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Everything posted by tomf
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KSP Interstellar Extended Support Thread
tomf replied to FreeThinker's topic in KSP1 Mods Discussions
I've found an interesting feature. The config and the description text for the toroidal antiproton tank say that it should hold 10,000 antimatter and it is priced with a base cost of 10,000 + 100*10,000. However when I add it to a craft it has an antmatter capacity of only 250 and costs 985,000when empty. This is in a test install with only warp plugin and community resource pack installed. I also tried deleting the dlls in the plugin directory and then the tank behaved as normal, so I think it is something in the plugin code that is messing with the capacity. All the other antimatter tanks are behaving as expected. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
tomf replied to Thomas P.'s topic in KSP1 Mod Releases
I'm landing on Troni from the other worlds pack and I'm finding that wheels, lander legs and drills keep falling through tthe surface. Is this likely to be an issue with Kopernicus itself or with the planet pack? It doesn't look like the planet pack has been updated in a while. can anyone suggest a similar pack that is still being worked on? -
I think that with interstellar bon voyage is seeing the same problems as mentioned with kerbalism a few pages back. Interstellar has replaced the modules on all the solar pannels to ones that bon voyage doesn't recognise. Would it be possible to add this support as well?
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That does sound like a bug and I have no idea what is causing it. Would you be able to pm me a save file so I can try to reproduce? I'll need to know what other mods are required to load the save.
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
tomf replied to IgorZ's topic in KSP1 Mod Releases
Sorry I should have said, I'm still on KSP 1.7.3 as I'm using Kopernicus. I will wait for Kopernicus to update and retry on 1.8 -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
tomf replied to IgorZ's topic in KSP1 Mod Releases
Hi, I wanted a fuel tank that could be carried by a kerbal as a jerry can so I modded the dumpling tank to be a back-carried item. This seemed fine when I tried it with an empty tank but when I tried to pick up a full tank the mass of the tank seems to increase every frame so by the time my kerbal walked to where he was supposed to drop the tank it now weighs 264 tonnes. The MM config I used to patch the dumpling @PART[externalTankRound] { MODULE { name = ModuleKISItemEvaTweaker carriable = true equipMode = part equipSlot = jetpack equipBoneName = aliasJetpack equipPos = (0,0.21,-0.3) equipDir = (10,0,0) runSpeed = 0.8 } } Is it possible to do what I want? -
[1.8.x] Impact! - impact science and contracts -v1.8.0
tomf replied to tomf's topic in KSP1 Mod Releases
Yup I have finally given up waiting for Kopernicus and recompiled for KSP 1.8. A few minor code changes but nothing affecting functionality. -
The vis-viva equation is the one you want to look at. given PE and V you can find a (the semi major axis) and from pe and a you can get AP
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Updated to 1.8! I haven't been dead but I haven't been playing 1.8 as I need Kopernicus to update but I've given up waiting and released a 1.8 version As well as supporting 1.8 station science now supports generating contracts for bodies other than the default KSP ones supports not having Kerbin as the home body (untested) New contracts don't require newly launched experiment modules - if you are organised and send all the experiments in advance of getting contracts for them that's ok with me.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
tomf replied to Thomas P.'s topic in KSP1 Mod Releases
I'm currently surveying a small moon rumoured to be rich in resources (C2-1 from the other worlds pack) I want to scan it for resources using the stock resources scanner. However the scanner has a minimum altitude of 25km to operate while the moon has an SOI of only 9km altitude. Is there anything in the configuration I could change to either change the minimum scanning altitude or hack the SOI to make scanning possible? -
To give some numbers the thrust of a photon drive is the power of the beam / the speed of light so a 1Mw laser gives a thrust of 0.003 Newtons. The ISP is 30,000,000s though
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A Scifi Artificial Gravity Alternative....
tomf replied to Spacescifi's topic in Science & Spaceflight
They worried enough about this before the first trinity test that they did the calculations https://blogs.scientificamerican.com/cross-check/bethe-teller-trinity-and-the-end-of-earth/ The answer turned out to be very comfortably no though. -
KSP Interstellar Extended Support Thread
tomf replied to FreeThinker's topic in KSP1 Mods Discussions
I'm looking to go interstellar so I'm looking for the ISP. I thought that what was required for the magnetic nozzle was a reactor that produces charged particles and a supply of Hydrogen fuel? -
I'm getting a new error in 1.8 Uploading Crash Report MissingMethodException: Default constructor not found for type kerbal_impact.ImpactContract at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x0007b] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 ImpactContract is an abstract class and isn't supposed to be instantiated at all. This worked in previous versions but now seems to be blowing up the whole contract system. Is there a simpler workaround than simply not using the abstract class?
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KSP Interstellar Extended Support Thread
tomf replied to FreeThinker's topic in KSP1 Mods Discussions
What does air combustion failed mean on a magnetic nozzle? -
Has anyone on this thread used Principia? I'm curious what the actual size of perturbations is. If I put a craft in LKO say 80x80, with whatever inclination is worst how long will it be before the orbit is perturbed enough to enter the atmosphere? The difficult part of n-body physics is that you can no longer use simple eclipses to draw orbit lines. The step up in processing power required to go to 3 body is going to make the additional step to go n body look insignificant. I think an optional system of n-body where each craft could optionally be configured to automatically spend station keeping fuel to maintain itself on a patched conic like orbit could be an interesting way to go.
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doh, thanks.
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Why might Bon Voyage say there is no route to target on Minmus? I have power and both the bon voyage part and a pod that supports bon voyage and the target is only 7km away.
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[1.9.x] OSE Workshop Reworked - KIS Addon
tomf replied to linuxgurugamer's topic in KSP1 Mod Releases
I have an interesting issue. When I try to delete an alarm created in Kerbal Alarm clock by an OSE workshop the alarm disappears but another alarm selected at random from my list of outstanding alarms has it time updated to be whatever the time of the OSE alarm was. Interplanetary transfer alarms that were scheduled for a year in the future suddenly are scheduled for 10 minutes time. I'm posting it here because I don't think it happens with alarms generated by other mods. -
KSP Interstellar Extended Support Thread
tomf replied to FreeThinker's topic in KSP1 Mods Discussions
Thank you from me too. It's an amazing mod, as far as I can tell it contains almost everything that is going to be KSP2 -
KSP Interstellar Extended Support Thread
tomf replied to FreeThinker's topic in KSP1 Mods Discussions
I'm having a problem powering my Vasmir with a Tri-alpha reactor too. It worked when I launched this ship a few (real time) days ago but now when I come to do an insertion burn at Minmus I get nothing. I have propellant, the waste heat is currently low, throttle and thrust limiter at 100%, status nominal, power share 100%, prop efficiency 30% overheat efficiency 100%, heat prod 0, max effective power 884Mw, current and max thrust are both 0. I did update the version of interstellar in the last few days. I am also getting log spam from thousands of lines that look like (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [StageInfo]: Simulation Time exceeded! [KSPI]: GetModuleCost returned maxResourceCost 209.694763103695 + dryCost 0 - neutronEmbrittlementCost 66.1970934643715 = 143.4977 -
KSP 1.7 allows you to add parts to different control sets (default, set 1-4). I assume that this allows you to switch modes in flight so controls that do one thing in the default mode do something else in mode 1. Does anyone know how to do the switch in flight mode?
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
tomf replied to Thomas P.'s topic in KSP1 Mod Releases
Do you mean that for you the trajectory lines for hyperbolic solar orbits stretch out to infinity? I have just spotted that the star Cercani which is my destination has an orbital velocity so presumably it is in a very slow orbit. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
tomf replied to Thomas P.'s topic in KSP1 Mod Releases
Hi, I've just started playing with Kopernicus and I have noticed that when you are in a hyperbolic solar orbit I only get a short stub of a trajectory line, which only stretches back from the craft towards the sun (on the outbound leg at least) is there any way (mod or config) to get a trajectory line which shows which direction I am currently heading and where I will end up? Also distant stars implemented with Kopernicus, are they in a very slow orbit around the sun or are they fixed in place?