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Jas0n

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Posts posted by Jas0n

  1. On 5/4/2016 at 2:44 AM, hab136 said:

     

    @DanHeidel @MisterFister CKAN already lets you install out of date versions - on the command line.

    ckan.exe install modname=1.7

    This is mentioned in the user guide: https://github.com/KSP-CKAN/CKAN/wiki/User-guide

     

    I tried that and it said this 

    Quote

    Module RemoteTech required, but not listed in index, or not available for your version of KSP
    If you're lucky, you can do a `ckan update` and try again.
    Try `ckan install --no-recommends` to skip installation of recommended modules

     

  2. 1 hour ago, Faolmor said:

    All the near-future mods and the community tech tree have disappeared from CKAN (at least for me).  Vat is going on?

    They are still there, they might just not be compatible with your version of KSP. @Nertea probably hasn't gotten around to indexing the new versions for CKAN

     

    Also, is there a way to force install a mod that isn't listed as compatible? Like it says it only supports 1.1 but you want to install it on 1.1.2?

  3. On 11/2/2014 at 3:29 PM, WhiteThane said:

    EDIT: Does anyone else remember kerbalspaceprogam.net?

    omg i remember trying the ridiculous sized engine it had in 0.18.4 and not realizing that the mod was out of date.

  4. 4 hours ago, Rocket In My Pocket said:

    Here's the two part files in question:

      Reveal hidden contents

    PART
    {
        // --- general parameters ---
        name = Engineer7500
        module = Part
        author = CYBUTEK (Code) || Keptin (Part)
        
        // --- asset parameters ---
        mesh = model.mu
        rescaleFactor = 0.8

        PhysicsSignificance = 1
        
        // --- editor parameters ---
        TechRequired = start
        entryCost = 0
        cost = 150
        category = Science
        subcategory = 0
        title = ER-7500 Computer Flight Unit
        manufacturer = CYBUTEK Solutions Ltd.
        description = The ER-7500 goes back to roots with the Kerbal Engineering System. This unit has been proven to be at least 1x10^-5 times faster than a standard hard drive... Don't tell anyone but it's actually just the chip version in a fancy box with flashing lights and spinny things.
        tags = ker engi redux compu flight tape

        // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
        attachRules = 0,1,0,1,1
        
        // --- node definitions ---
        // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
        node_attach = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0
        
        // --- standard part parameters ---
        mass = 0.005
        dragModelType = override
        maximum_drag = 0
        minimum_drag = 0
        angularDrag = 0
        crashTolerance = 15
        maxTemp = 3400
        
        MODULE
        {
            name = FlightEngineerModule
        }
        
        MODULE
        {
            name = TapeDriveAnimator
            
            UseBakedAnimation = false
            
            MinReelSpeed = -30
            MaxReelSpeed = 30
            SpeedStopZone = 10
            SpeedDeadZone = 2.5
            SpeedChangeAmount = 30
            MinRepeatTime = 1
            MaxRepeatTime = 6
            RepeatTimeDenominator = 8
            
            Reel1 = geo_reel1
            Reel2 = geo_reel2
            Reel1SpeedRatio = 1
            Reel2SpeedRatio = 0.75    
            
            Lights1 = geo_buttonSet1
            Lights2 = geo_buttonSet2
            Lights3 = geo_buttonSet3
            Lights4 = geo_buttonSet4
            Lights5 = geo_buttonSet5
            Lights6 = geo_buttonSet6
            
            Lights1Speed = 0
            Lights2Speed = -2.5
            Lights3Speed = 2.5
            Lights4Speed = 10
            Lights5Speed = -15
            Lights6Speed = 17.5
        }
    }

      Reveal hidden contents

    PART
    {
        // --- general parameters ---
        name = EngineerChip
        module = Part
        author = CYBUTEK

        // --- asset parameters ---
        mesh = EngineerChip.mu
        scale = 1.0
        specPower = 0.5
        rimFalloff = 3
        alphaCutoff = 0

        PhysicsSignificance = 1

        // --- node definitions ---
        // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
        node_attach = 0.0, -0.03, 0.0, 0.0, -1.0, 0.0

        // --- editor parameters ---
        TechRequired = start
          entryCost = 0
        cost = 100
        category = Science
        subcategory = 0
        title = Kerbal Engineering System
        manufacturer = CYBUTEK Solutions Ltd.
        description = The Kerbal Engineering System boasts an impressive 128bits of solid state storage and enough processing power to run at least 3 digital watches.
        tags = ker engi redux compu flight chip

        // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
        attachRules = 0,1,0,1,1

        // --- standard part parameters ---
        mass = 0.005
        dragModelType = default
        maximum_drag = 0
        minimum_drag = 0
        angularDrag = 0
        crashTolerance = 15
        maxTemp = 3600

        MODULE
        {
            name = FlightEngineerModule
        }
    }

    They both say Physics Significance = 1

    Is 1 on or off though?

    1 is off because the monoprop engines have the Physics Significance = 1 line. And the parts that affect physics don't have a Physics Significance line in the cfg file.

  5. On 3/20/2016 at 7:44 AM, virtualizerocket said:

    I have these kind of issue while playing with RSS/RO mods.

    The spacecraft is separated by two parts, and I can fly each of them by pressing '[' and ']', but they are not two parts physically, which seems to be strange.

    If that's the case, maybe it's caused by the weight of the rocket breaking the joints connecting the parts. KJR and struct should help.

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