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Posts posted by jwenting
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On 9/13/2020 at 5:45 AM, Reinhart Mk.1 said:
DO NOT under any circumstances visit Eve or Dres (especially out of boredom)
When visiting Dres have a rescue mission ready to launch.
When visiting Eve plan to stay.
Rovers are too much of a PITA to be worth building.
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In general with ebooks, don't expect to get free updates.
Treat them like you do physical items, what you see is what you get and that's it.
Sometimes authors do provide small updates for layout problems and typos but that's about it.
Which is more than fair, they need a source of income and providing free content in perpetuum is making that impossible for them.
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22 minutes ago, Shiva said:
oohhhhh, 45 min, get ready boys
What, why? I have not seen that anywhere
Took several hours to a day for the first DLC until everyone had it.
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and then there's the wait for people with legacy accounts to be credited with the DLC
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10 hours ago, I_Killed_Jeb said:
I might need to jump on this once I figure out how to set it up correctly
It sounds like in that case you need to get better at the game.
No, it means I'm realistic and don't have an overinflated opinion about myself and my skills, don't consider myself infallible so that everything that goes wrong MUST be someone else's fault.
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When things fail, I first assume I failed, not the game. In my experience that's an assumption far more likely to be correct than any other.
Sadly a lot of people seem to always want to blame something else, anything else, before blaming themselves, for their failures.
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Spacedock seems to think NF Construction isn't compatible with 1.7. Guess simply an error of Spacedock.
Thanks for the relentless work, Nertea. And yeah, do something you like if it gets tedious
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yeah, SSL certificate ran out a few hours ago it seems on spacedock. No biggy.
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Would like the ability to load and offload mods on the fly at runtime. Would make testing out new mods a lot easier, and allow loading different sets of mods for different saves without the need to install multiple copies of the game side by side.
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Thanks for your continued effort on these mods, @Nertea. Been using them for years and they make the game for me.
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Actually, Kopernicus has already been updated
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If you're in science or career mode you have to unlock different "blocks" of functionality for MechJeb separately in various places of the tech tree.
That's probably why you're not seeing them.
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And even those few, there's people who'd disagree. MechJeb or KER for example... KW or SpaceY... And so it goes on and on...
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2 hours ago, cfds said:
Fun fact: Neither is clicking "Ok" on an EULA screen...
That'd depend on the exact wording.
It's not binding if you can't read the EULA before agreeing with it in many jurisdictions, on the grounds that you can't be bound by a contract you've not had an opportunity to read. Then again, "you have to vote for it so you can know what's in it" is now a concept many find quite appropriate for even parliamentary votes on new laws...
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19 hours ago, Lisias said:
No. He's saying that a German citizen is only governed by German Law - and no other.
You don't agree with German Law? Don't do business with German People.
It's not different from USA, British, China or Venezuela - you can't impose your country laws on foreign citizens - and this is for mutual protection.
Every contract states what jurisdiction is valid when you sign it. So yes, he's stating that any contract that was signed under a jurisdiction outside Germany is null and void in Germany.
I wonder how that'd hold up in court, and which court it'd have to be tested in anyway.
International law is extremely complex.
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so you say a German law states that any and all contracts between a German person and a non-German person are by definition governed by German law?
I seriously doubt that's the case as if it were most companies wouldn't want to do any business with German persons at all.
2 hours ago, Clockwork13 said:I'm not sure if someone said this already, but it's quite shady how you're supposed to physically mail something to them, which they know no one will do. I remember when Discord added an arbitration clause, you were at least able to opt out of it via email.
Not shady at all, really. Email isn't accepted as a legally binding document in many jurisdictions.
There are ways to make it acceptable in court, but those require a lot of extra work and make the process of handling the email quite cumbersome.
I work for a company that has such a system on the market, and it requires a LOT of steps and expensive processes to guarantee that what's sent is what's received, that there are certified backups of every communication in the chain in such a way that the entire email chain can be restored, and that it's all stored in a tamper-proof way by a trusted third party (us, in this case).
I seriously doubt the opt-out email you sent to Discord would stand up if challenged in court unless it went through a system like that. -
On 3/26/2019 at 10:33 PM, klesh said:
But you did announce your intention for quarterly updates back in November. 1.6 was released on Dec 19, 2018, which would've made the next quarterly update of 1.7 on March 19, 2019; a week ago. I'm not looking for an announced release date, as we've just seen what can go wrong with those. I'm wondering where the release is?
Edit: understand Im not being snarky, I dont really need a pre-release announcement hype. I'm genuinely wondering if a quarterly release schedule actually means quarterlyish.
Aiming for is not the same as committing to.
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On 3/12/2019 at 10:28 PM, soulsource said:
I'm rather certain such clauses in an EULA aren't legal and therefore void in many countries.
Edit: "The EU requires Member States’ courts to presume that the arbitration agreement in consumer contracts is an unfair term, if it was not individually negotiated by the parties after the dispute arose" - http://arbitrationblog.kluwerarbitration.com/2016/02/25/consumer-arbitration-will-the-two-different-worlds-across-the-ocean-converge/
Which is irrelevant if the EULA states that a specific legal framework applies that does allow for it, as you are now bound by a contract that's not enforced using EU law.
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here we go again...
If Squad hasn't wanted MJ's functionality in the game, which is the only definition of cheating for a game, they'd have made it so the things MJ does are not possible to be done by mods.
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Looks great. A planet pack worth playing if it works as good as it looks.
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On 10/20/2018 at 7:00 PM, Rocket In My Pocket said:
It's in settings.cfg and it's just as easy to change as it ever was. Same old Unity analytics the game has been asking you about since forever. It doesn't pop up anymore because you prolly already told it what you wanted and told it not to pop up anymore.
It never asked me, EVER, in all the years I've been playing KSP, until 1.5.0...
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Wrong, they collect personal data in the form of ip addresses, user names, and who knows what else gleened from the system registry.
They clearly state so. And it doesn't matter one iota whether it's unity or KSP. It's the supplier's responsibility to comply. They are the ones choosing to use this spyware as part of their product.
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1.5.1 Hotfix
in 2018
When will you hotfix out the embedded spyware that crept in in 1.5.0? It's still there, masquerading as "Unity data collection".
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Yeah, seeing that crap pop up I'm probably going to stick with 1.4.5 permanently, unless a version of KSP is released that doesn't spy on you.
Severely disappointed by this, anyone over there in Mexico ever heard of GDPR?
What are the most important things you've learned about playing KSP to pass on?
in KSP1 Gameplay Questions and Tutorials
Posted
So you never use them, proving my point.