p331083
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Everything posted by p331083
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
p331083 replied to sirkut's topic in KSP1 Mod Releases
Having this same issue, becoming a major pita and making use of them almost impossible. I also have it with the regular hinge as well. Not only that but also seen hinges completely stop working. Problem persists through saves. Only fix is to remove the hinge and place a new one. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
p331083 replied to bac9's topic in KSP1 Mod Releases
Sounds exactly like the problem Im having, just different file. Even on a 100% clean KSP install this happens with just B9 loaded.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
p331083 replied to bac9's topic in KSP1 Mod Releases
Anyone having issues starting ksp with b9? While loading the textures the ksp gets stuck on "utility landing gear_hdg1a". It doesnt freeze/lockup or anything just stuck there.- 4,460 replies
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Why would you want to go to Sedna(essentially a farther out Pluto) when vastly more attractive targets like Titan/Enceledus/Europa/Mars are much closer?
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Mun City - Advanced Base Designs
p331083 replied to Jett_Quasar's topic in KSP1 The Spacecraft Exchange
Would love to have some terraforming tools for base building. -
Using multiple nuclear engines
p331083 replied to r4pt0r's topic in KSP1 Gameplay Questions and Tutorials
Uhh yeah? Big craft + 1 LVN = 1 hour long burn. -
Active Texture Management... not required anymore?
p331083 replied to jab136's topic in KSP1 Mods Discussions
Still required unless you have like 16gb+ of memory. -
Kerbal 2- Phobos Mission (Future Cubesat feasability study)
p331083 replied to Rakaydos's topic in Science & Spaceflight
Theres a whole host of mods that can fix that. Fact is youre not gonna get a super accurate sim type program on a modern desktop computer, let alone program as big and sandboxy as KSP. -
Go into boulderco folder, probably have two sets of cloud.cfg in there.
- 3,403 replies
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- renaissance compilation
- visual enhancements
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(and 1 more)
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Yeah, he said a week or two for an update.
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Give them time. Theres a difference between introducing a new mechanic/system/element and making sure its balanced/rewarding.
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Well Squad is a Mexican studio....
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[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
p331083 replied to Thesonicgalaxy's topic in KSP1 Mod Releases
Are you able to simply replace textures to your liking? The Jool and Duna ones imo arent to my liking and I have ones in mind I would rather use. -
phase angle = more or less = launch window
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Back a few versions ago(.19 i think) you could use the medium struts as hinges with the panels + docking ports. No longer works.
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Will 64 bit allow for larger, higher part count ships?
p331083 replied to montyben101's topic in KSP1 Discussion
Why do people keep bringing this topic up? 64 Bit deals 99.9% with the 3gb memory limit. All its really going to do is allow you to run all the mods you want, which is badly needed considering the amount of quality mods out there. -
all you need is 25 hitchhiker cans
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Considering we have yet to pick up a single anonymous radio single anyone in the universe, id say advanced life is insanely rare.
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uhh did you use your cellphone to take that?
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So what do you expect from installing almost nothing but cosmetic mods? Fact is without a lot of the mods like B9 or Instersteller, FAR, or RSS, the gameplay of ksp isnt very deep. Obviously you can play the game however you want but imo youre really missing out on some good stuff by not using them.
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Much more than is allowed by the current 3gb limit, and thats with aggressive memory management mod.