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jwenting

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Posts posted by jwenting

  1. 28 minutes ago, Fallarnon said:

    Didn't the wright flyers land on skids?

    I did this way back when career was brand new, then I unlocked landing gear so naturally the first thing I did was to not build an aircraft with them :P

    The first few did, but they quickly switched to wheels.

    Skids seem nice, but don't offer much in the way of ground steering :)

  2. Getting some very weird visuals with Scatterer. Noticed them in 1.1 at times and they're still there in 1.1.1.

    screenshot102.png

    So far I've noticed it around the Mun and Minmus, not around Kerbin and Duna. Haven't looked around other bodies yet but this suggests it only affects bodies without an atmosphere.

    Log doesn't show anything to indicate an error, but Scatterer is rather chatty.

  3. 15 minutes ago, 5thHorseman said:

    That seems reasonable. Forums are not really suited to it and they have a much better setup in the official bug tracker.

    not just that, but most "bug reports" on the forums are just unsubstantiated rants and not bugs at all. It's people misunderstanding the game and failing, trying to do things that worked in earlier versions but no more because of the new aerodynamics model and failing, etc. etc. etc.. Or they are ceaseless repeats of the same few issues that have been reported on the bug tracker and confirmed weeks ago...

  4. 38 minutes ago, SuperFastJellyfish said:

    Just a simple graphic, but this shows them falling pointy end down.

    https://en.wikipedia.org/wiki/LGM-30_Minuteman#/media/File:Minuteman_III_MIRV_path.svg

    it's oversimplified, more a schematic of the systems involved than an actual deployment image.

    That said, it's likely the warheads indeed reenter pointy end first for the stated reason: minimizing time in flight so as to minimize the chance of interception as well as reducing the drift from wind. Extensive studies have been done on how to survive the heat shock. I think one involves extending a spike in front of the actual reentry vehicle to break up the shock wave so it doesn't slam into the main body as harshly.
    Having the rear of the warhead act as a radiator can also help dissipate heat.
    And of course the outer surface of the warhead can act as an ablator.

    We simply don't know as those designs are still (and probably always will remain so) top secret.

  5. 11 hours ago, CodeFantastic said:

    DONT USE THE 10M HEATSHEILD FOR JOOL! It has NO heat protection, just high drag, you will burn up with it. I learned that the hard way :(

    It protects fine against the heat on reentry at Eve. I don't know what you're talking about.

  6. yes, this happens with some regularity and it's highly annoying.

    What I did notice is that MechJeb seems to still see it (if you create another node you now get the "execute all nodes" and "delete all nodes" buttons, but PreciseNode does not see it.

    A word of warning too: it CAN make the vessel you're working with disappear as well. I was flying a station to put around Eve and had this happen while fine tuning the approach to the planet. This bug hit, I went back to space center view (which tends to fix it) and when I tried to select the vessel again in the tracking station it was gone, complete with its crew of two intrepid explorers. The game had for whatever reason deleted my station without a trace.

  7. Best thing to do with Venus is not colonise it, but leave it alone. Maybe send scoop ships to suck up the asmosphere if there's stuff there we need and can't get cheaper. Any human settlement'd better be in orbit, and orbit around earth or in the asteroids is probably a more advantageous location unless we decide we need Asimov style manned solar power plants closer to the sun in which case a station around Venus might serve as a staging area for maintenance and crew missions to those.

  8. On ‎4‎/‎20‎/‎2016 at 2:37 AM, LameLefty said:

    Mostly Linux, I think. I haven't had a single crash under OS X at all since the public betas started.

    And that's outside of Squad's control AFAIK, a problem with an external shared library Unity depends on (that isn't part of Unity).

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