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Francesco

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Everything posted by Francesco

  1. Here: http://forum.kerbalspaceprogram.com/content/229-KSP-Weekly-October-15-2013
  2. Ditto. I'm actully planning on riding Jeb home hanging on the outside of his Mk1 Pod, because the cabin is gonna be full of Mun arch samples
  3. Uhmmm, why the probe? Cheaters leaderboard?
  4. About time! It took them (exactly) one year to edit the video, it seems Thanks for posting this.
  5. I beg to differ, good sir: http://forum.kerbalspaceprogram.com/threads/52043-The-Tech-Level-1-Orbital-Challenge?p=687458#post687458
  6. But that's exactly what we were doing before 0.18, no? So what's the problem? C7 said this clearly during the livestream, they want Kerbals to be the leading actors of this show This is space exploration: where has the courage of Kerbalkind gone, people?
  7. interesting, source? could you link any article/website/forum related to this?
  8. Another craft based on the same concept: 100km Kerbin orbit, re-entry and soft landing. The second stage ignites at T+25 seconds, overheating the core booster while it is still burning - most Kerbal system of staging ever Tinkering with fuel tanks in-flight Orbit, and return
  9. Yup, in fact orbit insertion was done in two steps, and so was the escape burn.
  10. Here's my take on the Red Dragon / DragonRider: Features: comfy chairs for three Kerbals, heat shield, retractable landing legs, 620 m/s in vacuum - ready for Duna!
  11. Same thing here, I like my landers as minimalistic as possible to save on the weight they have to bring down and carry up again. People seem to favor fancy stuff, so I guess my "been there, done that" crafts will appear dull
  12. Hmmm, that 1963 concept kinda reminds me of the DC-X... Agreed that a "super-heavy" lander must at least carry 3 kerbals, but a craft that can land on Duna and orbit again is going to be completely different than one designed for Eve I think we will see really large differences between the submitted models this time.
  13. sembra interessante! forse è un po' strano che cose come le scalette richiedano così tanti step di ricerca, però è ancora tutto da vedere! tra il resto ieri ho partecipato a questa challenge http://forum.kerbalspaceprogram.com/threads/52043-The-Tech-Level-1-Orbital-Challenge che parte proprio dallo screenshot del tech tree, usando pochissime parti - dateci un occhio!
  14. Here it goes: The BobNova Award for Gallantry in the face of Common Sense! Destination: Duna Vehicle type: Two stages Staging type: Hot! (SRB + LV-T30) Status: All objectives completed, splashdown 200km east of KSC. The spacecraft was destroyed, but the capsule and the pilot survived. http://minus.com/mIIGQMsjGJ603
  15. A small trick to make radial boosters more stylish: parachutes clipped inside 1.25m nosecone adapters
  16. - Rendezvous: assuming two circular orbits, with your target in the higher one, you should do your apoapsis-raising burn at a specific distance from your target, which is roughly 12 km for each 5 km in altitude difference. For example, going from 75 to 100 km: burn when you are about 60 km away from the target. - Matching direction: when thrusting prograde, imagine that you are "pulling" your velocity vector: put the target prograde indicator between the prograde indicator and the level indicator, roughly like this: When thrusting retrograde, do the opposite by "pushing" the retrograde indicator towards the direction you want.
  17. not well, apparently: https://twitter.com/elonmusk/status/384407846349062144 but at least they've got some experience now. next flight, maybe they will slap some fins on the first stage
  18. Go for launch! Will there be a camera view for first stage re-entry?
  19. take a look at this challenge for more ideas: http://forum.kerbalspaceprogram.com/threads/50807-TEL-Challenge-Version-2! my entry: also, here's an old SCUD launcher of mine:
  20. Some time ago I had built a stationary erector which could turn a SPH-assembled rocket in vertical position. Now, reaction wheels make it even easier add some rover wheels and you've got this: 100% stock. Full gallery here http://francesc0.minus.com/mZoOlb0E7FKJ8
  21. Ah yes, I will definitely watch this. Can someone explain to me what those four white "grids" are?
  22. Now that the forums are back, I can post my entry. (time to show off) I sent a small lander to all celestial bodies, for a total of 7 launches from Kerbin: the small docking port on top allows it to be stackable, and/or the use of jettisonable fuel tanks. Lander stats: Weight: 577 kg Thrust: 20 kN Delta-v: 1666 m/s I used dual spacecraft payloads for low delta-v missions (Mun & Minmus, Eve & Gilly, Duna & Ike), three single payload launches for delta-v intensive targets (Moho, Dres and Eeloo), and a NTR-powered "mothership" carrying 5 landers for the Joolian system. Mun and Minmus: put both spacecrafts on TMI, then performed two deep space maneuvers to achieve a Minmus encounter. Moho: Eve and Gilly: Duna and Ike: Dres: Joolian system: the maneuver node system predicted good intercept trajectories for Laythe and Vall, so I detached two landers before aerobraking in Jool's atmosphere. This also helped balance the weight on the ship itself during aerobraking. The two encounters and the Jool atmospheric entry luckily happened some hours apart from each other. Being now on an elliptical orbit arond Jool, and with a Tylo encounter after the next apoapsis requiring only a small correction, I detached another two landers, and sent the mothership with the remaining one towards Tylo. Bop and Pol landing took place within the next two days. And finally, Eeloo: http://francesc0.minus.com/mxdkjCrA6A410
  23. Basically what tavert said. The idea is to have a lightweight lander that, once placed in LKO, can go to the Mun and back in a single stage. Here, I've added some solar panels and ladders: With a simple launch vehicle, provided by yours truly, for less than 14 19 tons in total: Narrow error margins, only useful for a "been there, done that" kind of Mun landing.
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