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Dedjal

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Everything posted by Dedjal

  1. Phew. I was just getting worried that you had lost the drive and interest. Keep up the good work
  2. Hello fellow country man! Do you have kerbal engineer and/or mechjeb mods installed? Both will give you some much needed DV readings. And, use Mechjeb for landing if you are unsure on how to do it. See what it does and try to understand the logic behind its actions. And if you have not mastered it yet, learn how the navball works. I can land by sitting in "IVA", only watching the navball (will still tip and crash if I land on a steep sloop that way, though). aunt edit: I find great pleasures in launching probes to Duna. Watching it lithobrake and then deploy parachutes is magical.
  3. Are wheels finally wheels or still just a flat square?
  4. I actually switched to Kerbalism to make it easier, hehe. It allows me to grow food. And with some tweaking, allows the greenhouse to produce oxygen as well. Making a space station able to be self supplied.
  5. It certainly adds a new dimension to planing and execution of missions. I recently switched over to using kerbalism instead.
  6. I get that message sometimes. No idea how to solve it legally. I just hyperedit the ships/station to the orbit they already are in, and that has solved it for me.
  7. I remember putting duna in orbit around kerbin, so that you got into dunas orbit right after reaching 70k from kerbin. When duna was above the launchpad. Was "fun" for a few minutes. Have not done anything after that. Off to make kerbol system weird. Wonder if a moon can have a moon that has a moon with its own moon
  8. Ap and pe is not fixed points. They only show you where your highest orbit is (ap) and where your orbit is at its lowest (pe). when you burn, your orbit changes, so your ap and pe changes too! if you burn like mad at ap, eventually the orbit will show that you are now at pe, even though you started your burn at ap! And ap is suddenly waaaaay over there, high in the sky/space. it is simple. Ap and pe only shows you the highest and lowest point of your orbit. So if you break like mad, the point occupied by you, will become the new highest point, and if you burn like mad, your local point will end up being the lowest point in your new orbit. Disclaimer, I may be wrong regarding ap being highest and pe being lowest, too lazy to double check.
  9. Raise your ap by burning at pe. Raise your pe by burning at ap. Orbital mechanics is not something you really learn in a flight sim... Oh, and the navball is your friend, cling to it like gollum. When you finally understand how the navball works, you can do anything.
  10. Do anyone know more about this? I remember that squad was working on it, but can not remember reading anything else about it. Is it still coming? Is it being worked on? I am basicly just waiting for an official MP mode so that I can build with friends instead of doing it all alone
  11. Place mirrors on missile, watch the enemy panic when their super efficient flack laser does null.
  12. Get a room in the nearest vault and pray that the vault is a normal one. And make sure that you have spare water chips.
  13. Is not the intention of this work to portray a "guide for dummies" explanation?
  14. I would have preferred more technical babbel than this toddler talk. But I guess I should just count myself lucky that it is not meant fo me, hehe.
  15. Time and space can be viewed as a fabric woven together. If you punch a hole in it, it would unravel. So since I am still here, a " black hole" can not be a gateway to another universe. My opinion at least. Only way to figure out if time and space works that way would be to punch a hole in it and see what happens.
  16. How did that mod with airballons work? Hooligans labs I think it was called. That mod was somehow able to create negative mass in order to simulate a airballon, did it not?
  17. I would put stuff at the lagrangian points.
  18. The three mods I listed are great tools for learning. Kerbalengineer tells you how your rocket will perform, even on other celestial bodies. I do not play the game before I have that one installed. Mechjeb is great at showing you hands-on on how to do things, like rendezvous, docking etc. Watch how it does it and try to replicate it and you will understand it better. And hyperedit is also something that is a must for me when testing designs. Getting stuff to space is great, but sending a prototype up, check how it performs, revert to workshop to tweak it, relaunch and so on, that takes time. Much easier with the hyperedit. That way, you know that your probe will land safely on duna instead of littering the place. Learn by doing and seeing. Videos are great, personally I have not watched any videos on how to do things, trial and error and a lot of fatherless kerbals. And yes, you can make a satellite killer. Made a few myself.
  19. Learn how the navball works and everything will be smooth. I have built hundreds of planes, rockets, and maybe only double digits on rover and boats. And none has been the same. Download mods to expand the already awesome game. I would point out kerbalengineer, hyperedit and mechjeb as great tools for learning what works where. But the game is a sandbox, despite the career thingie. So set your own goals and achieve it. Want to send an unmanned probe to duna? Enjoy! Just remember that your probe will crash, crash, crash again. But when it finally arrives safely on Duna, then that is because you, and only you, learned by doing it and managed to eradicate the flaws in your design. Or, if you want to build a replica of an X-wing, do so and share it to the world on the sharecraft forum. There is so much to do in ksp and so many methods of doing it. Only you can discover them all.
  20. This is offtopic, but I just have to say that, that video was amazing! I tend to build big, bigger, biggest. But that video was inspiring.
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