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Everything posted by CatastrophicFailure
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@Galileo THANX! No idea whether it's related, but I'm getting this odd texture weirdness at gas giants: Only appears at certain angles. I do have the updated Kopernicus .dll, and the ring shadow at Tellumo looks fine (and awesome!). I noted the brown gas giant inward of Gauss here (I forget the name, the one with the big moon/planet that has a moon too) didn't have a ring at all, is that right? @JadeOfMaar Confirmed, in 6.4 RA-100 works out to Gauss, not Leto. Not sure where it cuts off in between.
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Galileo's Planet Pack Workshop
CatastrophicFailure replied to JadeOfMaar's topic in KSP1 Mods Discussions
This is a great little touch, thanx . -
Sigh. That's gotta be a pretty surreal string of words for anyone to put together. "Mr. Accountant? Yes, I'd like to sell a billion dollars in stock to finance my own private space program. Again."
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Perhaps it's been deemed too dangerous, so they've genetically engineered a race of short, photosynthetic humanoids who literally work for peanuts (and other snacks) while also reaping the benefits of lower mass to the surface?
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Jiminy flarping crispies, what're you using to separate those boosters, BIGGER boosters?!
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Thanks man, you're awesome! I won't get a chance to play around with this 'til I get home tonight, looks like I can just re-use my existing config to get the sky/position right. Tho I might have to see just how close an orbit it is, first.
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No rush, please. Time for the other KSP I never have enough time for: Kerbal Sleep Program.
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Can't argue with that! Aaaaaaaand just like that I'm out of likes for the day. OK, I think this is everything. https://www.dropbox.com/s/43ia786zkpv9tct/GPP fix.zip?dl=0 Note: the Scatterer config is from the old GPP setup (prior to 1.2), it was giving me some conniptions and I never got it set up right. I'm guessing something changed with the newer Scatterer version, problem should be obvious for someone who actually knows what they're doing and not just copy+pasting and guessing like me.
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Hmm... so I see you've a separate Scatterer config in a separate folder (from Scatterer). Is there any way I could make up a another separate config to piggyback my Rald stuff onto the main setup so I don't have to rebuild everything for the next update? Same question for the clouds.cfg file.
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And here I just got the previous update working.
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I don't think so, it's gotta just be reflection. Aluminum melts before it gets hot enough to glow. IIRC Musk said what we saw blazing on the video was the paint burning off. Source: I've melted my share of aluminum. Occasionally intentionally.
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Purdy. Whats that "secondary" glut of fire coming out tho? Turbopimp exhaust?
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Since it came up again, will the two at least coexist peacefully as long as KR&D isn't used on SSTU parts?
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And right you are. I hadn't actually checked this on my main save. Everything landed on Rald is now... well, you know. Strangely, everything that was in orbit there is simply gone.
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CatastrophicFailure replied to JadeOfMaar's topic in KSP1 Mods Discussions
Madness?! THIS! IS! Well, you get the idea... Personally, (with Kerbalism) I'd like to keep some limited functionality of "normal" dishes all the way out to Leto, ala New Horizons (not that I'll be getting there any time soon.) I've only glanced over the thread for the JX2 but it seems a bit overkill to have to lug that thing aaaaaallll the way out there for what's going to be a tiny, lean probe in the first place. -
Soon™. Writing is nearly done, then the chore of editing. Which will be significant. On the audience participation end of things, tho, I could use some bad jokes. Like, really, really bad jokes. (Bad, not crude.) Like in the format: What do you get if you drop a piano down a mineshaft? <what?> A flat minor.
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Galileo's Planet Pack Workshop
CatastrophicFailure replied to JadeOfMaar's topic in KSP1 Mods Discussions
Hmm. Well, this probably isn't any help, but this is what I was using before and it seemed to work. Haven't actually tested it beyond Tellumo, tho. // ============================================================================ // Tweak antenna distances // ============================================================================ @PART[*]:HAS[@MODULE[Antenna]]:NEEDS[FeatureSignal]:FINAL { @MODULE[Antenna] { @dist *= 6.4 } } -
Going off memory, here, but that RA-100 is getting the same range I saw in 6.4x.
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I was just WAITING for someone to come back with that! Bonus for perfect picture.
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Now what's the fun in that? I did get too see Thalia, after all. Well, not really, since it's unresreseched it's just a blank white texture.
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Hmm, maybe they're born like that...
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Year 3, Day 263... As if the smell wasn't bad enough, our financial department (when did we get a financial department? Who is paying all these people?!) passed me a spreadsheet with a lot of numbers on it, which is apparently a very complicated way of saying, "we're broke." It seems the engineering department (now I do remember them) has been spending roots faster than GENE can spit them out developing an enormous oversized rocket that didn't use a single off-the-shelf part. Well, those initial part buy-ins did to our metaphorical root cellar about the same thing Vlad did to our literal root cellar, which is why we can't have potato salad any more, and why we will shortly be reduced to eating actual roots. This is somewhat less than ideal, as the only time Vlad did try one of the locally gathered roots, we had to beat him down from the ceiling with a broomstick. Well, in any case, that immediate catastrophe was averted by accepting several new contracts, which gave us just enough of an advance to fulfill one very old contract, to test a jet engine while splashed down on Rald. This, of course, again required our largest and most expensive booster. And here we see what will soon be the first aircraft on Rald! A high-altitude view of the daily Raldclipse. Somehow, that never gets boring... Unusually for a Rald transfer, using the upper stage of the Kommissar launcher as the transfer stage has left us just enough fuel to actually brake into orbit before landing. The RaldFlyer begins sending back copious amounts of data from the new multigawhatsit scanner the scientists tacked on. We also discovered these bizarre pulsating lakes on the surface... Finally able to time our landing carefully, Mission Control aims right along this wide river for the descent. Preparing to detach RaldFlyer... Well. That cant be good. It seems that somehow the payload fairing base has remained attached to the aircraft. Someone must have forgotten to carry the 1... Yet in a clear violation of the laws of physics and aerodynamics, it's somehow easily able to maintain level flight! That's gonna be a really huge ticket... One of the engineers has the brilliant idea to fly low and try to knock the fairing base off on the terrain. Apparently he's has plenty of experience with both tickets and crashing things into terrain. So of course, it worked. RaldFlyer is now flying free! And shortly thereafter, we have the first water landing on Rald! And shortly thereafter we have the first underwater flight on Rald! And shortly thereafter we have the first underwater landing on Rald! And shortly thereafter we have the first jumping out of the water like an enraged, hormone-crazed dolphin takeoff on Rald! (Thanks for all the fish) Actually land landing on Rald, however, proves... challenging. That bit probably wasn't important, anyway. But hey, we completed the contract! Now we can finally get back to-- What? The citation was how much?! Doesn't our insurance-- Oh, we haven't paid insurance. So... anyone got a shovel?
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Looks like a tiny, pale, Deep Space 9.