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KSP2 Release Notes
Everything posted by superm18
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Worked like a charm! Thank you for speedy response and on point support
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Hi all, I must be making some obvious mistake but i can't get JNSQ to work. I have tried a brand new install via steam both in 1.12.2 and 1.12.1 + 1.11.2 just to do something..I got the 0.10.0 version from GitHub I only have fresh install and JNSQ Log here: https://drive.google.com/file/d/1LgG1_kRpR3MSawhBmGjiYnlTqZ6bPpWI/view?usp=sharing What am I doing wrong here?! Thank you all in advance, superm18
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DeltaV map is in the download folder including planet stats
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Thank you for the tip!
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Hi all, Wanted to get back in to KSP after seeing this mod. Any news on the "issues" and a reopening of the download? Thanks in advance
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[1.8x - 1.9.x] RemoteTech StockConfigs [v1.0.2][2020-04-21]
superm18 replied to woeller's topic in KSP1 Mod Releases
Thank you for this! I feel a bit like cheating but who cares right -
@buguniao Thank you for your work! Correct me if i'm wrong here, but do i have to quit KSP to run the .exe file in both SPH and VAB folders in order to "auto"-strut a craft just built? This surely can be done with a .cfg file? Not to mention me not liking executable files from "random" places. Also a small other thing, you have misspelled the headline "One Key Autostruct"
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Does that say more about you as a programmer or programming in general?!
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[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
superm18 replied to girka2k's topic in KSP1 Mod Releases
@Alewx Don't know if it would actually be useful, but take a look at this: -
Ha! Just like people/news say Ipad and not tablet among a million other examples
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- making history expansion
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Thank you Linux, Always on point!
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And yes, we’re keeping our promise that all players who purchased the game through April 2013 will receive the expansion for free. We’ll provide more details on how that will work before launch.
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Great news Squad! Been waiting a looong time to get back in. But I have one question. Since this is a DLC and not a base game update, will it break mod compatibility?
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
superm18 replied to cybutek's topic in KSP1 Mod Releases
You can change it in the in-game settings in the VAB/SBH -
Ahh of course...should have known, thanks for the pass on that one. Good to see it was an easy fix. I'm all for it. I use your parts whenever I can since the level of customization is unparalleled. The only downside I can think of is that its going to take more time to build a rocket/plane (at least for me) with all the variants to go through, instead of the Lego building style. but then again I quickly learn where everything is and that together with very good balanced part stats is a win. (Hope that made any sense)
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SSTU Labs is not just procedural parts, the customization is incredible and far more than just a stretchy tank with different textures.
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Small bug here: Log can be found here: https://drive.google.com/folderview?id=0B9nI5bkIqoAEMnBmTnd1WnF6N0E&usp=sharing
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To bad, but thanks for taking a look. I really enjoy your mod, but its hard to beat procedural parts, right?!
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Try this: https://github.com/mmoench/KRnD
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Here you go:
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[v0.24] Tarsier Space Technology (v4.5c Now with GALAXIES!!!)
superm18 replied to tobyb121's topic in KSP1 Mod Releases
Try in the new tread: Don't know why this is still open... edit: and welcome to the forums -
I have found that this mod can't work with SSTU Labs. The engine cluster feature gets broken. Anything you need to make it work, if at all?
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Turns out that its Kerbal Research & Development. Ill post it over there as well. Anything you need to make it work, if at all?