Gryphorim
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Everything posted by Gryphorim
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Hi everyone. It's been ages since I put forward an update, so here goes. I've finished work, and am now studying full-time and writing part-time. I also have decided to undertake an online course in Blender, as I found myself fully out of my depth once I got to animation. I also have been trying to get some time in with .24 to explore career mode. A full review of the parts I was working on is underway, given that a quality 3.75m pod is now available in the Taurus, damn good soyuz style pods in the HGR pack, and radial jets can be found in BahamutoD's animated engines pack, and aesthetically EXACTLY how I was going to make them (when deployed). Also, IVA's have been a pain. So now I'm deciding what parts I will continue with. I have decided to redesign the 2-1B to be a 2.5m to 1.875m conical design, with a hollow docking port cover at the 1.875m end that hinges open to reveal a standard 1.25m docking port inside, with legroom for a SDHI IACBM w/parachute. I will likely make 1-hinge and 3-hinge versions. These parts will be packaged together with the super-flat fuel tank to make "Dragon V2" inspired spacecraft. After that? Dunno. If people want to put forward some ideas, I'd love to hear them, and will be updating the openning post when I have time to do a full re-release. I might make a command pod at the 3.75m size with a B9 "overview" style, but whether to do it in 3.75m round, or B9 "HL" style?
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Actually, on the Hotrockets page, someone just got expanding exhaust with atmo density. Figured I'd point it out. Textures and meshes look great, by the way.
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HotRockets! Particle FX Replacement + Tutorial
Gryphorim replied to Nazari1382's topic in KSP1 Mod Development
I second that, excellent work! I too would like to see support for KW, KSPX, RLA, B9, etc. -
[24.2] Karbonite Ongoing Dev and Discussion
Gryphorim replied to RoverDude's topic in KSP1 Mod Development
What about having it require an external source of electricity, kinda like Solar Electric Propulsion. -
Okay, so option 3 looks amazingly cool. Alternate Idea for the RCS and engines: Where you have the shroud for the engines swing out from upper edge, what about having the door swing in from bottom edge, just enough to expose engine nozzle. Similar idea for RCS, don't have the block extend, so much as the panels around the ports retract to expose the nozzles of the RCS block.
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Interesting. Is that landing leg intended to be fitted external to the Konquest pods, installed within a purpose built, inline part with opening bays for the legs to extend through, or to supplement an inline landing gear part that has yet to be revealed? Edit: based on OP, these fit inside a purpose built pod, right? Also, I like everyone here would love an interim release, I mean, it's all done now, right? Other than the greenhouse at least.
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[WIP] Nert's Dev Thread - Current: various updates
Gryphorim replied to Nertea's topic in KSP1 Mod Development
So, as noted in release thread, VASIMR engines getting a new look. From the look of things, available in .625m, 1.25m and 2.5m. Are you keeping the VW-15K? are there any 3.75m engines or reactors? Finally, is there any hope of a collision box adjustment for the existing reactors? Non standard fitment of radiators is really awkward with the colliders the way they are at the moment. -
Awesome work! Will a LES shroud for the Taurus be included in this pack, or should I ask the creators of the Taurus? Edit - I should learn to read better....
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Gryphorim replied to BahamutoD's topic in KSP1 Mod Development
funny thing is, all the real tracer fire I've ever seen has been red. And people always say make tracers red to look more sci-fi, but it's actually more realistic. -
Can you make up alternative versions of the pa330, pa550 and centrifuges that don't have the hatches? For use with CLS. Would prefer the "slimline" look.
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If you decide to add a version with a hatch, please keep the flat (hatchless) version also. I avoid Porkjet's habs because they force the inclusion of a hatch.
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Hexagon Projects [Phase I Development]
Gryphorim replied to mbartelsm's topic in KSP1 Mod Development
This looks like a worthy successor to RLA-Stockalike. Love the Aesthetic. I hope this is going to eventually encompass more that just engines.