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Everything posted by BostLabs
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Ahh, much better. Well first off I would aim. LOL. Shooting a shot gun from the hip is silly. No recoil from the guy with his eyes shut. Someone else shot granny. As granny appears to be possessed I'd say she'll be getting back up soon. At least with zombies they stay dead when you shoot them in the head. i expect there would be more of these types of things happening soon. If it is a demon they can jump around from body to body. Is there a holy man in the house? In any case, a cafe would be a terrible place to fort up. Time to move. In this case, to a church. Edit: and time for a change in undies. I would poop all over myself. I still would have blown granny's head off, but I would have soiled myself. . Just being honest here.
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P.1000 Ratte (Back and bigger than ever!)
BostLabs replied to zekes's topic in KSP1 The Spacecraft Exchange
No A.I. No screens. No Infinite Repeaters. Maybe a Mark 1? -
Can't view that here. Sony is blocking it. Can you give a recap? I don't think of myself as a trigger happy prepper but I do believe in adapting to a new situation quickly. You adapt you stay alive on your terms. Not adapting means you are dead, enslaved, eaten or infected (as we are talking about zombies ya know.)
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sad to say, but many of us have a term defined for people like you. Victim. We won't be coming for you, but if you make it to us we won't turn you away. That is if you aren't a zombie by this time. Be prepared to help support the base.
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Knives, axes and machetes? You guys are way to close. Zombies usually are in packs. You can easily get infected or overwhelmed armed with Those items. I'm live in Arizona so getting weapons is trivial. (Just open my gun cabinet and grab everything.) Make a base that has high ground from a well protected and barricaded safe location with lots of food and water. Raid a grocery store then hit a Home Depot or lowes and fortify that location. Make sure you round up people you trust to help. Send a raiding party to get fuel using the fuel cans you got from your fort/base. Have a security team stationed on top of the building. These stores usually have internal access to the roof. The fuel is mainly for your generators and raiding vehicles. Act fast! establish a large garden in the home and garden center. Fortify it so zombies or people cannot renter from the outside. Set up a water collection storage container to capture rain. You may need to purify the water after capturing it due to the type of disease that caused the zombies. new people join this base by going through a quarantine before joining the population. This base has all the tools and materials you would need to make the quarantine section. You need more members of your group to make yourself strong. There will be other things to worry about other than zombies. You will need to be a strong force to survive. Your group will need to have strong leaders and establish laws that are strictly enforced. Otherwise you risk all to internal forces that are more concerned for themselves than the group. As you get built up you will need to push out and establish a perimeter and fortify it. This will probably require raiding parties for construction materials as you may not have enough in your fort to do this. Whee! This is fun. This is my plan should I not be a zombie. Or course if I am a zombie, I'm just going to eat everyone. LOL!
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P.1000 Ratte (Back and bigger than ever!)
BostLabs replied to zekes's topic in KSP1 The Spacecraft Exchange
I saw this just after you posted it. I was speechless then and still not quite sure what to say now. WOW! -
The conclusion to "Quest for Lightspeed!"
BostLabs replied to ThesaurusRex's topic in KSP1 Mission Reports
Hi! Yes I remember your quest. . Welcome back! excellent! -
I've seen something like that before. I had launched a rocket and had just detached my SRB's as they had did they duty and ran out of solid fuel. The SRB's fell from the craft and then I realized that my staging was borked and I wasn't going to make it to space today. As I was just wanting to get my experiment into orbit to try a few things out (wasn't the real mission yet) I opened the debug menu and turned on infinite fuel. i hear a whump and suddenly I look down and see th SRB's fire back up. All 4 of them flew by my ship (2 came close to hitting me) the they started looping around. As long as I had infinite fuel on they flew around on their own. i tried it again with another test flight just to see how far I could make it happen. As long as they didn't hit the ground they would fire up again. One finally did nail my ship. The explosion was awesome. . Bob didn't care for it though.
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I use Sarbian's version of MJ. It is quite good and I don't see it being abandoned any time soon.
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That is a lot of mods. . I'll bet you are running out of memory. KSP is a 32 bit game and can only handle up to 4 gigs. You say you have a 64 bit OS, but you didn't say what OS. I think windows and OSX are in the same boat. Linux may be different due to their beings a 64 bit version of the game for that. (Help me out here Linux users. )
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I think I may be a few versions back, but I made it here. I've never been here before. I had a little mistake when pushing my course out here and shot beyond an encounter. But the nice thing is that once I had gotten in high orbit around Kerbin and waited the 19 days for the window to open, I had a fully charged Warp drive and a good amount of AM. I just pointed my nose at Jool after getting to my closest approach and fired up the warp drive. I certainly need to upgrade several parts, but that was the point of the trip. Oh, and yes, I'm out of liquid fuel.
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If I succeed in this, I will uninstall the game and never play again.
BostLabs replied to Whackjob's topic in KSP1 Discussion
I must say that is a masterpiece, Whack. -
I'm having a ball! I will certainly be here when they finish the game.
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Love it, love it, love it! congrats on the nomination!
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LOL! Truer words have not been spoken. just keep running that game and be swimming in cash.. Wait, there's a word for that... It's on the tip of my tongue.... Oh yeah! Fraud.
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If I succeed in this, I will uninstall the game and never play again.
BostLabs replied to Whackjob's topic in KSP1 Discussion
I do. Holy Hannah! -
I'm probably ninja'ed but here you go. http://en.wikipedia.org/wiki/John_Aaron
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Well you can write what ever license you want, but good luck trying to enforce it. You will need to be much more specific. If you release source code, you pretty much make it impossible for anyone to not to take a peek and alter/tinker at will. Take a look at the Creative Commons License. You might find this useful. http://creativecommons.org/choose/
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[WIP] Titan - Transport & Utility Vehicle v0.1 (Image Heavy)
BostLabs replied to VlamBallas's topic in KSP1 Mod Development
Hmm are you planning to just have cargo sit in the area with no support? That could get messy. I'm assuming (I haven't made a mod so I could be wrong) that anything you put in the cargo hold would have to be offset by something else or placed on the COM to keep the ship balanced. Right? -
1. Ok, no problem. 2. Excellent and Hubba Hubba! (LOL! Seriously, that is fantastic. Go get her Tiger!) Geology is an excellent field for exploration. Just remember when you encounter new lifeforms that your security detachment is smarter than you in this matter. (Allied Space Ship Vorpal Blade reference) For those of you that have no idea what I'm referring to.... I suggested you start Here
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I was an avid fan of Lost In Space... Then Star Trek came about. Never missed an episode. Been a Trekker ever since. I was a few years older than Vanamonde. I've watched every Star Trek show since. DS9 lost it for me because of all the prophet stuff. So I let that show drop and just watched Voyager. Figures that the Dominion War started up after I stopped watching. (I still need to go back and watch that part of the shows.) Loved Enterprise. I have all of the movies, including the reboot. Love the reboot as well. I have the original series on DVD (then they came out with the remastered version. Damn should have waited just a bit longer. LOL)
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Ammo. You know, .22 cal. I thought it was very clever.
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[AAR] Vengeance: A Journey To Space -- WARNING: IMAGE HEAVY
BostLabs replied to Mekan1k's topic in KSP Fan Works
Very good chapter. I was under the impression that Bill was dead in this timeline. Are we doing some dimensional hopping as well as time travel? I don't have any problems with that, I just want to make sure I'm up to speed here. -
[AAR] The Grand Tour - Voyage To The Planets
BostLabs replied to czokletmuss's topic in KSP Fan Works
On to Jool. How can they not go?