and builds stuff to more-or-less work a handful of times and to look and act impressive on YouTube. He's not actually a DIYer and doesn't build things to DIY maker standards.
  20. Thanks! All possible due to your mod. Thanks!
  21. Depending on what you're doing, the Air Park mod might also be useful.
  22. No. There's no pad infrastructure to support manned launches.
  23. That's the same approach I took for my Jool-5 mission (see my sig). I used a nearly identical lander for Laythe, but abandoned it after use... Not so much because it was a specialized design as because it was so deep in Jool's gravity well it wasn't worth it to bring it back up when the Tylo/Vall/Pol/Bop lander was already so much higher in the well.
  24. Over the last three days... The AS-4 Norge recreates the mission of her real life namesake: With a flight to Kerbin's North Pole! Full account and many pictures in my mission reports thread: (Airships are fun!)
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