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Blaylock1988

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Everything posted by Blaylock1988

  1. Lyinginbedmon, we meet again! I'm Mike Dude from Garry's Mod/facepunch, I made the HK-Drone that all the server owners hate. lol
  2. It will be great to see this integrated with the new tech tree system!
  3. Oh I forgot to mention, a couple weeks ago I went and watched the Delta IV Heavy launch in person and took a video of it. We are pretty far away and the video was on a Flip camera so no zoom. I can post that up if you want, and I am trying to get the video my friend took on his DSLR camera too.
  4. You guys really should team up now, then you can double the amount of content that goes into it like adding suburbs and farms and things while the other works on buildings and procedural coding etc.
  5. Well done, this is great for lighting bases. No more spotlights on a pole and dealing with launching/placing them.
  6. I like it! Were you able to solve the sticking landing legs problem?
  7. This sound is real in person, I have watched an Atlas V launch and a Delta IV Heavy launch in person at Vandenberg AFB, they make the crackle sound, it sounds like the air is being torn apart by the engines.
  8. This looks promising. It can make a good surrounding filler for the kerbin city too if you can use both mods at the same time.
  9. This is great! Can you add additional sounds to the rocket liftoff? I'm looking for that 'tearing through the air sound' sound, sort of like a fighter jet but deeper and bigger. I'm talking about that crackling sound like in this video http://youtu.be/OnoNITE-CLc?t=2m That would really add some serious immersion and more realness to the game.
  10. You might as well include orbital perturbations like the J2, J3 and J4 effects, mainly on kerbin. Station Keeping with a high traffic space around kerbin could become a nightmare with 3rd body effects and J effects without some sort of automated station keeping system. This could become game-breakingly realistic. On the other hand, we could finally get sun-synchronous orbits and Lagrange points!
  11. @little square dot: that may be your computer, my Gamedata folder is 1.4GB full of mods, including this engine and the universe replacer, and the game runs pretty well, and crashes only every now and then.
  12. The heat shield looks fantastic, however, i feel it has unnecessarily high detail on the inside with the frame. Since the only time it will be seen is when intalling in the VAB, or for a couple seconds when ejecting, have you thought about reducing the detail on the metal structure to reduce polys? Also, when a decoupler is mounted below the heat shield, does a shroud appear similar to engines or Bobcat's HOME heatshield?
  13. Its too bad all of the IVA's are still rendered. I may go in and disable all of them except for maybe one particular type of fustek part. I dont really care or need to see all of them being rendered, especially when they are all the same interior and have a bunch empty seats.
  14. Yeah most of those are different types of helical UHF L-band antennas. Like high-tech versions of this: Except the BDY of course, thats for looking for nuclear explosions.
  15. Nice job, the body looks like an old GPS I Navstar satellite. The sensor suite looks similar to the sensor suite on our GPS IIR-M satellites, but its missing the BDY optical sensor (I buy these for our GPS satellites). Add that if you are looking for more detail and things to add. It is an oval opening with a conical sun shroud, and is black on some satellites. Satellite batteries are actually pretty small, our GPS IIF satellites have 4 of them and they are about the size of a large car battery.
  16. You are looking at subscriber #34, keep it up!
  17. When there is no crew inside one of the fustek modules, does the IVA still render or is it "turned off" so that it no longer uses computer resources? I noticed having a lot of parts with IVA really slows down the game significantly. I really only need one IVA scene active at any one time. Hopefully this reassignment to the Utilities tab may address this?
  18. I would like to see a texture that uses the corrugated metal texture, but with a paint scheme similar to the Saturn V rockets, but without text so it scales without any problems
  19. I get that problem sometimes, the only solution I have found is to replace the part with the missing attachment point entirely. Unfortunately this means replacing every component that was on the broken one. Reloading the ship or even relaunching the game didn't fix it for me.
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