Rockhem
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Everything posted by Rockhem
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How to stop Space Station Framerate drop?
Rockhem replied to captainreynolds's topic in KSP1 Gameplay Questions and Tutorials
This is the result of the engine only being able to use 1 core of your processor, so i don't know any ways around it other than decreasing part count. -
Are there any mods that add a 2 kerbal gemini capsule? i would like to use one of those in a mission.
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Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Rockhem replied to Majiir's topic in KSP1 Mod Releases
How do i make it so i keep my old deposits? i just scanned a perfect spot for a mun base, and i don't want to lose it. -
Should the MechJeb Maneuver Planner eventually become stock?
Rockhem replied to CaptainCrunch's topic in KSP1 Discussion
Why do you need a button to do *click* put a maneuver node to go to jool with the optimum efficiency to the nanosecond? Just use the maneuver nodes. (although numbers on maneuver nodes will be good for precise tuning) so i am fine with the number editor for maneuver nodes but just not a automatic planner. -
A Possible Model of a Kerbal Galaxy
Rockhem replied to Danthalios's topic in KSP1 Suggestions & Development Discussion
even dwarf galaxies have at the minimum thousands of stars. -
Removing the flow state button
Rockhem replied to SuperWeegee4000's topic in KSP1 Suggestions & Development Discussion
Just don't click it. There will still be people who say WAAAAAA!!!!! because on the end flight debate there was even a confirmation window yet people still cried. i don't want to have to go through a confirmation window when i have to do that to 25 different fuel tanks. -
A Possible Model of a Kerbal Galaxy
Rockhem replied to Danthalios's topic in KSP1 Suggestions & Development Discussion
Galaxies have millions of stars. That would be insanely taxing on the computer. -
Yup, it is because using someone else's publicity for your gain.
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Whoa you need 2k for a gaming Pc??? 1k is plenty for a descent comp that can run pretty much everything at atleast medium. (My comp costs 600 although planning to spend another 140.) P.S This reeks of lawsuit/copyright Ksp T - shirts already exist made by squad so I highly doubt you would get a go ahead from them.
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Yeah i remember seeing someone run truly intense games that my computer barely scrapes along on a raspberry pi cluster.
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If you cluster some raspberry pi's togehter you should be able to do it.
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How to beat Mach Tuck [FAR]
Rockhem replied to Rockhem's topic in KSP1 Gameplay Questions and Tutorials
craft file: https://www.dropbox.com/s/ijnk61w0z86anyh/SSTO%20in%20progress2.craft -
How to beat Mach Tuck [FAR]
Rockhem replied to Rockhem's topic in KSP1 Gameplay Questions and Tutorials
Ok i will remove the landing gear and all. (do you still want the craft file? i will be posting it as soon as i remove the landing gear.) and yes i have procedural wings. edit: got the craft file. here https://www.dropbox.com/s/ijnk61w0z86anyh/SSTO%20in%20progress2.craft -
How to beat Mach Tuck [FAR]
Rockhem replied to Rockhem's topic in KSP1 Gameplay Questions and Tutorials
Thanks, i will try that. -
I will quit KSP if a fake sci - fi FTL drive is made and warn everybody to stay away. I don 't want to have to mine unobtanium from the surface of jool and extract part of kerbol's core to get a cheat wherever I want drive. Simple answer, some star clusters have stars 0.1 light years so do that 10 x smaller and you get 0.01 lightyears. Boom you only need to travel at a mere 60 km/s to get there in 5 years or 30 in 10. Problem solved. No FTL needed (a sublight speed antimatter drive would be great for this) Antimatter has been made and container so a small antimatter drive would get us to 1% the speed of light. I imagine in career mode you would get your own LHC and upgrading it would make it produce more and faster. (Doesn't go faster in timewarp to stop that obvious problem.)
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Nothing is officially in until you see 0.22.0 released.
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How to beat Mach Tuck [FAR]
Rockhem replied to Rockhem's topic in KSP1 Gameplay Questions and Tutorials
Mach tuck won, still getting over powered by it by the time I hit mach 1.0-1.1 New Craft -
What so you think is going to be in the .22 update?
Rockhem replied to Titan Space Agency's topic in KSP1 Discussion
Why does it matter, kerbals are asexual, the are neither male nor female, they just happen to look like what we would perceive as male. Kerbals are totally different from humans. That's That. -
How to beat Mach Tuck [FAR]
Rockhem replied to Rockhem's topic in KSP1 Gameplay Questions and Tutorials
I will boot up the VAB and see what i can do about that. i will report back in 10-15 minutes. Thanks! -
I have a SSTO, that when i get right up to transonic speeds, it will just spaz out and is fully enveloped in the mach tuck and will lose all pitch authority. (has a standard plane design, ailerons on wings with elevators and rudders on their respective places.) Here it is: Side View: Top View:
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Electric propellers
Rockhem replied to Levelord's topic in KSP1 Suggestions & Development Discussion
Propellers to me a a no-brainer, you need rockets to get there but you will need props to explore when you get there