Jump to content

rhoark

Members
  • Posts

    526
  • Joined

  • Last visited

Everything posted by rhoark

  1. Sounds like a lot of fun. To keep the performance implications reasonable, it would probably need to spawn the rocks in a just-in-time fashion and clean them up at the earliest opportunity.
  2. Regarding size, I suggest a 1.25, frame that accepts the standard parts - just more of them. After that there might be a need for a 1.25m frame devoted to propulsion systems that don't fit in the small frame. (but not replicating larger versions of the original components)
  3. Is it possible to KAS ejected fairings back into place?
  4. Bake some of those polys to normals and get it in game.
  5. The (noon) sun is precisely the standard against which our perception of white was calibrated.
  6. It's not a new issue, or a bug in the generator. There just seem to be fewer of the large white craft icons made for flags than there were the small gold icons for ribbons. Airplanes, multi-part crafts, rovers, armadas, and resource drills would be nice to make flags of.
  7. Any chance the flag generator could expand the palette of craft types to match what's available for ribbons?
  8. Endeavor - it had upgrades later retrofitted to the rest of the fleet. It performed the first Hubble servicing mission, and delivered the first US ISS module.
  9. Peak oil has probably been reached, but the tail is longer and thicker than anyone expected. There are brute force methods for sticking carbon to hydrogen, so there will always be a means of last resort to produce feedstock for plastic, but biologically derived alternative materials seem more likely. I expect hydrocarbons will decline gradually enough that substitute materials and processes will have a smooth crossover. Nuclear and solar energy will stay available for our conceivable time horizons. In ultimate, civilization-scale analyses, money cancels out of the equation. The ultimate cost is everything brings you closer to boiling the oceans. Rare earths are actually not rare at all. There's just a sloping cost to collecting them from the earth's crust, which combined with Chinese politics, limits the amount offered on the market in a given period of time. That sloping cost just means another very long, wide tail. Peak platinum, however, is here. The economic impact is happening to be masked by the decline of the automobile industry, its largest consumer. I expect other industrial and medical uses will be threatened within 100 years. Availability of helium will eventually become a problem for advanced technologies, as there is simply no anticipated replacement for very low temperature applications. We don't need to worry though until natural gas peaks, which is yet to happen. As for what aliens on a planet without hydrocarbons might use for fuel: cyanogen is a great fuel, and ammonia is okay, though hindered by its high heat capacity. More generally, whatever the aliens eat must have some potential as a fuel.
  10. Stock SAS can just be too aggressive for some craft. Turning off gimbals is usually enough to make it viable. The ultimate solution is to write your own PID routine for kOS or kRPC.
  11. Mars is a sideshow. There's nothing there worth bringing out of the gravity well, and what little survivability advantage it has over deep vacuum is outweighed by the regular sandblasting. I would be excited to take part in long-term colonization of the moon and Ceres.
  12. I was interested in using F# for my project, as it has a well regarded type system for physical units. The free version is apparently only for web apps somehow. I decided to muddle through with C# rather than commit an open-ended amount of time to figuring out how to hook F# to KSP.
  13. The report is very short-sighted in naming asteroid redirect technologies as dead-end. There's real potential for an ISRU economy among Luna, Ceres, Phobos, Deimos, and assorted asteroids. Mars itself is just a prestige objective.
  14. Are there any pics of the deflated forms? Also, what this needs is an inflatable 1 kerbal pod that stows to a KAS backpack. At least, I need that.
  15. The SLS will fly in 2017. Established milestones are being met without budget overrun and with ample slack in the schedule to handle contingencies. It has a payload, which is the Orion capsule and service module. It has mission objectives, which are manned flybys of the moon and mars, as well as rendezvous with an asteroid. Further potential missions, including manned landings and outer planet probes, exist in concept phase. They would require additional separate hardware development, which would frankly be premature to conduct in parallel with SLS peak funding. These mission profiles depend on delta-V potential that no single existing launch vehicle can provide. Trade studies, from the Apollo era and present, show reduced payload development cost, technical risk, and human risk from using a single launch when possible. The most ambitious missions, such as a manned mars landing, would require on-orbit assembly using multiple Block II SLS launches. This would translate to a completely infeasible number of smaller launches. There is not an alternative rocket that will be ready to fly in a similar time frame. SpaceX has yet to even fly the Falcon 9 heavy configuration. The conceptual Falcon XX would be an evolution of the conceptual Falcon X, which is proposed to employ Merlin 2 and/or Raptor engines. Raptor has yet to begin component testing. Merlin 2 seems to be in limbo regarding even what kind of cycle or fuel it uses. There's no indication SpaceX is developing infrastructure to construct the proposed 6m or 10m diameter tanks. Falcon XX is an imaginary rocket. In contrast, the SLS engines are proven RS-25 SSMEs. New engine instrumentation developed for J2-X will be tested with the RS-25s this year. The boosters are done. Acoustic modeling of the RS-25 placement relative to the boosters is producing positive results. The avionics ring has been built and put through hardware-in-the-loop testing. Tankage is beginning to be constructed and will undergo stress testing this year. SLS is a real rocket.
  16. Ground station connecting to whichever member of an asynchronous constellation is overhead
  17. For launch sites is it possible to configure the VAB and SPH to be open while in flight mode, so you can park things inside?
  18. I haven't touched RT in quite awhile. Apparently there's now an option for dishes to always point at the controlled vessel? What about a fallback target, so it tries to point at one target, but if line of sight is blocked it uses a backup target? That's what I always wanted.
  19. I came to the thread to say the same. It's easy to confuse, since the episode that introduced the idea was about Lt. Barclay having a fear of the transporter. He didn't have transporter psychosis, but being a hypochondriac, he thought he did.
  20. You are going a negative speed when your coordinate in whatever coordinate system you choose is getting smaller. If you set your rendezvous target as coordinate 0, negative speed is possible, meaningful, and useful.
  21. Fatal error: Call to a member function bind_param() on a non-object in /home/a4228718/public_html/regconf.php on line 42 when submitting registration
  22. No performance boost, but it would still let you load more than 4g of mods into virtual memory. There would likely be a performance reduction, but not a large one as long as the simultaneous working set stays in RAM.
  23. You could string a series of small KAS attachment nodes to approximate a rope.
  24. I tried it a few times. TWR was low, and with low TWR you can't get very high before the engines are starved for oxygen.
×
×
  • Create New...