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UAL002

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Everything posted by UAL002

  1. Yup, same here. I thought for sure the X55 would be set up properly for 1.0 Harverster... can we get a hotfix or consider this for 1.1?
  2. I'm looking for a solution on this too. Did we ever come up with something? 3 monitors, UI only showing in the middle as if I just had 1.
  3. In other news, Kerbalstuff mod page gone. Unsure what happened. Investigating. EDIT: No flag packs on Kerbalstuff.
  4. I think so. I'll give it a whirl tonight. Not as part of the pack but for you personally. You want it to look like a flag not a series of high detail images right?
  5. Not sure how relevant this is to KSP directly but I hope someone can help. I'm quite new to linux and I cant seem to find any beginner friendly tutorials online to assist in getting track IR set up for linux. I found the website for Linuxtrack, but I'm having difficulty with the instructions. Is there a better program or good tutorial out there?
  6. Lovely. I literally sat down to see if there is a KSP modloader. Can you point me somewhere and give me any needed pointers? EDIT: I also just realized I kinda messed up on the Polan roundel. The checker pattern is backwards.. but hey, its a parody. EDIT2: looks like I might need to upload this to Kerbalstuff for it to work. EDIT3: Added to Kerbalstuff. First post updated to reflect it.
  7. Beautiful. Self plug time. Go check out my Lorefriendly flag pack if you haven't already. I've got a Poland parody flag. UAL002's Lorefriendly Serious Parody Flags Contribute something too.
  8. MOKMO, It looks ok to me. Looks like they upgraded the format though. - - - Updated - - - I'm thinking about doing more roundels for the existing national flags. Anybody have a preference for what I start with?
  9. This mod isn't dead. Just been focused on other gaming. Props to the UKKR Photo album. Very cool. Also, unsure what "zokesians/flarons/KASA/Krepublic/Kempire/Kemperium" are. Did Cratery Coast get popular or something? Anyways, expect to see an update near or after 1.0 release. If you have more suggestions, I'd be happy to whip out photoshop again.
  10. First line of your post says version 5.1.1, I think you meant 5.1.2.
  11. Nice. Our man Nereid definitely has a lot of new potential to work with in this mod after .90 I'm still calling for a persistence integration if this is logical from the dev side.
  12. *cough* We'll just forget about Wesley and the Traveler.
  13. You're welcome, I made the flag and the bio was from TheJewelofJool. Cheers.
  14. Congrats sir. Well done. Can you share any plans to add new contracts via stock or mod or is that top secret? I don't even know why I ask, I'm sure there are more I haven't unlocked yet.
  15. A tech node works too but I think you can actually tie it to multiple buildings so you have to unlock a tier in multiple buildings to get the feature. At least that's what I assume from seeing some existing building upgrade explanations. Not saying do it, just saying it looks possible.
  16. Heads up, just making sure to update the title for compatibility with [.90] I haven't tested it but I'll eat my shorts if some new feature broke our flags. Just make sure the agencies don't cause trouble with contracts and report back if possible. I'm on complete stock for a few days.
  17. Can you add a function where this mod's abilities are added to a building's upgrade plan? Like something early on, like the tracking station or something? That way it has a good stock feel and you need to invest money into a certain building before you can start to make money back. Of course there are some of you out there that may not like the idea (unless I'm wrong) therefore I would suggest making this an option or something.
  18. What about a button to bring up a window with a list of the textures? Instead of a click through button, that would take forever. But I totally support this mod.
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