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sirkut

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Everything posted by sirkut

  1. Are you running the most recent version of IR (0.18.3) and the latest TweakScale? If you have then another mod has an outdated KSPAPIExtensions.dll and you will need to find it and replace it with the latest.
  2. Rotation already fixed. Does anyone ever just click buttons to see what they do? Here's a video: I'm working on fixing the window size as it's a bit cramped.
  3. Symmetry problem? Try the rotate buttons in the editor. It's what they are there for. As for editing the groups in the VAB/SPH, click the white button in the toolbar. Then you can move parts in various groups. It's been this way for quite some time.
  4. Did you install TweakScale? It's a separate download now.
  5. It's because MFT is using KSPAPIExtensions 1.6.0 dll whereas TweakScale, Infernal Robotics is using the latest version (1.6.3 to be exact) available.
  6. Adding insult to injury it's silly that you can enter a hatch just fine no matter where it is but if you want to exit the same hatch you get the obstructed message.
  7. Are you using IR 0.18.3? It has the updated KSPAPIE dll.
  8. Nice. Question, toggling PartModules, that includes custom ones as well from mods?
  9. How very dare you! I totally had no idea you posted to my Reflaginator thread otherwise I would have said something. it's my fault for not subbing to my very own thread. Now I can let that one die then. Thanks!
  10. Have you tried running it on KSP 32bit? 64 bit ksp is fairly buggy and people have experienced moments like yours but found that 32bit was stable.
  11. Glad you got everything working! Will download for sure!
  12. I recompile IR to the dlls that are provided with KSP (unityengine.dll and assembly-csharp) just to be on the safe side. Sometimes Squad changes something so it's best to update. As for KSPAPIExtensions, it's an extension of the KSP TweakUI that allows selections and a different implementation of sliders. The problem occurs when a dll such as infernal robotics uses a dll such as KSPAPIExtensions, it can only see what is in that current directory. Having KSPAPIExtensions elsewhere isn't going to help because the dll won't be able to see it. Another issue stems from when Squad does an update, which generally breaks KSPAPIExtensions which is the case with the last couple of times IR has failed.
  13. Updated IR to 0.18.3. Hopefully the updates will start to slow down. My DSL is on fire!
  14. Ah yes, mechanum wheels. Always wondered if there was a way to create those in KSP.
  15. Or use the action groups. They toggle so when you press the button it will continue to move until you press the action group key again.
  16. Oh don't worry I've been running around doing other things. The sperry ball is just something I wanted to work on. I just wanted to get some experience making IVAs and figured a ball would be fun to do.
  17. You have it resize due to what is in the window? I so i gladly accept a pull request. The GUI is the least favorite thing with unity.
  18. I included all the extra parts by mistake. The sperry ball is a WIP that I'm currently workin on. There is a thread in the development section. I'll update the pack in a few hours. Edit: power went out at the house so I can't download 0.24.2 so until tomorrow do what others suggest and update kspapiextensions.
  19. Uploading a new version but I'm on dsl so it's taking it's time. I tried replacing just kspapiextensions from TweakScale into the IR install and it worked for me as a temp solution. Files uploaded. If Curse gives you 0.18.1 try the media fire download instead.
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