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sirkut

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Everything posted by sirkut

  1. Thanks for all the kind words guys. It makes me keep going with this project. BahamutoD, I'll had a config parameter in the next release that will fix the direction issue if they are swapped.
  2. Saw you guys talking about the single joint restriction for IR. Now that I have the parts moving in the editor I feel squirrelly enough to see about expanding it to multiple joints. I now have a huge grasp on how things work. I already have a working prototype for something related to this that I started a little over a month ago. I'll PM you when I progressed enough with the plugin for you to try.
  3. I must have changed it by accident when I was tackling a transform issue I was dealing with, my apologies that it slipped by.
  4. That is probably related to TweakScale and not necessariy IR. I'll look into it when things quiet down a little here.
  5. You'll have to do the expansive tweakscale cfgs for now. Allowing for more than the allotted sizes from past versions was beyond the scope of this release. I spent almost a month, almost daily, getting the parts to move in the editor so you will understand if I didn't look into that feature. marce contributed the electrical use feature. BloodyRain2k contributed support of the stock toolbar. ps. If you are going to support electrical charge, you will need to add those values to the CFGs too.
  6. The 0.1 is there for a reason when you tweakscale the parts to very small sizes. I will see about the possibility of expanding the position editor GUI with more features but that will come later. I'm going to be extremely busy for a few weeks and I don't believe coding will be in my future for a few days. And thank you for using the mod! Hopefully the most requested feature has been laid to rest. now it will be "what if we had this, what if we could do this."
  7. this should fix them (it's just the 4 that were broken): http://www./download/lsu0cfa0g0xijjw/Robotic_ProbeUnique_FixedParts.zip
  8. I fixed the 4 offending foldatron parts that Master Tao pointed out to me. If you want me to link the fix I can.
  9. I apologize for the confusion. I'm uploading 0.19a. I made a few minor mistakes. ie. rotation values isnt' show, rotationDelta is which is useless to the users and kOS users. :/ Update is now complete. Grab it from one of the two links provided. Enjoy.
  10. Here's the problem. The meshes for the foldatrons weren't set to zero with regards to the rotations. If they aren't zero'd out they screw up bigtime. It's something I had to deal with. I used taniwha's .mu blender importer, reset all the rotations to zero (control-a, rotation) then exported that mu back to the directory, refreshed the game database it worked correctly. These will have to be done in order for them to be work.
  11. If you remove the toolbar, go into the editor, place an IR part you don't we the IR button on the bottom right of the editor?
  12. Protip: don't use the docking washer as the first part. always start with a command body. problem solved.
  13. If anyone finds any bugs. I want an output_log.txt and an EXACT method to reproduce it. I'm going to be EXTREMELY busy this weekend so I will do the best I can to fix it when possible.
  14. Boom. 0.19 is now released. Stock Toolbar support. delete the toolbar folder if you don't like using it. Electrical use is now enabled. Power usage values also scale with tweakscale. If you don't want to use it, edit the config.xml located in: GameData\MagicSmokeIndustries\Plugins\PluginData\InfernalRobotics and change 1 to 0 Lastly ----> You can now move the parts in the VAB/SPH!
  15. Chalk the Subassembly bit up to a user mentioning it on irc and I had an moment that I realized I didn't even consider it!
  16. Wonderful news! btw Subassemblies work. Sent the prerelease to a few people to test.
  17. That's rework parts I think there is discussion of that in the rework thread. If not post it there.
  18. Sorry I haven't been paying too much attention to this thread. I do answer sporadically but there is a reason: It's all resolved EXCEPT for storing subassemblies that have parts that have been moved. I consider this minor so I am looking to releasing it tonight sometime. I just need to tidy the code up and send it to a few people to test. Master Tao, expect a PM in a few hours.
  19. Modders, be sure to update your mod links to www.kerbalstuff.com instead of beta.kerbalstuff.com.
  20. I'm going to need to see the complete output_log.txt file.
  21. Yup. It's also Tweakable so depending on what size, the charge will change. Everything is done except for one part that isn't resetting when you remove the part. Once I get that figured out I will release 0.19
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