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Posts posted by Jas0n
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I use realchutes, procedural parts, B9, Toolbar, Kerbal joint reinforcement, deadly reentry continued, far, kw rocketry, kerbal engineer, kas, alarm clock, intersteller, tac life support, remote tech 2, and steam gauges on a laptop with 2GB of ram. ( yes, I'm trying kill my pc)
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Me? I want pretty much everything added by every mods in the history of ksp.
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In FAR, you have the option to make control surfaces function as flaps/airbrakes, which should help.
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What mod are you trying to you using?
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TT's multiwheels(go to the page and scroll down) and Bobcat Ind's DEMV series.
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Try Ferram's joint reinforcement mod.
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I would try this but the amount of mods would crash my computer.
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do you think it will work with FAR and DRE?
An advise from another player, don't over-G the aircraft. With FAR, it will disintegrate but with DRE, it will blow up.
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Maybe some of the parts weren't loaded correctly.
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Wow, this exactly what I need.
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Been here since .14 .15 ish )
What?!I thought it had been there since 0.7 ish
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You could also use Kerbal Manifest mod to remove the kerbals after loading, make sure you put a probe and electricity supply.
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Can I use Damned Robotics?
You know it says stock, right? and why would you need DR for an infini-gilder ?
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There are two solutions that I can think of,
1. add more struts, or, 2. fly it yourself
a picture would help though.
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Picolander to the Mun? 0.41T in action!
Bill is super excited.
Landing was at ~145m/s. Bill bounces though.
Did Bill survive?
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Kethane gives you the ability to mine and refuel, but is no longer officially supported third party fix here
ISA Mapsat allows you to make maps of planets/moons.
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It is not possible because of the mother-child part system.
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You know that there are 2 meter tanks and engines, right?
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Name: F/A-75B Ravenclaw
Type: Fighter Jet
Max Altitude: 26000m
Flameout Altitude: 22000m<>23000m
Download Link: http://www./download/8e4ahd6q22m2ob1/F_A-75_B_Ravenclaw.craft
Picture?(10 character limit)
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3) The SPH's hitbox is noticeably larger than the actual building, as the Kerbals can walk a little ways above the SPH on the air above it. (at least I know it was pre .20, I haven't checked it recently to see if it is still there)
It's no longer there as of 0.19, prove in Scott Manley's B9 Aerospace R2 video.
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No problem so far, landed on the Mun and back on my first try.All stock parts.
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There is(was) a mod for that called hyperedit.
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Seems a bit odd why that should be, I suppose it adds to the challenge of finding it though.
It's because the monolith detector is a discontinued mod.
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Subassmaly, KSPX, KW Rocketry, Mechjeb, NovaPunch, HOME mod, TT modular wheels, Fairing factory, and some other mods I don't recognize.
[FAR] A Frighteningly Stable FAR Fighter Aircraft
in KSP1 The Spacecraft Exchange
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Where is the download link? also, does fall apart due to aerodynamic stress?