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Blaylock1988

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Everything posted by Blaylock1988

  1. Haha, no, I am in California. He would have recognized my username anyways I do love the UK because they invented Drum & Bass!
  2. Can't wait to use these! The Karmony parts make up the core of my stations.
  3. Oh that large hub looks like a perfect compliment to the stock hub. I will be using this for sure
  4. Interesting, my best friend's name is Keenan Smith...But I'mt pretty sure you are not him. lol
  5. Are there any updates for the HOME 2 anywhere?
  6. I can't wait to see the Falcon 9 v1.1 and grasshopper stuff!
  7. Thanks! I have no idea how to mess with .dll files. I hope you are able to figure it out!
  8. is this something I can just paste into the config file or is there more work involved?
  9. Is it possible to change the timing on these lights? The strobe 'on time' is too long. It should be a very quick flash. EDIT: Ok I see I can change the interval, but is it possible to change the on and off times independent from each other?
  10. Oh finally, a map of the anomalies! This is fantastic, it would be neat if you could link it to the KLF multiplayer mod and show locations of players on the planets It would be nice if we could zoom in just a little bit closer too.
  11. It worked for me, I was able to drop this onto duna (despite the landing AP), drive the rover out, park it back inside and dock it. I then flew this thing back into orbit, picked up some fuel then landed in another place on Duna and use the rover again. I actually discovered the workaround that they mentioned, it did show the target, but I didn't notice any improvements in the AP so I didn't think to mention that workaround.
  12. Ship name: Duna Recon Lander Planetary bodies landed: Duna Shi name: Transport Lander I Planetary bodies landed: Mun, Duna Something else I forgot to mention. As I was performing a planetary transfer, mechjeb automatically staged!!!! I was not expecting this since there was no option to control this, and bad things could have happened if I circumstances were different. I suggest adding a check box to allow automatic staging to the maneuver planner window.
  13. These are my observations for the JM 2.0.7 Landing Guidance: After using the landing autopilot for the last 4 hours, only the final decent stage actually operates mostly correct. When it starts its initial braking turn, it starts very soon, but doesnt compensate for the shallow approach later on so you come in at a shallow angle and and often overshoot/smash into the ground. Also, it will frequently line up the orbits correctly initially, but continue to burn and put me in an escape trajectory. There have been a few instances where it will align the orbit, then proceed to spin my ship uncontrollably. Once the initial braking turn is lined up (manually or by the grace of God) mechjeb will exit warp WAAAAYYYY too late which will overshoot every time if the approach is shallow, or it will undershoot if the approach is steep. If I am able to coax it into an accurate estimated landing location, the final decent stage does work properly. Additionally, when it is displaying the approximate landing location (blue triangle thing), it moves if I click on either of the 2 landing autopilots as opposed to when I have a reentry maneuver or trajectory without autopilot turned on, this makes it extremely confusing when trying to figure out where it thinks you are going to land. Not complaining here, just trying to lay out exactly what is happening in hopes that it will help identify the issues and solutions.
  14. This is really cool but all of the ingame windows are missing text characters so its hard to use
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