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Ruedii

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Everything posted by Ruedii

  1. I was wondering if we could get the parts separated into subdirectories in the same way Squad separated out the SPP parts.
  2. I think using a MPD controller system might work better. While the MPD protocol is limited, it's widespread. It allows selecting between preentered playlists, pausing, playing, skipping and starting songs. Theoretically this should be enough to allow any Jukebox music player software that supports MPD to work well. Additionally, MPD allows multiple programs and network devices to control the music player client, and allows for remote music players if that is what you want.
  3. Do you have your logs? I really can't tell what's going on from a picture. I need the logs to tell what's going on. Also, your system seems to be well under the recommended settings for KSP, so don't expect high performance out of it. It seems you are running an intel video driver. If you have an internal discrete chip
  4. Antialiasing was turned on for OpenGL users in this latest release. This might be your issue. Try turning down your antialiasing setting.
  5. You don't want to use the Win64 version. It is buggy, not because of Squad, but because Unity hasn't released a stable Win64 engine yet. WOW64 mode should allow KSP to have roughly 3GB-3.5GB of memory space to work with after considering driver and kernel space. If you are running into out of memory issues, you probably should switch to OpenGL, or if you are open to it use Linux. OpenGL uses less memory, and has had most of it's render quality and performance issues addressed in the new Unity Engine release included in the 0.90 update. There are plenty of howtos on there on how to switch to OpenGL, so I presume you can find out how to do that on your own. If you are getting general instability, it might not be out of memory, if you are running an AMD processor with "turbo" function you may have to turn it off due to a bug in Unity's graphics threading, or activate the "AMD Workaround" in the launcher. If you are using a lot of mods you may want to install Active Texture Management, which can dramatically reduce the memory profile of your mods.
  6. Does anyone want to throw together a package of updated .dll plugins for B9 Aerospace under 0.90? (Basically a B9 Aerospace Interim Compatibility Pack.)
  7. ScanSAT is one of the best plugins out there. I highly recommend it. I highly recommend FAR. I also recommend B9 (once it's updated for 0.90 if you don't want to go through the hassle of the upgrade.) If you like autopilots, I recommend Mechjeb. If you don't I recommend Kerbal Engineer and Precise Node. Of course, you can always customize your Mechjeb installation to work like Kerbal Engineer and Precise Node if you like the MechJeb interface. I recommend tweakable everything if you like fine-tuning things. For fairings I recommend Procedural Fairings. For parts packs I recommend RLA Stockalike, KSPX, Near Future Solar, and the batteries from Near Future Electrical. (And of course B9, once it's working with 0.90) If you want something fun to mess with, and very advanced, I recommend trying out Procedural Parts. Some people like KW Rocketry, but I don't like how it's balanced.
  8. Upgrade them both. You need patched conics for flight planing, and you need flight planing to be able to plan maneuvers.
  9. Nope no reason whatsoever. However, some of the later advanced science parts can get pretty big uploads. An atmospheric analysis can take several minutes to upload. I agree that antennas need to be balanced differently. However, I think engines need balancing far more. (Especially jet engines.)
  10. I think you should set Dres to be slightly slower than orbital velocity, that way there it has rotational anti-gravity making it's effective gravity of about that of Gilly even though the actual gravity is actually slightly greater than that of the Mun.
  11. Yeah, the landing gear motors are weak, they are only designed to taxi airplanes at low speeds, what did you expect? If you wanted to, you could edit the settings to make them stronger (to keep balance you should increase electricity requirement).
  12. CKAN can automatically download the latest parts package and the since updated core dll (since it keeps the two as separate repositories).
  13. Ippo yep, seems it's not working right now. There were some changes in FAR (again), and it may need a little more than a recompile (again). Sometimes build versions aren't a issue sometimes they are. After all mono libraries are dynamically linked, so only if there are actual changes in the API do they need to change such libraries. Sadly, this is often the case.
  14. RealChute has been updated to be compatible as of the 1.2.6.1 maintenance release.
  15. Another thing I forget to mention one thing before, it seems that while the wheels can land at very high forward velocities (well above 150m/s), the do have a limited vertical speed (less than 10 m/s to be absolutely safe.) So the faster your plane lands, the lower it's landing angle. This usually means you have to take a faster approach after you pass the mountains to get down to your standard glide angle. If you are using FAR, you will likely have to use both types of flaps to improve your wing lift and increase your craft's drag.
  16. Has anyone checked this with 0.90 After I test my current batch of mods, I might test it myself.
  17. I think the auto-seat-fill should chose the best pilot first, followed by the best engineer, then the best scientist, then the lowest experience Kerbals to fill the remaining seats. However, while classes should probably remain visible in sandbox, they should not determine abilities by default or there should be a toggle to turn on and off class restrictions on actions. (This should be set on the difficulty menu but editable from the debug/cheat panel.)
  18. Try reducing the antialiasing, or reducing the texture size. There were more textures added in the latest release and there were changes to postfiltering in the new version of Unity that ships with it. You could also try switching to OpenGL, which now (theoretically) works better on the newer version of Unity.
  19. Yes, by default Steam auto-updates. You can download the last stable version, and/or turn off updates. I recommend doing both if you want to use mods that haven't been updated yet.
  20. It depends on your system. KSP is largely limited by CPU and/or memory bandwidth do to the poor optimization on the part of Unity. (i.e. It's not Squad's fault.) However, video memory bandwidth also is poorly managed, so if you can get all your currently used textures into video memory by using active texture management to reduce their size, you will certainly see performance gains.
  21. Arsonide, Any clue what missions to put in to the next version of Fine Print? Moving existing satellites or deorbiting them? Specific Kerbals for some missions?
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