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KSP2 Release Notes
Everything posted by sarbian
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You have a lot of errors in that log, most of them unrelated to MJ. The UI crashed because it tries to find out the biome of your landing point and the stock code has an exception while doing it. Can't really do much about it since I don't want to blanket my code with try/catch clause to protect about something that the stock code should deal with properly. ( IndexOutOfRangeException: Array index is out of range. CBAttributeMapSO.GetAtt ). I suggest you cleanup your mods install because you have a few that are broken Fixed 3 days ago in the dev release, so in an official release sooner of later No, it was designed to do exactly that.
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The links works fine. Make sure you use a modern browser.
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1. The AG should not disengage when switching vessel if you are still in range. I have seen videos of players doing just that. BUT MJ can only stage the active vessel (KSP code limitation ). 2. Not really currently. The current sim got better after I found a code error but aerodynamic simulation has some precision limits. A solution I am thinking about is allowing to use steeper descent profile (like a Falcon booster) since a more vertical entry is more precise.
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SmokeScreen has an option for particle collision. You can activate it if you feel that your PC can survive it (it won't).
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Recovering a local but not active vessel?
sarbian replied to eberkain's topic in KSP1 Mods Discussions
Nope -
V2.7.6 is out with a long overdue support for TwekScale SmokeScreen-2.7.6.0.zip Can someone with a bit more free time check if this build also works for KSP 1.2 ? Seems I missed your post... It would not be too hard. I guess it would be the AoA of the part and not of the vessel ? What would your use case be ?
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Adding a Slope Option to KerbNet
sarbian replied to Wcmille's topic in KSP1 C# Plugin Development Help and Support
Err sorry, I edited the file in my ksp install and did not zip the right one @PART[probeStackSmall] { @MODULE[ModuleKerbNetAccess] { MinimumFoV = 9 MaximumFoV = 81 AnomalyDetection = 0.24 @DISPLAY_MODES { Mode = Biome,#autoLOC_438890 //#autoLOC_438890 = Biome Mode = Terrain,#autoLOC_438839 //#autoLOC_438839 = Terrain Mode = Slope,Slope } } } -
Adding a Slope Option to KerbNet
sarbian replied to Wcmille's topic in KSP1 C# Plugin Development Help and Support
There : https://www.dropbox.com/s/7wim9oncen0d56b/wcmille.zip?dl=0 I added the system references to make sure it uses the one from KSP, changes the references to remove the hint path and switch to a user path (wcmille.csproj.user , I prefer this way of setting reference path), added some more code so the displayed strings are the right one and fixed the MM patch since a @ was missing. -
Adding a Slope Option to KerbNet
sarbian replied to Wcmille's topic in KSP1 C# Plugin Development Help and Support
Sure -
Thanks for that But for now I will echo the reply of the current top poster "So basically, in order to understand Lars Blackmore's paper, I need to be Lars Blackmore? Back to classical first order lithobraking I go …" (I will have a proper look once I my head stop trying to explode and I have a more free time )