Jump to content

Brotoro

Members
  • Posts

    3,289
  • Joined

  • Last visited

Everything posted by Brotoro

  1. ...until it gets to the edge of the barge.
  2. Badly worded questions in this poll. I want the LFO Round8 kept in the game...but I would ALSO like a (differently-colored) version of it for Xenon.
  3. Please save the LFO Round8, Squad. It is NOT equivalent to the Oscar-B (I have used them both in quite different situations). The Round8 has a unique aesthetic that makes it great for designers. If we need a 1.25-meter Xenon tank (and I believe we do) then just make a new part for that, please.
  4. Moved on? No, the lack of torque on the probe cores is STILL an issue that I hope Squad will fix by giving us at least minimal torque on all probe cores. But there is no use to keep harping on it. We made the requests to Squad, and they can either choose to take their customers' requests into account, or they can just ignore us. We won't know which they choose to do until we see the next update. Same with our love for the Round8 LFO tank. We are making our arguments and requests, which Squad can decide to either heed or ignore. Happily, we found out about this BEFORE the update came out, so we can let Squad know this change will make us unhappy (for no good reason that I can see, since they could simply make a new 1.25-meter Xenon tank) in time for them to change their minds. And when we stop talking about this in a couple weeks, will it be because we no longer CARE about the Round8 LFO tank? No. We will have had our say. Then we just need to see if Squad cares about what we say.
  5. I am very much against removing the Round8 LFO tank (or the Oscar-B tank). They are both very useful. I am ALSO in favor of an inline 1.25 Xenon tank... but why can't Squad just make a new model for that? Have they painted themselves into a corner by aiming for a too-soon 1.0 release that they can't take the time to make a new tank? If so, just use an old tank model and change the color. I favor blue for Xenon.
  6. Yes, your base is in what I have named Adly Planitia (Kelby and Adly would have driven right past it). And your Mt. Ascendant is indeed the peak that Emilynn flew past. I don't know that I'll be exploring that particular mountain...I like to visit the highest point on the planet, if possible.
  7. As a general rule, I don't edit the cfg files of parts. I work with what I'm given...otherwise when somebody looks at your ship to see what you did, they can't know anything about its capabilities and restrictions. But I would like Squad to give us heat shields if they are going to give us entry heat (and, no, I would be using any slider to change the entry heating from whatever its default value is...since that would similarly defeat the point of playing in a known system). I have built heat shields many times out of structural panels (before any heat damage was implemented in the game), just to show I'm willing to consider this very real aspect of spaceflight. But those heat shields are pretty ugly and add to the lag with all of their separate panel parts, so it's not a good solution.
  8. You see, guys, it's not just a matter of capsules or spaceplanes entering atmospheres. I sometimes build ships out of multiple parts (some of which are not necessarily heat resistant) that I need to drop into an atmosphere. I want a way to protect my complex structures. So heat shields in a variety of sizes would be needed. And I especially want a large inflatable heat shield (both the protect larger payload structures...and because it would be an awesome part).
  9. Sorry, but this is never an answer I want to hear about solving a basic problem in KSP.
  10. Yeah. There already is. Or was. I played with an inflatable heatshield part quite a while ago, and I think they would not only be very useful, but also very cool. I am very disappointed that Squad isn't going to give us something like this.
  11. Yeah, the whole "radioactive things glow green" thing is funny. It's true that uranium ores can fluoresce green under ultraviolet light. But probably it comes from the color of phosphorescent material that was used in radium watches (which could be green if doped with copper). One day a foreign visitor to Los Alamos saw some anti-nuclear protesters on the roadside holding up signs with big green mushroom clouds on them. She was confused and thought they were local farmers selling broccoli.
  12. Hey! Why the hell did this piano just appear in my back yard? Ahhh....Nature is pulling a fast one on Kaboom to prevent entropy decrease.
  13. I found an orbit simulator Java App at: http://astro.u-strasbg.fr/~koppen/body/TwoBodyOld.html It was a bit of a pain to run because I had to temporarily disable some Java security settings, but here are some runs. The "force exponent" for normal gravity is -2, and would result in repeating elliptical orbits. Below is the result for force exponent -2.1. The satellite starts at the triangle marker with an upward velocity. You can see that the apoapsis point advances around the perimeter of the rosette with each orbit. With a force exponent of -2.5 (shown below), the apoapsis moved 180 degrees around the parent body with each orbit: Another example: The next one shows a force exponent closer to zero than -2. The apopais point is behind the previous apoapsis for each orbit: And the next one has force exponent -1 (so it's a 1/r force) This final one has a force exponent of 1, so the satellite is obeying Hooke's Law (as if it was connected to the parent object by a spring). This makes the weird case of an ellipse with the parent body in the center that somebody wanted earlier.
  14. If you deviate slightly from 1/r2 by changing the exponent a little (to 2.1, for example), the elliptical orbit will precess, with the apoapsis point being further ahead ('ahead' meaning in the same direction that the object is orbiting) each time the satellite returns to apoapsis. The satellite traces out a rosette pattern. If the exponent is slightly LESS than 2, the apoapsis moves backward each orbit, also making a rosette. The greater the deviation of the exponent is from 2, the wider is the spacing between the 'petals' of the rosette. For an inverse cube situation, I recall that the orbits are very non-stable, and the slightest perturbation would cause the satellite to crash into the parent body or get ejected away. The orbit of the planet Mercury does advance its aphelion point by a very tiny amount with each orbit because gravity does not, in fact, match the perfect 1/r2 case of Newtonian physics...but General Relativity does correctly predict the observed motion.
  15. Nothing in that article seemed surprising. I would be surprised if disks around other forming stars did NOT contain organic compounds similar to what we see in our solar system's comets.
  16. Here is the Link to the DunaDog Booster with Two DunaDogs Attached. Handy for launching the pair into orbit attached to a tank that can be docked to a Tug for transport. The booster separates into sections to release the DunaDogs and their attached tank...see Part 2. Also, here is the alternate wide-wing configuration (just the plane) if you want to play with that. Both versions of the plane need some up-elevator trim when flying. ACTION GROUPS: 1 - toggle rear rocket engine 2 - toggle belly engine 3 - toggle ion engines 4 - raise/lower just the nose gear (for transitioning to rover mode) 5 - deploy parachutes on top mast 6 - deploy parachutes on top mast (just in case Action 5 gets messed up)
  17. Hahaha. Love it. Have a kerbal snack.
  18. I will bring everything, yet again. Unless it doesn't work.
  19. This post confirms that I have read this thread and had nothing better to say.
  20. You've made me picture rocks tumbling into my liquid fuel tanks...and this makes me cringe.
  21. Because of interest in Magic Boulder (in a couple other threads today), I finally got around to fixing several typos in this old mission report.
×
×
  • Create New...