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sirkut

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Everything posted by sirkut

  1. It's a tweakscale issue just as ObsessedWithKSP has noted.
  2. I don't fully understand you. Control-z doesn't work. You will have to just readd it.
  3. What version of TweakScale you using? Update it or revert to 1.43
  4. The way Ksp loads dlls it must reside in the same directory as your mod. This is why kspapiextensions, for example, is all over the place for various mods(one being IR)
  5. Biotronic has updated TweakScale so it should be working again. I haven't had a chance to test it.
  6. Awesome great news. I've posted on the TweakScale thread, hopefully Biotronic will address it.
  7. Try version 1.43 (which is what I have) and see if you get the same issue.
  8. Something now blows up with the latest version when using Infernal Robotics. Nothing has changed on my end so something happened. When resizing i get this error: 119290 [TweakScale] Setting mass from 0.1 to 0.05 119291 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 119292 ArgumentException: Object type System.Double cannot be converted to target type: System.Single 119293 Parameter name: val 119294 at System.Reflection.MonoField.SetValue (System.Object obj, System.Object val, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 119295 at System.Reflection.FieldInfo.SetValue (System.Object obj, System.Object value) [0x00000] in <filename unknown>:0 119296 at TweakScale.MemberUpdater.Set (System.Object value) [0x00000] in <filename unknown>:0 119297 at TweakScale.ScaleExponents.Rescale (TweakScale.MemberUpdater current, TweakScale.MemberUpdater baseValue, System.String name, ScalingMode scalingMode, ScalingFactor factor) [0x00000] in <filename unknown>:0 119298 at TweakScale.ScaleExponents.UpdateFields (System.Object obj, System.Object baseObj, ScalingFactor factor, .Part part) [0x00000] in <filename unknown>:0 119299 at TweakScale.ScaleExponents.UpdateObject (.Part part, .Part prefabObj, System.Collections.Generic.Dictionary`2 exponents, ScalingFactor factor) [0x00000] in <filename unknown>:0 119300 at TweakScale.TSGenericUpdater.OnRescale (ScalingFactor factor) [0x00000] in <filename unknown>:0 119301 at TweakScale.TweakScale.OnTweakScaleChanged () [0x00000] in <filename unknown>:0 119302 at TweakScale.TweakScale.Update () [0x00000] in <filename unknown>:0 119303 (Filename: Line: -1) I would also like to add that it works in version 1.43 but any version newer than that it fails.
  9. You may need to do a clean install. I'm seeing errors such as: Cannot find a Module of typename 'TacLifeSupport' Cannot find a Module of typename 'DeadlyReentryScenario' Cannot find a Module of typename 'CrewFilesServer' Cannot find a Module of typename 'DangIt' Cannot find a Module of typename 'KerbalConstructionTimeData' Cannot find a Module of typename 'StnSciScenario' Cannot find a Module of typename 'KerbalAlarmClockScenario' Cannot find a Module of typename 'CustomAsteroidSpawner' NullReferenceException: Object reference not set to an instance of an object at IVASun.LateUpdate () [0x00000] in <filename unknown>:0 Do you do a clean uninstall of the other mods? Do you have any MM configs lying around?
  10. Ooof. I will be trying this out today. Looks top notch. Thanks for your hard work!
  11. It's the nature of configurable joints. Just have to deal with it. Use active struts to see if it will help but there is nothing I can do. I'll look into tweakscale issue. What does the log file say?
  12. Oh god please finish them including the whole dynasoar package. Your work is amazing.
  13. Never realized the rover AND the command pod were called freelancer. Hrm.
  14. I told Erendrake and it looks like I forgot to tell you too. I apologize for not notifying you.
  15. You have my blessing to utilize whatever you see in the right click menu to get kOS working. As long as I don't have to code anything extra you have free reign to do as you please.
  16. You can't be serious. It's a part that's JUST a hand rail. You attach it to other parts. When your kerbal gets near, you can now grab it like a ladder.
  17. You must be lucky. The issue is when you have 2 EXACT crafts. Both have pistons, both have docking ports on the pistons. When you dock to the other craft, the "child" craft's piston will not function correctly. Only the active craft's piston will work. THIS is the issue. As for IR parts being heavily limited if you can't use them with docking ports then you are doing it wrong. Exhibit A: Exhibit B:
  18. It's broken because Squad redid all the attachment nodes in the game and created PartJoint(configurable joints). I'm not sure if you recall but IR was broken for quite a while due to that particular update.
  19. That did the trick for those who also want to fix it.
  20. I checked out the release (wonderful btw) but I must bring something up. The RD-58SS appears to be missing it's square mounting plate (or if it doesn't have one the attach node needs to be adjusted). Here's an image showing what I'm talking about:
  21. Amazing as always! I swear your output keeps me from getting bored.
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