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Not like the seas haven't been sailed for this and other stuff for about 3 decades now. Good thing! We have an opening for Haveli to show just how good they are. Also use of copyrighted material for educational purposes is well covered with educational exceptions. Yeah no, I wasn't talking about Australia because I clearly stated I don't know their laws. As for the bit you copypasted... Any bit of spyware (windows itself and a lot of apps) installed could rat you out to law enforcement for something as dumb as modding a game lmao.
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Not if it happens in the privacy of my home, for my own use, without connecting to servers or multiplayer sessions. What's a mess is that it's gonna be dependent on how hard do developers/publishers want to police their singleplayer games. I've heard some devs being against their games being modded (they mention offensive mods but really you ALL should know the slippery slope by now) and I'm sure those over-reaching parasites would be happy to ban you from your own 80 USD singleplayer game because you downloaded a bikini mod if they had a chance to police that through DRM or other cancerware. So to state again: What I do with KSP1 and KSP2 games (which lack any sort of controlling DRM or call-home policing tool) in the privacy of my home, is not in Haveli's capacity to police (yet, and thanks to those games not having DRM) So the concept of "unauthorized copy" doesn't apply, in the exact same vein your local copy of Frozen can be toyed around with because Disney has no way of knowing. What I won't be able to do (if Haveli so desires) is to distribute mods created with bepinex or whatever other injection/decompilation method is out there, and in some universe out there, I won't be able to join KSP2 MP lobbies with a modded game. Australian law escapes me, but what doesn't escape me is the concept of the Fourth Amendment, which would probably fare well enough if brought up in the case of the FF losers trying to take me to court over my self-made bikini Tifa mods.
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This is where we're forced to depart from the theft/other crime analogies. Those DO have a time limit to report them on some jurisdictions, or the fine/jail time diminishes as time since the crime was committed passes. Copyright infringement does not. You could use this retroactively to send C&Ds to mods, or block further distribution of said mods. Obviously, if taken to court, modders could argue that the climate in the forums was developers and T2 being in the know and even supporting said mods at the time, which'd be a huge factor in lessening the impact, even dismissing the case completely. However what I said first would still apply: Cease development and distribution or you will be committing a crime now under the new rules of the game. Watching is not the case here. Watching would mean you obtained it illegally by a distributor who themselves is in violation of copyright law by producing unauthorized copies or doing unauthorized public broadcasts of the media. This here is very different and almost nothing like how media copyright is managed can be applied to this. What you do with your legally bought copy of Disney's Frozen, in the privacy of your home, provided you don't distribute copies, or broadcast it, is entirely your business. Wanna dub over the musicals? Wanna deepfake your face onto Elsa? You can absolutely do that, so long as you do it for yourself and not create/distribute publicly accessible copies of it. In the case of KSP2, you can absolutely decompile it, look at the decompile code, alter it, and recompile it, you can inject data onto the memory addresses of it, you can do literally whatever with it, even backing it up in 8 septillion individual copies hosted in a tape NAS. No one can act on that simply because the tools are not there to police that. However, if you were to distribute your modifications, or create unsolicited copies of the game with your mods... or invite a T2 (or now Haveli) employee to watch whatever you did to the game, then yeah, you can absolutely be prosecuted for it. The point of legal inflection is distributing altered copyrighted material (or the tools to facilitate others altering it, such as bepinex + some mod), which now is being infringed in two ways: Unauthorized distribution of a copy, unauthorized use of altered copyrighted material (or the tools to alter it, as it was the specific case of the cheats).
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Due how the legal system work, this is the outcome if there's a charge brought up against someone. US courts most probably won't act ex officio with state-initiated prosecutions on cases such as these. So what really has changed is that the door has now been opened and there's precedent as you said, but you still need the legal department of T2/Haveli/Whoever to want to walk through it and seek to prosecute a modder for doing their thing. Basically no report > no crime, even if now there's precedent for the legal system to penalize such an action, the legal system won't come for you without someone accusing you. Further on, KSP1, KSP2 both have precedent for developers and T2 authorities allowing a modding scene to take place, even knowing such modding scene was making use of reverse engineering, injection and decompiling tools. This muddies the water a lot and since we're talking about mud, I will not pass up another opportunity to throw more dirt at T2: KSP1 was part of their lineup and so was, for a while, under the same EULA KSP2 was. The forum rules and addon posting guidelines also weren't updated during this time to clarify the situation. Haveli also hasn't done anything about this... but them not doing anything is what we know them for so far... Still, someone should really come out and clarify this mess. Last but not least: What you do with your copy of the game in your disk drive, in the privacy of your own home (thus, you don't upload it), is entirely your business.
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KSA Updates! - 16k Textures, Rendering, Planetary Shadows
PDCWolf replied to PDCWolf's topic in The Lounge
Turns out this video also ends up being a great class for when someone forgets how to make development blog videos or how to talk about topics in the game. -
That's what I meant with my "being a hindrance" comment. They're gonna make it so much more of a lose-lose for havelli-annapurna to approach KSP2 than it was before. Forum's kind of against Haveli too with threads about decompiling and reverse engineering being left up despite reports.
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Neither game has DRM, you could potentially upload your local files and that's a playable copy for whoever downloads it, so technically making the game open source does not make it necessarily any easier to pirate. Depending on how the code and assets were provided... it'd still be easier (if you just want to play) to pirate the game than compiling it. Steam is used as a distribution storefront, the game doesn't use any drm, you can just move the folder, click the exe and it'll work.
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Hope their legal side is pristine. Having this up gives Haveli another reason to not touch the game... or to stamp them out if they feel like continuing KSP2. Heck, if the mod is actually good it's gonna be even more trouble. This is not the correct course of action... specially considering the EULA remaining the same after the transition.
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I know this is a... complicated thing and I'm totally with you on the fact that it's abandoned and they'll never touch it again. However, it technically isn't cancelled nor completed so it's within the framework of something that can be picked up and continued (which again, I doubt they'll do, Ex-PD has tons of problems in their basket right now to bother looking at KSP2). I will however direct you to the effort for this to happen for KSP1 which, although just as likely to happen, it'd at least be a much more useful source than whatever Frankeinstein's monster they made KSP2 to be.
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KSA Updates! - 16k Textures, Rendering, Planetary Shadows
PDCWolf replied to PDCWolf's topic in The Lounge
Huh, did not catch that, nice! -
SWDennis has posted a video showing the newest stuff they've worked into the game. Of course everything is a WIP and has been exfiltrated from their discord.
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Ah fences! I didn't realize this was a huge necro.
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I don't know the type of discussion you're looking for, but with 10+ years in this forum I can tell you how it ends: "Nbody is cool" "Nbody is too complex and nobody would pick the game up" "Nbody is expensive to run" (a fallacy) "Nbody would destroy -niche thing this poster does in his game-" "Nbody is just not fun" (because fun is clearly objectively measurable) "But NASA uses patched conics" (a literal lie) "I have no idea what Nbody is but I have an opinion" But yeah, at the end of the day talking about the inclusion of N-Body simulation, bigger planets, axial tilt (back in the day), and so on and so forth, literally ANYTHING that isn't vanilla KSP, ends up like this known XKCD comic:
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Kerbal Space Program 2 (maybe being restarted) Hype Train.
PDCWolf replied to AtomicTech's topic in KSP2 Discussion
The whole video is gold, specially because some solutions were being applied -at least on a title soon to be popular- for the first time. Also there's some clearly lost art of the kraken, early versions, and so on. It's an absolute treasure trove. Compared to this...https://www.youtube.com/watch?v=kvytgzvqlgQ which now is fired people central talking about things they copied from KSP1, things they never got to put on the game, and planet tech that was completely mangled by their bad art-style (and for the convention they show in a more neutral art style). They also talk about interplanetary lighting... on a game where they never cracked eclipses because 'interplanetary lighting' was clearly a fickle fabrication. Still, that second video also showcases the scaled-space trick. Funnily enough KSP1 uses(d?) a scene up to 6km big for vehicular operations, think driving rovers, meanwhile KSP2 never managed to properly work the origin shift at their much smaller 2.5km.- 938 replies
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