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HoY

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Everything posted by HoY

  1. want to make your ships look like they popped out of tron? hehe edit: thats a good idea.. TO BLENDER!
  2. No ETA as of now. it could be a while, as some members are quite busy with real life
  3. Hover mode is defaulted to the END key, the OP has been fixed for the jetpack release you can alsoset it to a regular hot key. And we are also working on letting the kerbals carry one in their personal inventory, hence the "Hotbar" that comes with the plugin.
  4. Currently for the winged pack you can either use those fuel pumps you see me land beside in the video on the jet pack thread. Snjo made that little addon with Kerbtown. OR you can dockmode magnet with KAS to fuel it if you dont want to install a fuel pump. A new version of the wing pack is in concept right now thats being built with in-flight refueling possibilities, and a few ideas are being worked on for a docking node on the vertical pack. Cheebsta is just busy right now
  5. old post im quoting but i want to mention that starting in a retrograde orbit (270º) is better for solar powered ships heading Outwards in the Kerbol system, as your prograde burn will be on the light side of the planet rather than the dark side
  6. Nope the mod comes with its own plugin, just unzip it all into the game data folder
  7. It does. It's also supposed to have screenshots, but its spaceport, cut it some slack lol. It tries so hard!
  8. these ones need oxygen to run unfortunately, eve has none of this. There is another pack in the works that uses an airship type baloon and electric pusher propeller for use on eve and duna however. no ETA
  9. Sounds good also, it may or may not be common knowledge, but you can place objects on any and every celestial body, not just Kerbin
  10. You can download the jet packs now http://kerbalspaceprogram.com/kerbolquest-jetpacks/
  11. Btw, you can still use kerbtown to do every part of your plan, except perhaps the faked in sprite cable. The orbiting satellite can be placed on the surface of kerbin at the exact same location as the base station, only offset the proper altitude. Kerbtown also let's you teleport kerbals, in case you wanted to just have them step into an elevator on the ground and step off of the elevator at the orbiting station instead.
  12. I didnt know that was added to this DLL, that was supposed to stay out of this release. Next time RazChek is online we will have it changed, until then it shouldnt be too obstructive
  13. If you surface mount Any of the packs or the glider they have a built in decoupler on their back. Decoupler activates when you stage, at the same time as the engine unless you do it via right click easiest way to launch it from the ground. PS: BE PREPARED TO KILL A LOT OF KERBALS!!
  14. The DLL is All Rights Reserved belonging to the two coders RazChek and Snjo. I do believe you can use the DLL with proper credit, but not copy the code in any way shape or form. Further clarification on that will be made once both of them return from the strange realm which is "Real Life"
  15. Known bug. There are a few more, these are the reason this was delayed so long. Just couldn't keep it to ourselves any longer
  16. Update for 0.23 available here: (not updated on spaceport) KerbolQuest.Jetpack.Beta.0.23.zip For users with the Interstellar mod installed, use this version (no surface attach node on the 2 Jet packs, only stack nodes) KerbolQuestKerbolQuest.Jetpack.Beta.0.23.Interstellar Compatible.zip
  17. No you wont technically need to start a new save. You may want one however. In any case... Brace for impact.
  18. Please try not to over bump the thread don't need the overseers to stop by. As soon as we have something for people to download that won't ruin their gameplay we will post it
  19. KerbTown can do this with what it has built in already. An elevator can be scripted into a unity scene that has a ribbon tethering the orbital station. a kerbal seat can even be added to the elevator
  20. Updates here will be a while as we'll, Razchek is busy with RL things for the time being.
  21. No it's a mini srb for launching the glider don't take your kerbals up too high when they aren't wearing helmets, or you might find something unpleasant.
  22. to get to Eve orbit, press Alt+H, then press Edit an Orbit, press select body and press Eve on the list, then choose the altitude you want, lets go with 200000 for 200km then press go (i think its a go button, dont recall)
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