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sarbian

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Everything posted by sarbian

  1. I'll have a look A fresh pair of eyes can't hurt. Others mods do that (but those I know used MJ code back then) but they may have fixed it.
  2. You have a lot of errors in that log, most of them unrelated to MJ. The UI crashed because it tries to find out the biome of your landing point and the stock code has an exception while doing it. Can't really do much about it since I don't want to blanket my code with try/catch clause to protect about something that the stock code should deal with properly. ( IndexOutOfRangeException: Array index is out of range. CBAttributeMapSO.GetAtt ). I suggest you cleanup your mods install because you have a few that are broken Fixed 3 days ago in the dev release, so in an official release sooner of later No, it was designed to do exactly that.
  3. Can I get a bit more info on the problem ? Is it that 2 test with PatchedConics and the same param gives different answers ?
  4. The links works fine. Make sure you use a modern browser.
  5. At some point I ll change the default to be partless... Way too much false reports related to that.
  6. And we just got a 3.0.4. That fix a bug with math and value name that include an operator like "Vikas-1+" ModuleManager-3.0.4.zip ModuleManager.3.0.4.dll
  7. Yes, it is. https://ksp.sarbian.com/jenkins/job/ModuleManager/137/changes 3.0.3 is a minor bug fix for a really specific case (Non English Linux) and I did not feel the urgency to update the post
  8. 1. The AG should not disengage when switching vessel if you are still in range. I have seen videos of players doing just that. BUT MJ can only stage the active vessel (KSP code limitation ). 2. Not really currently. The current sim got better after I found a code error but aerodynamic simulation has some precision limits. A solution I am thinking about is allowing to use steeper descent profile (like a Falcon booster) since a more vertical entry is more precise.
  9. Minor patch Version 3.0.2 Allow 0 or many spaces before operator Fix :NEEDS patch order Downloads : ModuleManager.3.0.2.dll ModuleManager-3.0.2.zip
  10. Manual selection means you have to click on the porkchop to select a solution because MJ failed to find a good one by itself. I can't promise I can do much here because that part of the code is not my forte. Select a waypoint while holding Alt to properly initialize it. I need to fix that...
  11. SmokeScreen has an option for particle collision. You can activate it if you feel that your PC can survive it (it won't).
  12. Checking the value of vessel.orbit.patchEndTransition should do the trick
  13. There is ! Template Edit: also you can add a "Lat/Lon/Alt Copy to Clipboard" button from the custom windows editor (Misc category) that will put your current position in your clipboard to make the file creation easier.
  14. And we already have a new patch SmokeScreen-2.7.6.1.zip (fix for wrong scale with tweak scale on part that have a model that is already rescaled at the default size)
  15. Which OS ? My server https (TLS to be precise) settings are not really forgiving for older OS...
  16. V2.7.6 is out with a long overdue support for TwekScale SmokeScreen-2.7.6.0.zip Can someone with a bit more free time check if this build also works for KSP 1.2 ? Seems I missed your post... It would not be too hard. I guess it would be the AoA of the part and not of the vessel ? What would your use case be ?
  17. Err sorry, I edited the file in my ksp install and did not zip the right one @PART[probeStackSmall] { @MODULE[ModuleKerbNetAccess] { MinimumFoV = 9 MaximumFoV = 81 AnomalyDetection = 0.24 @DISPLAY_MODES { Mode = Biome,#autoLOC_438890 //#autoLOC_438890 = Biome Mode = Terrain,#autoLOC_438839 //#autoLOC_438839 = Terrain Mode = Slope,Slope } } }
  18. There : https://www.dropbox.com/s/7wim9oncen0d56b/wcmille.zip?dl=0 I added the system references to make sure it uses the one from KSP, changes the references to remove the hint path and switch to a user path (wcmille.csproj.user , I prefer this way of setting reference path), added some more code so the displayed strings are the right one and fixed the MM patch since a @ was missing.
  19. Thanks for that But for now I will echo the reply of the current top poster "So basically, in order to understand Lars Blackmore's paper, I need to be Lars Blackmore? Back to classical first order lithobraking I go …" (I will have a proper look once I my head stop trying to explode and I have a more free time )
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