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Temeter

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Everything posted by Temeter

  1. U WOT M8 There I go 'lets look for BD armory, that should be awesome with new aero' and then bahamuto drops that bomb. Can't wait to see that. Don't even care if the AI is stupid or just workable, that can only end in awesomeness!
  2. I like that 1.0 thing people keep talking about.
  3. That would just make it painful to use. There is rarely ever a reason not to use nukes, long burns aren't a problem in space outside of timed precision maneuvers (whenever they happen). Even a duna lander often gets more than 700ISP at ground level. Btw, on duna the engines also would be much better cooled thanks to the atmosphere, too. And it still is a pretty damn good engine. You just need to take care and check out how long you can burn a single time and everything is good. The heat is very well managable, no clue why people are pretending this would be the end of world. I only can assume that most complainers didn't even try to actually deal with the heat.
  4. You're probably carrying oxidizer? New nerva is liquid fuel only.
  5. Interesting. Engine nozzles are pretty good at radiating heat, at least that what the configs claim. And that's basically the biggest nozzle in the game.
  6. You mean narrow in the terms of having only a single viable long range engine that completely outperforms every single other engine in the game and does not have a single downside?
  7. Nice little things! Do they survive reentry on a spaceplane? That's an issue i've had with b9's lights.
  8. Balancing should be more of an issue. Atm KW is far too efficient compared to new stock.
  9. AltF12 for debug menu, physics>heat, there heat saturation and context menu options. Or even better, get the thermal helper, which creates a button in the stock toolbar. http://forum.kerbalspaceprogram.com/threads/117893-1-0-regex-s-Useful-Mod-Emporium It's a single feature missing. Exhaust heat radiation. KSP is a game, not a simulation.
  10. It's not a huge issue, you just need to design your crafts to spread as much as possible heat. Don't necessarily neet wings as heatsinks, tanks can keep a huge amount of heat. Still a challenge, but one which is possible to solve. Otherwise use this mod to dramatically lower LV-N heat: http://forum.kerbalspaceprogram.com/threads/117890-LV-N-Temperature-Adjustment-Module-(29-4-15) And here the thermal helper adds an easy to reach option for the debug menu's heat saturation/context menu, makes it easier to understand heat flow and shows temperatures: http://forum.kerbalspaceprogram.com/threads/117893-1-0-regex-s-Useful-Mod-Emporium
  11. Huh, made an interesting discovery, no clue if its a new one. Tested some spreading with lots of small 1.25m jet engine fuel tanks in different configurations, and it showed some interesting things happening: The radial heat spreading was stronger than the spread inside of a stack. I actually managed kill my engines and the connected tank at roughly the same time. Maybe pancakes are the future of nuclear travel? Spread is so good the efficiency between radial stacks (didnt tested deep stacks) and big tanks seems to be close to identical. Might try to copy interstellar's endurance design. A stacked ring might actually be an efficient heat sink, provided the engines are in that ring.
  12. Weird. Someone else having the issue that the toolbar symbol is a white square? edit: Nvm, already solved. Awesome! Those little qol improvements mean a lot for a game you play countless hours. Probably saved me ~3 f12 keys. It's btw the same: Aero data for context menus, and awesome little pointer showing you lift and drag.
  13. I probably won't use it, but thanks for helping out people who have trouble with heating. Also, if someone didn't yet discover the temperature info setting or want a bit more comfort, regex made a small mod creating a switch for ksp's stock toolbar. http://forum.kerbalspaceprogram.com/threads/117893-1-0-regex-s-Useful-Mod-Emporium
  14. Oh, that thermal helper thing looks nice! Thanks for supporting our sacred feelings of laziness. A small entitled request: Can you please make another one for the aerodynamic overlay?
  15. Not sure about that theorem. We had a few trillion monkey until now, and none of them managed to fly to space. Well, some did, but mostly as test animals, and few did actually come back. So that didn't work out very well. If I remember correctly, KSP actually did try a more open testing at some point. Result was the devs/exp team needing to deal with so many bad and inconclusive reports that they didn't really get anywhere. Just took too much time to get to the good ones.
  16. Guess i'm just using to many engines and to few wings. Trying to keep T/W ratio at 3.0.
  17. Volume does not equal quality. How many posts did this forum had which equated simple things like 'i prefer it differently' and 'needs to be fixed', often without actual having a full understanding of the actual systems?
  18. Do these wings really make a notable difference? The effect seemed to be minute in my tests.
  19. Current engineer version also has a bug where massless parts, which now correctly add their weight to the parent part, are not counted into the d-v calculation. Notably the relatively heavy heatshields are - because of a stock bug - atm counted as massless parts. Usual post-update business.^^'
  20. You know what planes are full of? Parts, which are superfluous in spaceflight but radiate heat. You know what planes have in spares? Wings, the number one heat radiator. I actually just tested my old nuclear plane, and it made more than 2000 dv before overheating, and that was without even trying to build a long range plane.
  21. Guess we just need to slightly decrease thrust when the fuel gets low, since lighter tanks get less thermal mass. Yep, seems like it's actually not that hard to deal with as long as your ship is designed correctly and the t/w ratio is limited, but that's not what nukes are for anyway. While I like the complexity of the new system, I also partly blame squad, since they hid the absolutely necessary tools in the debug menu. edit: Brotoro isn't wrong, it's still more tricky to use nuclear engines than before. They probably stay the go-to thing for long range mission while requiring a lot more care. Wouldn't mind a small heat buff (decrease), however it's possible to deal with heat.
  22. Or you build a craft that spreads heat: Not a single part included for extra radiation, and that's without using the cargo to further radiate heat. Full thrust, 0.32t/w with cargo and full tanks. Doesn't overheat.
  23. Do you maybe accidently pick oxidizer? New engine runs on LF only. - - - Updated - - - I think kerbal engineer also doesn't adjust for thrust/d-v losses due to an engines angling.
  24. Yeah. The new wings are nice and can lift some big ships, but they aren't really the versatile b9-style (or small wing) puzzle I hoped for. Great if you need exactly that kind of wing, not so much otherwise.
  25. So much complaining by people who obviously don't understand the system...
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