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Everything posted by Brotoro
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So these aren't in orbit around Dres?
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How many moons does it have now?
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I thought one of the 1.0 videos said the temperature tolerances of the parts were all getting lowered to 2000° or less.
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That is nice the hear.
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Oooo, post #1 by Drillgorg. Welcome to the forums!
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If the Earth was flat, this wouldn't be a problem.
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No. Distances should be in furlongs, forces in stones, and time in microfortnights.
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I want to be spoon-fed. But only in kilogram units, so make it a big spoon.
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Do we know yet what determines the ore distribution? Is it the same all the time for each planet, or does it change for every game? Are there parameters in the save file that can be changed to alter the distribution?
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Maybe they did it to see if students could handle trivial powers-of-ten unit conversions.
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I decided to build an airliner so that I could compare how it works in 0.90 vs. 1.0. It can carry 24 passengers (and 2 pilots). A test flight managed to get 166° around Kerbin. The C724 Airliner:
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A small addition to biomes.
Brotoro replied to Vanamonde's topic in KSP1 Suggestions & Development Discussion
Do the biomes show different temperatures during day and night? -
Developing Duna (pic heavy) - ^_^ with Part 11 ^_^
Brotoro replied to Brotoro's topic in KSP1 Mission Reports
Looking at the new pre-release videos for KSP 1.0... The fact that nuclear engines no longer use oxidizer will have a big effect on my existing transportation structure (both the Duna and Laythe missions), because all my Tugs are set up for LF/O nukes. I wonder what the delta-V capabilities of my Tugs will be when filled with liquid fuel (alas, only PARTIALLY filled, unless they have changed the way we can tweak fuel and oxidizer amounts in tanks)? Also, I tend to give my Tugs considerably more propellant than they'll need to make the trip because the extra LF/O propellants can be offloaded at the destination for use by the exploration ships. I'll have to think differently about such things now. -
Watching exhaust flames spew out of either side of the launch pad? I suppose it might have concerned newbies that their KSP launches didn't look like real launches in that respect. BUT...Has Harv confirmed that this exhaust effect is indeed the "long-overdue" feature he was talking about in this thread? Or have people just assumed that?
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Ore drilling/fuel refining in 1.0 : a built-in cheat, or not a cheat?
Brotoro replied to tjsnh's topic in KSP1 Discussion
And, like anything else, you can enforce your own restrictions about how you use parts (just like I have certain restrictions on operating nuclear engines close to unshielded kerbals). -
Indeed. A YouTube I saw shows the münar dust just spraying straight away. Looks good.
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Such things would look very different on the Mün (or any airless body) because the lack of atmosphere for the particles to hit would cause them to NOT billow into clouds...the dust would just stream out ballistically. So if Squad does try to use a billowing effect on airless workds, it will be seriously wrong.
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Developing Duna (pic heavy) - ^_^ with Part 11 ^_^
Brotoro replied to Brotoro's topic in KSP1 Mission Reports
And you can play the part of the big brains back at KSC who will figure out what they mean and tell the kerbalnauts what they need to do. -
Developing Duna (pic heavy) - ^_^ with Part 11 ^_^
Brotoro replied to Brotoro's topic in KSP1 Mission Reports
The only thing left on that list that hasn't been posted is the Vall Expedition Main Hab, which is identical to the Vall Expedition Lander except that the Hab has the two atmospheric landing capsules (the Lander had four comsats mounted on top of its tanks instead). You also had the DunaDog listed there, but that craft file was posted in an earlier post up thread. -
Bothering Magic Boulder [pic heavy - SPOILERS]
Brotoro replied to Brotoro's topic in KSP1 Mission Reports
When I started my missions to explore all of the Kerbol System planets/moons back in 0.18, I decided to hang the lander on the side of the mothership (instead of on the top) because it made the ship more compact and less wobbly. But if you are going to put the lander on the side, you need some counterweight on the other side. And what better counterweight than another copy of the lander? That way you have redundancy and you get the opportunity to explore two targets on each mission. The obvious names for two explorer ships that came to me were Lewis and Clark (and I envision that Lewis Kerman and Clark Kerman were explorers of some newly opened territory on Kerbin). Because the mothership would be carrying TWO landers, I named it the Mark TWAIN. No, I'm not from the St. Louis area... I harken from further up the Mississippi in Minnesota (although now I live in New Mexico). - - - Updated - - - I figured it had something to do with that, but I wasn't able to understand why other objects in orbit near your ship don't behave similarly when you time warp (don't they also go on rails during the time warp?). -
Laythe's atmosphere could have a breathable fraction of oxygen and still be unbreathable. If the main constituent of the atmosphere was CO2 (which would help in keeping it as warm as it is), then it would certainly be deadly to humans, if not kerbals (we don't know what the atmosphere of Kerbin is made of). If you fancy the explanation that Laythe's seas have a lot of ammonia in them, the the atmosphere could have gagging-levels of ammonia gas in it while still having enough oxygen for your jet engines to operate.
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Rocket engines (and other reaction engines that operate by ejecting a jet of particles, such as aircraft jet engines) need "reaction mass". The stuff that pushes the reaction mass out of the engine is the "propellant". This term comes from the propellant in a gun that pushes the bullet out (talk to Goddard about this). Similarly, the compressed gas in a spray can is what pushes the stuff out of the can. The propellant is very often the reaction mass (or part of the reaction mass)...but they don't have to be the same thing. The engine also needs an energy source, which may be a "fuel" that is consumed, either by combustion with an oxidizer or by fission, for example. The fuel may be part of the propellant (or may not) which may be part of the reaction mass.
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One of the problems is that manipulating genes is still hit or miss as to what results you're going to get (one bit of DNA code can affect many different things). So the experiments needed to find the result you want could end up making a lot of defective humans, which many people object to.
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I keep quitting because of this one single reason.
Brotoro replied to Dragonchampion's topic in KSP1 Discussion
The difficult part about SSTO Spaceplanes is learning to FLY them properly. I'm pretty sure I could get some of my early vehicle designs to orbit if I were to try nowadays. Spaceplanes are useful for moving kerbals to and from orbit on Kerbin or Laythe, or for lifting small payloads, but not for much else. - - - Updated - - - However... all bets are off as to whether what I know about spaceplanes will be valid in version 1.0.