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KSP2 Release Notes
Everything posted by Spartwo
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@ShadowGoat Who lost?
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Collaboration ships have usually been horrifying Frankensteins, I wish you the best of luck and look forward to the result.
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...What? No
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Search KSP delta v map (version)
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totm june 2018 Work-in-Progress [WIP] Design Thread
Spartwo replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I'm not sure if he ever did get to releasing it. -
You and I have very different ideas of light
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No, but don't exploit it to a point where I need to make a rule about it.
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A bit off, some twitches in a service bay behind the cockpit.
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Nah, just VTOLs
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OP improvements Also, give ye's a look at a set piece.
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No rush, I don't have much time till the weekend anyway.
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I set to unlisted, Fixed. Considering I had to go get more rounds I should've just went with the bonus.
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Persist Took the time to edit it as the final version, minus narration and music.
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This is Mocha. 10% this 80% this and 10% this And the Kit Kat, Twilight.
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Yea, but I forget the pre-name, like SS for these.
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Meet the SS revival. Sorry for the delays between the bugged attacks and the buggy docking for reassembly it took a while. Before and at various points during it's attack the SS Do went around collecting useful debris. 3 Additional torps for itself and one for the revival. As well as a bunch of light missiles, 2 to replace those fired and 2 onto the revival. Crew was surgically removed from the ATH(?) Yes and taken to the Revival. A frontal armor section was taken to the revival in order to restore 6 directions of RCS thrust. Editing the hours of footage it took and will have persist up then.
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Nah, but I've taken a prisoner, that was the main priority. EDIT: I came back.
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Cleaned out nearly every mod I've installed, refreshed the persist, and finally got a clean shot in
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Mk1 cans are apparently stronger than I-beams. Whole encounter was kinda weird so it's good that I picked up extra ammo.
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It's not the first but I think I've got a clean attack in, not a very good one mind.
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My one, Yes is the target and has done it as well.
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I'm beginning to think all this shaking is a save issue, do just shook itself apart now and the target too.
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Just barely but I did a bunch of debris collecting off screen and it moves and fires. Goddamn these are wobbly ships, nearly broke one apart physics accelerating near it.