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Temeter

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Everything posted by Temeter

  1. Oh, forum is back? Crashing it a day before launch is quite formidable.
  2. Lol, Scott just started a cargo plane, dropped out his surfbord, flew the surfboard around, then 'landed' back into the still flying cargo plane, closed the doors, and landed at the runway. Well yeah, 1.0 aerodynamics seem to deliver. *tastatur only ofc
  3. Nah, I think that's just his daughter.
  4. Updater also did something for me. Still 0.9.
  5. You don't need twitch for that, but a well edited youtube video.
  6. Looking at the streams, heating might become a big issue for accelerating spaceplanes. Or it at least needs some strategies.
  7. Ah thanks, that was the on post i missed.^^ Nice. There are just too many variables: I once build a 2k ton vtol that could land and start of mars including mining equipment. Can't balance that kind of stuff against a reasonable mining ship.
  8. Then it's actually properly balanced. Not sure if for the best, but proper.
  9. Wot, I love those aerodynamic overlays! Really makes me wonder why they hide soooooo insanely interesting stuff in the debug menu. I understand that squad doesn't want to bother new players with a boatload of numbers, but there should be a better way. Maybe continually unlocking info buttons by techtree might be the way to go.
  10. If it is there, then I definitively don't mind!
  11. Not to mention mods did add things missing to the game, so it's logical for 1.0 to be the catchup. Most stuff is original, tho. Even the karbonite based ISRU uses a new system and completely new parts. Spaceplane Plus is a bit of an outlier, but all the new parts are build by porkjet under contract too (or is he actually employed?). Aero will be quite different from FAR.
  12. I don't think it was ever planned. Certainly didn't hear any dev talking about including it.
  13. How fast do you think software development goes? There is a reason we need to wait months for new versions of KSP, and this game's development is relatively fast compared to other early access titles. Frankly, i'm positively surprised.
  14. The new aero is supposed to be realistic, just in the kerbal style: More forgiving and it allows you to do crazy stuff you wouldn't be able to in real live. Like Mach 2.5 on ground level and only melting at Mach 3. FAR will stay the was to go for realistic aerodynamics, and the new devbuild is apparently very promising. That said, i'm looking forward to the new stock aero. Especially the new chase cam looked sooooooo fun. I didn't see the overlay yet. Strange actually, I just forgot it, and the COL marker was just the same as usual. Also couldn't see more buttons.
  15. I have to say i kinda like the fairing more than i expected after seeing them a few times in action. Very Kerbal, not the realistic fashion, but that's what we have mods for.
  16. Why is this thread still going, harv already confirmed his secret feature were smoke effects when engine thrust hits the ground.
  17. If it uses the system of Karbonite (which seems to be the case). Karbonite had unlimited resources everywhere, and only the percentage changed. Which leads to the issue where you can even land on a low yield area and just timewarp for a few weeks to get full tanks. Yep, maxmaps said asteroids have finite resources. I don't think that'll be implemented in stock ksp tho.
  18. Well, either they are very powerfull at greater heights or they are completely useless (kinda like they are now).
  19. Well, at least my first flight in 1.0 will most likely result in a disaster while trying to check how far i can push the new aerodynamics, so it's kinda fitting. Otherwise it's just a great sequence. Otherwise Apollo 13 is also the proof that you can recover from a disaster in the worst imaginable place. Which is also kind of an KSP thing.
  20. Germany, so I guess tuesday.
  21. Of course, that is what I ment with sterile ruleset. The game mechanics clearly include ressources, so it's not a cheat by game rule definition. Strictly cheating would be a unlimited fuel hack, the ingame cheat menu, or an obvious exploit (most famously infiniglide). That is a kinda obvious and bland explanation, though, nothing really to discuss about. I assume OP is asking if ressource mining means 'cheating yourself', e.g. making the game less fun, degrading the learning experience, which means actually judging the game mechanics on a personal level. Which is actually an interesting idea, while cheating threads usually go into the completely wrong direction and argue about the nature of cheating (i'm obviously not innocent). As said, I don't see it as cheating. It takes effort, planning and specialized construction. Most notably, the incredibly eficient mothership/lander design won't really work with ISRU. Or you will need giant fuel depots/refineries capable of landing on low-grav worlds. Which is around as time consuming and slightly more complex than large refueling missions. There is already a way of getting 'unlimited fuel', during lategame you will have enough money to actually send lots of fuel ships around without any real limitation. And ISRU is, in my opinion, a much more fun way of refueling, aside from adding a completely new and versatile gameplay mechanic. That's why I think ressource mining will clearly add to the game. It's on the 2nd last node in career, so it doesn't even save you doing conventional rocket stuff.
  22. Oh, I totally missed your post. Not even Google knows nuFAR, is it a new version?
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