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KSP2 Release Notes
Everything posted by tygoo7
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Alright I just released 0.9.2 on SpaceDock which should fix most of these issues. I haven't really had time to work on this mod in the last few months so no new parts, yet. I've been busy with a new game I'm working on, school, and getting in shape since I joined the Army National Guard 2 months ago. These last couple days I've been planning the Cargo Dragon revamp and then some and I all I can say is that it's going to be quite dank my friends. I'll release the update containing the new Cargo Dragon stuff before I tackle the big ol' ITS and BFR.
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The cargo trunk.
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Can you create missions in career mode and get funds, reputation, and/or science by completing them? I find that idea far more interesting than playing with contracts.
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Yeah there are some problems with the hatch in the current version. It'll be fixed in an upcoming version.
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Can you elaborate please?
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It should be pretty simple to set this up so I'll see what I can do. Probably not. The new 90 degree shroud is a design choice and changing it would require me to change the mesh and animation. A non-shroud would look weird because it wouldn't be aerodynamic. An easy solution is to add an adapter to your ship you are docking with so the shroud doesn't get in the way.
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Confirmed. I'll try to figure out a fix for the next update.
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I knew I forgot something! I'll fix it in a couple days, until then just place a small antenna on the probes.
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I'll see what I can do.
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Update 0.9 is available on the OP Changelog -Redone Rodan (Dragon V2) -Redone Ghidorah 9 (Falcon 9) -Updated to 1.2.2 -Added parts to 1.2 catagories -Fixed some things
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Not yet, but it still works apparently I thought it would looked cool. It also reminds me of how the real F9 kind of looks after landing.
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Right now it's 9 and 1. I don't think it's possible to have 3 modes with stock modules.
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Texturing is basically done. The Octopus engine is going to stay as one engine part instead of a shroud and individual engines because of design choices.
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More WIP
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WIP
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Ayy, so it's been a while. I've been busy with some real life stuff like work and school. I have also been working on a game project with a few friends too lately so there hasn't been lots of time for KSP. I do have some pretty dank parts in the works for the F9 overhaul and the Dragon V1 overhaul that I look forward to share with you all in the next few days. Interesting... Yes.
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Yaddle 1 Iota Exploration flight K-99 Mule Casual Flight X-29 Mongoose Test Flight 1 Yaddle 2 Iota Surface Operations 1
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KL-3 Seagull Training Flight 1 X-24 Eagle Experimental Flight 2
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KL-3 Seagull Volcanic Exploration X-24 Eagle Experimental Flight 1
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KL-2 Rabbit Flight Test 1 Lazlo Exploration Mission 2
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I recently got an idea to do my next career mode in Mission Report form, because why not? ----------------------------------------------------------------------------------------------------------------------------------------------------------- K.A.R.P. A.K.A. Kerbal Administration for Rockets and Planes ----------------------------------------------------------------------------------------------------------------------------------------------------------- Longterm Goals to be achieved Some Rules ----------------------------------------------------------------------------------------------------------------------------------------------------------- Mission Archive M1: Lazlo Exploration Mission 1 M2: KL-2 Rabbit Flight Test 1 M3: Lazlo Exploration Mission 2 M4: KL-3 Seagull Volcanic Exploration M5: X-24 Eagle Experimental Flight 1 ----------------------------------------------------------------------------------------------------------------------------------------------------------- Lazlo Exploration Mission 1
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Hey, so the baby is doing fine and this mod is cancelled. Okay so with all jokes aside, no this mod is not abandoned, I've just been slacking with working on it. I hope to get some inspiration or something to get back to full gear but I've been distracted with new stuff like the vive and winter stuff like snowmobiling. And no, I'm not a father.
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There hasn't been that much progress in the past few days because we recently got like 20 inches of snow overnight and I've been shoveling stuff. Will not be in the next release due to me wanted to get all this ready for my 1.2 career in time. Will be in the release after that though. The roadmap is still up to date on things. I already stated the attachment nodes in the beta are not really set so just use the offset tool to make it work.
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
tygoo7 replied to Galileo's topic in KSP1 Mod Releases
Try without ResearchBodies.- 7,371 replies
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