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Everything posted by elkar
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So... I'm only interested in fuel (pipe) transfer between vehicles. Can KIS do this or do I have to wait for KAS to be updated?
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
elkar replied to TaranisElsu's topic in KSP1 Mod Releases
Is anyone here running in open GL? I dont know if it's a reason but when I add TACLS to my game, it wont load it and crash. Edit: scrath that, when I run TACLS alone it works, must be one of my other mods. also @PART[*]:HAS[#CrewCapacity[*],~CrewCapacity[0],!RESOURCE[Food]]:FOR[TacLifeSupport] seems to work. pods do have life support resources. -
Just my two cents: I like it.
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
elkar replied to TaranisElsu's topic in KSP1 Mod Releases
You would have to make a system that would simulate how much of te surface heat gets inside. Landing pod having 1000K doesnt mean theres such temperature inside the pod. -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
elkar replied to TaranisElsu's topic in KSP1 Mod Releases
Are we there yet? .90 seems to crash my steam game in open gl mode. -
Thanks. I guess Ill wait for KAS otherwise it doesnt make sense to have any pernament present.
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I was wondering if anyone would mention this but after few days it seems that no one have a problem with this: There are no reliable effective ways how to transfer resources between two tanks landed on a surface therefore making mining or delivering life support supplies way too hard. For me only really useable way to do this was always via pipeline from KAS mod or QFL mod, but how it can be done in stock is beyond me. So any pro tips for this?
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Rock on the string is actually pretty nice example. Also 1st May is holiday in a lot of countries.
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How do you explain that once you get rocket on the orbit it stays there and doest fall down? I had quite difficult time to properly explain it to some of my friends (all adults tho). Is there like a simple expample or something for that in schools?
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... and I was wondering if you think career will be fun enough to spend few days in it? I mean I always planned my "space program" by setting certain goals and was always into realistic mods like RemoteTech, life support.... So I'm wondering if stock career (maybe with visual mods) will be finally enough to fully enjoy the game. PS: I have't been really playing since 0.23. And mr. Manley was doing only some silly KSP stuff lately, so I'm in the dark.
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Game would suddenly got so much more potencial.
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Imagine the day when 1000 part ship will still gives you green FPS time number.
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Why not a story mode based on realistic goals and newspaper reports? You know... goverment would start space program and... you mde first orbit run, then there would be nice newspaper report about it, then frist EVA... interview with Jeb and so on... So you would feel like it's story, history in making.
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[0.23] Crowd-sourced Science Logs: SCIENCE NEEDS YOU!
elkar replied to codepants's topic in KSP1 Mod Releases
Anyone else having problem with opening that file? Google docs keep telling me that file is unavaible and reload doesnt help. Edit: for some reason it doesnt work in google chrome ironically. but it does in explorer. %| -
I dont like russian things
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the biggest set back is probably the fact it mutes chatter mod, tho.
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+1 Keep it short, keep it funny.
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I dont know to this day how do you guys put such a monstrosities onto orbit.
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4th October 1957 - Sputnik (S1)... try to guess how 1928 is related to this ^^
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
elkar replied to rbray89's topic in KSP1 Mod Releases
This is so cool and so much better than using Universe Replacer for it. -
[1.1.2] Station Science (v2.0: New models by SpeedyB)
elkar replied to ethernet's topic in KSP1 Mod Releases
Ill get tgis one once it has more science stuff, then ill just make science module to my station and dock it. -
There is a option to throw in 4€ without any kind of reward just like "shut up and take my money" style. I do that that I roll a dice every day and when i get numbers 4 or 2 (squadron 42) I send then 4€. I do it like this because I dont want to get those extra ships. I'll be buying them ingame as most ppl will anyway. So again there is no pay to win at all, and I've never been hyped about any game like this before. I'm actually planning to get new rig for SC, oculus rift and new hotas to be deeply immersed.
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Pretty much only Mun and Minmus with fly-by of Moho. I was told I need 7k DV to get to orbit. So I had 9KDV, but i would need 2K more actually. So very fast fly-by with not enought DV to get stable orbit.
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Lunar Industries remains the #1 provider of clean energy worldwide ...
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And with the unity struggles with ships with more than 70 parts, I guess this mod is nice looking for video or screenshot making but not for actual playing, since it's decreasing your gameplay experience even more.