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Ruedii
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Everything posted by Ruedii
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Does Inverted Flight Invert Lift?
Ruedii replied to Duke Leto's topic in KSP1 Gameplay Questions and Tutorials
The wings in KSP are symetrical, this means they only create significant lift when they are angled upwards. Most real world planes are designed to fly naturally angled up (angle of attack) between 1 degrees and 10 degrees. However, in KSP the physics aren't quite the same, so the angle is steeper at between 2 degrees to 20 degrees. If you fly your plane inverted, you will simply angle the nose in the opposite direction. -
I think the animations should be a ducted turbine fan. Thus a blur when moving and a still rotor (like a jet rotor, not a propeller) when stopped.
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[WIP][1.5.1]PAPIPlugin Continued: v0.4.10 2018-10-28
Ruedii replied to bssthu's topic in KSP1 Mod Development
Is there a way you could add other types of glide-slope indicators? -
I'm half tempted to design a thumb drive distro to put KSP on. I'd use a dedicated partition or loopbackfs instead of the traditional casper, so that it can actually have full read-write function of everything. I may add a writethrough RAMDISK copy, though to improve performance on high-RAM systems.
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Jupiter almost (or even possibly does) has enough mass to become a black dwarf. That being a star who's fusion isn't powerful enough to be seen from any sort of distance (the sun's brightness would overpower it even.) In fact, we know very little about the core of Jupiter, or the nature of black dwarfs (such as if they have an energized corona), so it very well could be a black dwarf. (There are energy emissions, but most scientists have written it off to various other known phenomenon that occur in all planets, especially large ones.)
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RAM usage increasing over time.
Ruedii replied to vladd148's topic in KSP1 Technical Support (PC, modded installs)
Since I presume you don't have experiencing with Linux memory addressing, I'll give it to you straight. Linux64 won't run out of memory very easily. It has 128 TB virtual memory space for usermode programs on current generation desktop processors. Additionally, Linux does not allow pages to be locked in memory by any user other than root, hence pages full of leaked memory WILL be swapped, and thus will only use swap space, and virtual memory, not physical memory. Honestly, if you are running nVidia drivers, they will crash before the system gets an OOM error. You are more likely to get an intraprogram page fault (i.e. a heap overflow or stack overflow), which can cause similar behavior to out of memory, without actually causing any physical problems on the OS level. This is caused when poorly written programs, such as the Unity3D libraries, allocate memory from the heap or stack without going through proper channels and just assumes there is enough memory already allocated in the heap or stack for the data. -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
Ruedii replied to bac9's topic in KSP1 Mod Development
Could we get some procedural length B9 aircraft bodies (and stock aircraft bodies)? -
The Linux Thread!
Ruedii replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Carraux, well that's not much information to go on. Some basic system information might be useful. We would need your video card or video chipset model, your X11 version, your GLXINFO output, and your driver version if it isn't from the X11 package. As a note, Manjaro isn't the best distro for beginners (it's a great distro, just not for beginners.) I personally would would recommend OpenSuse, CENT, (K/X/L)Ubuntu, or Mint for beginners, depending on the desired use and your computer background. (OpenSuse and CENT are best for people with corporate computing background, while Ubuntu varients and Mint are best for people with home-desktop background.) I generally recommend against the main Ubuntu branc unless all you are running is a basic desktop. It's nice and smooth for a basic desktop, but not really that good for a development, learning or gaming system. For that you want Xubuntu, or Kubuntu, as they are more flexable. -
Did you if it has this problem in a new game? Is it affecting your whole installation, or just one save file? If it is affecting your whole installation, you probably have a file corrupted somewhere. Check your hard drive's SMART status (you can get utilities online) and run the Windows diagnostics on your disk. Then you need to backup your save file and reinstall. If it's just affecting one save, that's an issue with a corrupted state or corrupted game-save persistance file. Since the game-save persistance file is so big, I can't tell you where to start looking unless I have the logs.
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I forgot to mention the issue of necessary thrust to weight. Once you are in orbit, you can use a low thrust to weight (ranging from 0.1 to 0.8 depending on how you like) but your initial launch requires high thrust to weigh. It's a lot easier to launch fuel in a craft designed to only carry fuel to orbit, and launch the craft with it's tanks mostly empty, in order to get the necessary thrust to weight off the ground without resorting to heavy rockets like mainsails.
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RAM usage increasing over time.
Ruedii replied to vladd148's topic in KSP1 Technical Support (PC, modded installs)
This is known as a memory leak, and is common in any program still in development. It's even more common with mods installed. You have several options (You aren't limited to just one): 1. Reduce your mod load. (Texture Replacer, EVE and Astronomer's Pack can be very High on the RAM requirement, and you can trim out a lot of the parts on B9 that you don't use.) 2. Install Advanced Texture Management (I know it's slow to load.) 3. Switch to OpenGL 4. Switch to 64bit Linux. Also you should check that all your mods are up to date. That will reduce memory issues as well. The latest B9 update cuts it's memory load in about a quarter. -
I'd like something between 1 and 2. I'd go with traditional muscle car construction, where you have a modular base frame (made up of segments so you can adjust it's length). Then have the mechanics which include fuel tanks, intakes, engines, batteries, wheels, radiators for Intersteller users, rocket boosters, etc.. Finally have body segments that go over these, which include front hoods, winshield/driver compartment, back seat rows (you can make a limo) and trunks. Obviously the front hoods and the tail segments would be monolithic, so they include things like headlights. However, I might have the hood cover be separate, just so you can leave of off or substitute it to make room for a bigger, more powerful, engine.
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OMICRON - Flying Space Car Development Thread
Ruedii replied to Climberfx's topic in KSP1 Mod Development
The first thing I thought of when you mentioned the mod name was the planet in Futurama "Omicron Persei 8" (spelling anyone) -
Incredible job. However, I recommend avoiding JPEGs altogether on your workflow. They are quite lossy, and aren't particularly good for textures or normals. Instead you should use a lossless format such as lossless JPEG2K. As for compressing the PNGs, if you can use a command line (Either windows shell, Mac Terminal or Bash) you can get a utility called advpng. It uses an algorithm derived for 7zip and is probably the most effective utility out there. Still, there is no need to compress the PNGs other than to save disk space. It doesn't save memory once the game loads the files.
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Ruedii replied to bac9's topic in KSP1 Mod Releases
I was thinking, why doesn't Bac9 and his contributors transition the kinetech animations to use firespitter animation. This would eliminate kinetech, and since all the jet engines and landing gear in the pack require firespitter anyway, it's not really adding any requirements.- 4,460 replies
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[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
Ruedii replied to nightingale's topic in KSP1 Mod Releases
It would be nice if it only displayed the target waypoint instead of all of them. It can get a little cluttered in orbit. -
[.90] WIP: ReStock Reloaded updating for KSP .90
Ruedii replied to Galane's topic in KSP1 Mod Development
Could you use zip or 7z? There is never any guarantee that Linux users can properly open RAR files (Newer WinRAR versions create files that cannot be opened by the Freeware UnRAR package.) -
:~Can I Has More Stockalike Greeble Mods?~: <3
Ruedii replied to HuntsmanThe8's topic in KSP1 Mods Discussions
An automated greeble parallax mapped decal would be really cool.