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Hope their legal side is pristine. Having this up gives Haveli another reason to not touch the game... or to stamp them out if they feel like continuing KSP2. Heck, if the mod is actually good it's gonna be even more trouble. This is not the correct course of action... specially considering the EULA remaining the same after the transition.
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I know this is a... complicated thing and I'm totally with you on the fact that it's abandoned and they'll never touch it again. However, it technically isn't cancelled nor completed so it's within the framework of something that can be picked up and continued (which again, I doubt they'll do, Ex-PD has tons of problems in their basket right now to bother looking at KSP2). I will however direct you to the effort for this to happen for KSP1 which, although just as likely to happen, it'd at least be a much more useful source than whatever Frankeinstein's monster they made KSP2 to be.
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KSA Updates! - 16k Textures, Rendering, Planetary Shadows
PDCWolf replied to PDCWolf's topic in The Lounge
Huh, did not catch that, nice! -
SWDennis has posted a video showing the newest stuff they've worked into the game. Of course everything is a WIP and has been exfiltrated from their discord.
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Ah fences! I didn't realize this was a huge necro.
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I don't know the type of discussion you're looking for, but with 10+ years in this forum I can tell you how it ends: "Nbody is cool" "Nbody is too complex and nobody would pick the game up" "Nbody is expensive to run" (a fallacy) "Nbody would destroy -niche thing this poster does in his game-" "Nbody is just not fun" (because fun is clearly objectively measurable) "But NASA uses patched conics" (a literal lie) "I have no idea what Nbody is but I have an opinion" But yeah, at the end of the day talking about the inclusion of N-Body simulation, bigger planets, axial tilt (back in the day), and so on and so forth, literally ANYTHING that isn't vanilla KSP, ends up like this known XKCD comic:
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The whole video is gold, specially because some solutions were being applied -at least on a title soon to be popular- for the first time. Also there's some clearly lost art of the kraken, early versions, and so on. It's an absolute treasure trove. Compared to this...https://www.youtube.com/watch?v=kvytgzvqlgQ which now is fired people central talking about things they copied from KSP1, things they never got to put on the game, and planet tech that was completely mangled by their bad art-style (and for the convention they show in a more neutral art style). They also talk about interplanetary lighting... on a game where they never cracked eclipses because 'interplanetary lighting' was clearly a fickle fabrication. Still, that second video also showcases the scaled-space trick. Funnily enough KSP1 uses(d?) a scene up to 6km big for vehicular operations, think driving rovers, meanwhile KSP2 never managed to properly work the origin shift at their much smaller 2.5km.
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So far that's been handled by the scaled space planetarium method, no asset is actively (for realsies) at more than 2.5km from the player (I've seen a number like 1/600000 claimed), at least as far as I know. I however claim 0 knowledge about how they do this in KSA.
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I wouldn't say hope, it's a simple balance of effort: They already had the chance to shed the forum off when assets were passed over to them, would be really weird if they went through that effort to transfer the dns, very probably the hosting service, and only to say "nah" when the bill for the license hits. Of course I can't say it's 100% what's gonna happen, just that it'd be very weird of them to do that.
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I'll say that if they wanted the forum gone they just wouldn't have gone through the trouble of transferring the DNS and very probably the hosting service. They'll probably pay when the date draws nearer.
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Yes and no... in KSP2 we were still facing the same middleware bugs for example (orientation of arrows for gizmos in the VAB being the most obvious). Unity itself... still has the same limitations it had long ago, they've just pushed the limits some but really many iterations of rigidbodies are still difficult to handle, much more multithread consistently (the whole unity physics thing is really bad and unoptimized at scale), serialization sucks when you need to save tons of data, video playback tech is really poor, compilation for other platforms is shoddy as hell, and so on, and the answer to that for Unity only is "buy the license so you can dive into the source and fix it yourself". No tech is upscaling from that low a resolution, you'd lose too much detail to upscale from. You'd at least upscale from 720p like previous-gen consoles and that'd still look hideous, like previous-gen consoles. Framegen also doesn't work great if you don't have 60+ FPS as a base, it just makes input latency shot up the roof. The minimum for good-looking upscaling is like 1440p from 1080p... and for framegen, you'd want to use it to bump say from 90fps to 144fps for a high refresh rate monitor, not for 30 to 60. The problem with "optimizing" the current graphical tech implanted in off-the-shelf engines is that you'd really be paying just buy the license for source access and then you'd still need to do the work yourself. So you'll see most lowish budget titles either run with what's default (discounting any extra misuse of tech) or implement pre-packaged alternatives, which also won't be optimized by them (either by license impossibilities or because there's no time and resources to do the work). But don't worry, this will get worse, as most studios have already shifted to Unreal Engine 5 to cut down dev time and costs so the garbage games they put out at least become cheaper and faster to make and it's easier to break even. So when I say we're about to face a generation of absolute slop, I'm not lying, being a cynic or a doomer. Even studios which are supposed to run their own engines (RE Engine for example) have clearly pre-packaged solutions "motivated" by money under the table from Nvidia, so even games not made in UE5 will still enjoy the crutch that is just throwing whatever garbage you have at DLSS and hoping it passes 60fps. MHWilds looks HIDEOUS, and it barely runs in a justifiable way for how garbage it looks, even if you were to somehow think the looks are similar. Meanwhile we're 4 generations into "RTX" hardware and real time raytracing is -barely- playable without fake frames and upscaling. We're not in the 90s anymore, Moore's law is dead, and we're also slowly walking out of the generalized rendering era back into the wild west early videocards used to be (remember when you had to pick a rendering mode before starting a game?)
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I mean, not even this thread has been stopped... Imagine.
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I kinda was there, as an infant having to watch my dad deal with his soundblasters as his FM stations (he owned like 3, some of the first in the country, let alone the town) had him jump aboard the PC era very early for automating multiple aspects of them. However as you talk about buying new hardware, remember we're starting from a minimum of what should be a 3060, that's a 3 years old card, and people with 2070s are still in the fight too with their 7 years old hardware. If you further discount obligatory raytracing, people with 1080ti are going on even stronger with their 8 years old cards. That's not new hardware at all, even the most recent of those is 2 generations old now. It's really not about buying new hardware, as most games really do support the 2070 or 3060 at their lowest levels (rip those who got scammed with a 4060) My deepest condolences. Remember we're neighbors and at some point our presidents were aligned in their red-tape. We still 'enjoy' having to pay up to 50% tax on purchases made to foreign sources, no matter what is bought, even books. Still... most people that upgraded during the pandemic are -just fine-, and will be fine for a good chunk of the upcoming unreal engine spam era. In fact, thanks to this and thanks to the economic conditions, the fact that new hardware isn't pushing the envelope as hard as it was back at the turn of the millennium, it's not hard to see we're about to live one of the longest generations of hardware as people are incapable of upgrading or refuse to because generational uplifts are gone whilst prices keep climbing. Still, my point stands, we're not talking about RTX 5XXX series and RX 9XXX series, we're talking about hardware from 7 years ago still having a really good chance at not just being compatible, but being able to push games properly beyond playability. Volumetric clouds and other things talked about in this thread are nowhere near requiring current gen stuff, and it's clear the biggest majority of gamers have that hardware... which is why I don't really buy that games are failing because people don't have the hardware. But at this point, I have two suggestions: Let's not keep hogging this thread. Let's wait for less controversial games people are actually looking forward to to see if it's really hardware or games being garbage or some mix or both.
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Because he's only reviled by a vocal, increasingly ignored, increasingly minoritarian group. This thread should really be locked before it turns into outright politics rather than implied politics. Forgot to mention, anyone who doesn't instantly show disgust at Musk a stan doesn't help.