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Kerbies_are_my_Minions

KSP-TV Broadcaster
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Everything posted by Kerbies_are_my_Minions

  1. My first stock Space shuttle. http://imgur.com/a/cLLfx And Chibi Collins. http://imgur.com/a/76b60 For more awesome stock space shuttles Check out http://www.twitch.tv/ej_sa His whole stream is based off of his stock shuttle space program.
  2. TAC needs a part that can condense Hydrogen(waste) and Oxygen to make water. And the air filter part should produce oxygen and waste.
  3. Oh, well then I'm confused because as of the 14th and the latest version I could find in the thread, I am unable to open the mod window, and when selecting launch sites through the SPH and launching, my ships fall into the void and the game crashes.
  4. ANWRocketMan, When changing the amount of units, make sure that you are fully restarting the game each time.
  5. wait, if you're posting the OceanOdyssey does this mean that you have fixed the bug with spawnpoints?!
  6. @Justin: I was replying to Mach's comment. Of course at this point, in .23.5 I can't get it to work at all. The window will not open, and all of the launch points I had set in .23 now make me fall out of the planet and crash the game. :\
  7. @Tangle: When you are at the space center scene, click the TAC mod button at the top of the screen. In that window, there is the option to turn the mod on or off. If it is off, you will still have the parts in your inventory, but they will not be consumed.
  8. Here is the other problem I am experiancing... Buildings like to join me in the sph... http://i.imgur.com/cDSVYQZ.png Any ideas?
  9. Anyone else unable to open the men with ctrl-k? it opened the first time I launched ksp, but not any time after that. Also trying to really understand how to make the spawn points work. That is what I was working on right before it stopped openning up at all.
  10. Personally, I could not care less about what unit the rations are measured in (liters, pounds, weight... In my mind, the perfect setup would have the resource bar show number of kerbin days, and have each kerbal use 1 ration of each per day. Let the parts be the difference in how much they hold. Obviously we need more water than we need food, so maybe the water container holds less days worth of rations. This cuts the quick math down on a trip from calculating knowing how much you have divided by how many kerbals you have divided by knowing how much each kerbal uses per day, and lets you quickly see how many days you have of each if you had ONE kerbal, and then your math has to be devide that by how many kerbals you have and there's the number of days you'll go. But I'm also not a hyper realist when it comes to KSP. it's a fun game, not a perfect real life simulator. So I like to be able to quickly piece things together, but still have the challenge of making sure it all goes right. So it comes back to altering how many days worth each part will hold. Yes, you can bundle an all-in-one pack to have 1 day's worth of each, but also have parts varried in size due to a days worth of water is going to take up more space than a days worth of snacks. Or the other way around. I'm also in love with Solestis' (http://forum.kerbalspaceprogram.com/threads/40667-0-23-0-23-5-WIP-TAC-Life-Support-0-8-22Dec?p=1063341&viewfull=1#post1063341) and somnambulist's (http://forum.kerbalspaceprogram.com/threads/40667-0-23-0-23-5-WIP-TAC-Life-Support-0-8-22Dec?p=882230&viewfull=1#post882230) parts packs. I think the sizes are well thought out and they style is brilliantly Kerbal-y. I can't wait to see these released. The other thing I think is missing is a way to extract water from atmosphere, or maybe even utilizing the new water biome. I wouldn't care if it's Drinkable or waste, but some way to extract it like we can air would be usefull. Imagine a Laythe base or space station that uses a craft to jump down into the water, soak up some oxygen and water, and then hopping back up to the station to refill it. It would mean supply runs to the station from mother Kerbin would only need to consist of food stuff and not all the added weight of water too. I love this mod, and I use it. It puts the extra twist into ksp that I think is needed without having to go overboard on realism. It also gives my missions purpose when I have nothing else to do. "Does my station have enough supplies? Oh, they are low, better launch a supply run. How much do I want to take and what fun way can I get it up there?" Thank you TaranisElsu for all the hard work you have put into this and good luck with the future efforts,
  11. JasonLii says "You are welcome for the hinge design. " Your docking ports do not work with keybindings because the craft stays one craft and it creates a hierarchy issue. We are working on a work-around on making the ports still work on keybinding.
  12. I'm wondering if there is a way to set it so the hud's orbital information shows at a lower altitude than 20k. This would be very handy for other bodies such as the mun or minimus. PM me if anyone has an answer, and thank you.
  13. I am back after a long unwanted absince. I've all but almost totally missed .22 so I do promote a revission of the Kerbographic Society in .23!! I'm sorry for this thread dieing, but we will come back with force. >
  14. I'm IN! I'm excited about the new update, but, I've been toying around with a boat that can make the trip again, that also carries a couple of little something extras.
  15. I agree. The slow rout is the more appreciative rout. I'm am all up for using these names.
  16. OH, sorry. Didn't realize. well, Kai's reef should then be Zai's reef. I also think this is a great idea, but more Kerbin orriented explorers should be in on it!
  17. Where's MY feature?! lol Sorry I have not seen all the new attempts to this. I've been a little missing in action. I can't wait to see some more attempts, and as for the land crossing... I sent a little spy bot over to trace the path I took, and the terrain has certainly been altered. It's a bit more pot marked and rough. I stuck to the land, and did not re enter the lake. I stayed just north of the mountains, but south of the lake and I was able to cross pretty well. However, the east coast of that area has a steep bank, so I traveled farther south to a nicer beach.
  18. get a set course set, and throw it in the scinarios and I'll give it a try. I really liked it done that way. but as soon as you descide how you really want the course and I'll jump all over it.
  19. goals: .1 manned ship 10+ .nuclear engines used 2+ .buran/space shuttle style 25+ .space shuttle like flight (plane only and get back to KSC) 200+ post goals: .video 10+ .screenshot 5+ .more screenshot or video,s 15+ fails: missions: A.creating a nice ship and fly to layhte 40+ B.create your own mission costum points c.creating a plane to layhte 280+ ?? Picture album! http://imgur.com/a/igkCD Video of the live stream mission! http://www.twitch.tv/jasonlii/c/2650335
  20. I think the purpose of a mnemonic, is that it's supposed to be EASY to say and remember! lol
  21. Maybe Enough Kerbal Dynomite Doesn't Just Expload. Mutilating Ever Kerbie Doesn't Do-it Justice Enough. Many East-side Girls Keep Mentioning My "D". I Didn't Just Leave Visuals, Those Babes Payed Extra! ( :3 Insta-Ban)
  22. well I want the one with more points, obviously... lol. go with the latest one, I was able to hit the target many more times with it.
  23. you could custom an Ibeam or a cross member by simply scaling it up. that would result in a pretty tall pillar. it could prove hart to see though, so maybe edit the texture for it to load a bright color instead of the dark gray. or if you really want to get fancy, there is a way to merge multiple parts into being only one. this would cut down the part number. I could maybe do that for you with the structural body you used there. I could make them 10 pieces long, but only be one part.
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