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shand

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Everything posted by shand

  1. I beleive - i could be wrong - the frame of reference for the wheels is always the wheel itself. in your final screen shot the wheels are still turning "left", but due to the angle they have with the ground they are having the wrong effect. Is that helpful? the probe body itself is only FoR for rotation/translation.
  2. the procedural fairings mod can do a neat solution to this problem! theres a custom fairing part that you put below the engines and you define the final width and height of the fairing. SORTED
  3. Aye FEichinger As a rule i tend not to delete posts unless they were responses to a post that was itself deleted, or unless nobody has seen it. otherwise it just disjoints the discussion. I'm more inclined to throw an edit and put a "this is all rubbish" or something at the end when i'm wrong. Anyway: finally back on topic! PWolf, have you managed to sync during burns? i imagine thats the next step? are you thinking of the client updating during the burn (presumably thers a limit to the frequency of updates which will effect how smooth the transitions are? and will another client see the engines burning? (^^All said knowing this is only a hobby so there really is no hurry, just curious as to how you are planning on dealing with this )
  4. Deskjetser: I could see it was quite obvious you weren't stating your real age I wouldn't say it was trolling per se though. more providing obviously incorrect information... with a nice obvious warning you were about to do it Just so we are clear: this discussion doesnt have anything to do with CCTV. its about online monitoring. Now lets put it like this. every node CAN SEE EVERYTHING THAT PASSES THROUGH IT and stores that information (at least shortterm). if the police own that node then they can perfectly legally monitor activity on it because its THEIRS. If they find a node that they suspect is doing illegal stuff. they can monitor activity just as if it was a known drug den. That is a no-questions asked guarentied they WILL be doing that. The only complex thing is, if you are going node to node shouting at the top of your lungs that you want to go to the bomb makers school - should the police have the software in place to alert them this is happening - or perhaps, should the owners of the node be obliged to inform the police of such things. that is the area of debate.
  5. as a small add-on to my last post. in 2008 Pakistan accidentally brought down the whole of youtube. they did this by trying to block them (another topic entirely), but they did it by broadcasting a duff IP for youtube - so if someone tried to get to youtube from below that node it would be given a duff address and timeout. great! except the way the internet works is the node broadcasts what it knows to surrounding nodes and this propagates until the whole world is full of nodes directing to the wrong address. and youtube came down SO: to bring this back on topic: any data that leaves your router is a package (hopefully with a lock on it, if you use secure networks) addressed to someone and with your address on it. that information is freely avalible to any node it passes through, and the nodes are determined by who claims to know who your recipient is. you CANNOT make that information private without encoding it - and then that encoded content is itself contained in a package and sent to a specific location (with recipient and origin on it in big letters) where it is decoded. I've forgotten what its called - but its traditionally used by illegal dooers - child porn rings ect.
  6. Yeah, Locking gimbling to reduce control authority is a great way of reducing wobble. I've started using a mod that improves the gimbling a lto - but it isnt compatable with mechjeb (in that they both try and control the throttle and crazy things happen). equally aero tail feathers are useless on the later stages where there is little atmosphere, so its a trade off.
  7. awww so cute!!! Yeah, i'm afraid i dont know how to repaint just that craft - making it from retextured parts would be the obvious conclusion. Looks cute enough for now though
  8. @synapse. I'm afraid that isn't how things work on the internet. The internet is by its very nature a public beast - yes you are starting your journey in your private network, and going to the amazon private domain - competely agree. much like me going to my local shopping centre. But thats not the end of it. Lets start at the obvious: Everything that is publicly accessibly is public. IE: this forum. definately public. we are all standing in a field chatting. police are well within their rights to waltz in and read what they like. Now things get a bit more complicated: how you get from A to B. Start simple: you are NEVER talking direct to B. you aren't stepping from your private domain into the shop. what you are doing is asking the guy at the end of the road if he could pass this note to amazon. he then says "sure" In the assumption that if he ever asked you to pass a note for him you would (this is the principle by which the internet works), he then passes the note to the next guy who claims to know where amazon, and so this continues. each individual node can be private, or public. But by sending out this note of yours you are LITERALLY sending a packet addressed to X with a clear "sent from Y" on the other side. Now, we can simply break this down to your network, intermediate (of which there can by 50 odd), and target. If we assume the ends are private, the middle isn't. Or at least the external content of your packet isn't. What you are saying if you ban electronic surveillance is LITERALLY the same as saying nobody is allowed to read the labels on any parcels you send by snail mail. Only, snail mail is monitored MORE then electronic at the moment. Airmail coming into the UK (for example) gets xrayed, and sniffer dogged. this is in addition to any security at the receiving end (their firewall is analogous to having a security guy check the mail, something they do in buisnesses).
  9. the effect of wings on transporting spaceplanes on rockets is all about angle of attack, to see if your launch will be effected, and how, angle your rocket in the VAB, you'll find if your rocket points straight up its fine, but any variation will lead to a positive feedback loop. slight angle of attack -> "lift" from wings ->pushes the nose further from prograde -> larger angle of attack. to compensate either place symetrical (or near enough) wings that you can decouple, or place aero at the base of your rocket to have a controlling effect.
  10. yeah lajoswinkler; you're missing the point. there are some corrupt officers and indeed some other corrupt individuals - but when someone finds out about it... well you can't read "news of the world" anymore, because they bribed some police officers into spying in people. the point is, even if the technology everything was in place to spy on each individual (it kinda already is - they can contact your ISP and get a list of what you've been doing online) they can only do so in line with an investigation (or by asking nicely to the person it concerns - "excuse me, would you mind if i viewed your CCTV footage please?") the way internet monitoring will go is they will have key phrases - each time you use one you will be flagged. so if i were to type "bomb", "london" and "airport" in a public forum it may get 3 points on it. perhaps if i went above 5 points in an hour period a human would look at the posts in context. another method would be to identify some content thats illegal - child porn for example - and trace connections to that site. The key thing here to note, the internet is a public place. beyond your modem/router you are in a public place - so if you wouldnt walk down the street into a "child porn" shop, then perhaps you shouldnt be working down the informational highway to one! Of course, if you are just walking to www.amazon.com, well you just walked past a cop car and they didnt even look at you twice, despite the fact you were in your underwear. Now of course the same standards in privacy stand - if you walk into a gun shop the police can check what you did in there - did you buy a gun you are allowed to? but if you popped into the post office to post a letter, unless they had reason to beleive the letter was dangerous, then they wouldnt search the letter. SUMMARY: everything outside your PRIVATE network is PUBLIC and so is open for monitoring. just because YOU are in private doesnt mean what you are DOING is private. Hope that made sense.
  11. It wouldn't cause it has a "prevent overheat" button to press. quite useful really. @Deadpangod3: Try pressing control twice (or was it three times) and you wont have to watch the overheat bar at all and its practical 100% throttle. [is it around 95% or 90%?)
  12. Presumably that makes some rather crass assumptions: the size of the internet being the first one - not sure its actually possible to accurately say how big it is. Then of course are we just refering to the electrons in storage (in a HD for example) is there an asumption that its all on average HD's, SSDs use more electrons i think-maybe. dont quote me on that. What about the inferstructure - do any of the intermediate nodes between A and B count? SO MANY QUESTIONS!!! (genuinely interested as to what the answers are - do you have a source?) thats a LOT of electrons though!
  13. I think the small strutural supports that you attach radially allow crossfeed from the centre tank to the radial tanks - and equally just radially attaching a tank allows similar crossfeed. I'll check that. Well that was wrong - must've changed in the last few versions.
  14. Fully recommend Kerbal Engineer Redux if you just want the numbers. Mechjeb has autopilot features that are awesome, but if you dont want them theres no point having that over KER
  15. Faark - its much easier to just make a throw away statement that you could do it than to do it Nothke - actually the OP has referenced some interesting ideas about how to make timewarp not a problem, especially on small scale servers (me and my mate, rather than the whole world). And various enhancements could make those ideas better still once he gets to the stage of testing them. My first post in this thread was of the nature of "hmm you'll still have to deal with timewarp so this could all be in vane", but i reckon the OP will be able to deal with timewarp well enough when he gets there But as he's said before, its irrelivent if you cant even do live play. once live play is sorted to a satisfactory level then timewarp can be dealt with.
  16. Actually Lajoswinkler you are wrong there i beleive - all crossfeed capable parts should be able to pump fuel in demand to an engine - its a bit glitchy if you use clipping, but thats fair enough. It is interesting that the mainsail is still the only engine that can overheat dangerously - i have no idea where squad are going with the overheat dynamic - maybe something in the tech tree will make it make sense, but as it is its either pointless (no engine needs any overheat attention, if the jumbo tank is a bug) or annoying and pointless (if it can be entirely fixed by running at 2/3 throttle - it effectively lowers the avalible thrust). But as i say, they may well make something of it - like maybe the engine gets progressively damaged if you run it hot for too long.
  17. Dart is right - though i would add that they make the rockets look prettier! We are expecting (in the long run) an aero overhaul which will make aero important. At the moment aerodynamic drag is defined by a drag constant for each part (listed in the VAB for most parts) multiplied by its mass - So a full fuel tank will have more drag than an empty one - which is clearly a bit wrong, but its what we have to work with for now
  18. I assumed they didn't calculate anything let alone use computers - as far as i can tell they just throw things up and see how far they go! Even in the VAB they just slam parts into other parts until they stick! If they do use an OS its gotta be a Linux based product - open source is the only way i can see kerbals developing software.
  19. I deleted my comment because it was replying to your comment which you deleted and was therefore out of context and wouldn't make sense. In reply to your last comment: Fine, but nobody was saying he deserved more praise then the praise for the entire game - that could only be implied from the original comment you quoted if you completely ignored the context. IE: the fact this is a topic about a multiplayer mod, where someone is trying to make MP work despite everybody says its impossible. And you are still saying that making MP in unity is really easy, which is a tad rude, and very unhelpful. PS: your website doesn't work - i was hoping to look you up and admire your handwork (out of genuine curiousity - i like clicking links in sigs) but... i can't
  20. Yes well neither does "reply with quote" so shhhh you. Also saying @name predates twitter and i first started using it on forums. #EnoughSaid (yeah, that one was just for you ) true, making a whole game is slightly more impressive then the work done so far - but the next best thing we have for multiplayer attempt is live feed (to my knowledge). admittedly squad hasn't tried making multiplayer because it isn't something they are interested in. But the post you are quoting is stating that nobody has achieved this before (and offering praise for said accomplishment). Your reply doesn't obey even the most basic laws of logical reasoning Statement + irrelivent fact = Statement must be false. Hmmmm If he'd said "OMG making multiplayer in unity 3d is so hard nobody has ever done it..." then your reply would make sense. But replying to "yay your doing awesome keep it up" with "Psshht thats easy" leads me to believe you are about to bring out your own multiplayer mod? otherwise a more sensible approach would've been to shut up and let the man get the praise - hell i thanked my cleaner for emptying the bin this morning - not because its hard, but because nobody else had done it. If i'd said "yeah well emptying the bin is easy" i doubt she'd have done it again next week. and a final note: blatant doesn't mean what you think it does. Wrong is more what you are aiming for (i'm guessing, not agreeing) ANYWAY: that was all off topic entirely so i'm going back to lurking #PeaceOut EDIT: ONTOPIC: I agree with devo This is the best i've seen for a multiplayer attempt and i wish the OP all the best, and all the fun as he challenges himself, and gets this working - which i'm sure he can do. He seems to know where he wants to take this mod and how to get around the various problems he foresees now. Keep up the good work OP and keeep us posted on developments
  21. @IndieDev3d: Have you quoted the wrong thing, because your reply makes no sense in that context... who were you talking to?! PS: I'm still lurking this thread to keep atop of development in this. could be interesting!
  22. I would imagine each tech would have a name/code and each part .cfg would have a prerequisite line. so the mod maker could say you need x researched to use that part. equally i imagine there would be scope for modders to add tech nodes allowing a mod branch of the tech tree. the question would really be - if a part didnt have the prerequisite line, would it be allowed or disallowed. IE: if a modder didnt take tech into account, could you use it? personally i'd say no.
  23. @SaturnV: think of it as an evolutionary left-over. theres a lot of balancing to go on, and i'd imagine R&D tech would come into play - kinda you get SAS quite early, but pod SAS comes later. something like that. I imagine our first few flights will be without SAS, then you'd get the heavy one, then the lighter one. but then again, it could all just be evolutionary left overs that will be removed in due course. BUT: all three are functionally the same as of the moment: cost and weight are the only difference (i expect large ASAS will get a name change and art-pass soon)
  24. i'm really hoping squad pick up on the procedural mods knocking round and run with it. some GUI changes, and a few graphics tweaks (as well as hours of work behind the scene i bet) and it would be perfect. not just fairings, or tanks, but solar panels (perhaps even the option to coat a set part in panels?) and batteries. that would be lovely
  25. i think squad have said a definate no to there being an opponent to beat. there are multiple issues - not least of all: what vessels would they fly? then there's the currently unresolved issue of having more than one active vessel on one machine (hat tip to some interesting client-server mod work) further the missions will (as i understand it) be dynamically offered, you wont get an offer to go to duna before you've managed to get to the mun. (i think thats what you were alluding to?) all that said: once career mode is settled and finalised, a mod or offical add-on adding a "space race" could be feasible. but i would hate it to be in the stock/vanilla game.
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