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Francesco
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Everything posted by Francesco
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Here: http://forum.kerbalspaceprogram.com/content/229-KSP-Weekly-October-15-2013
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Uhmmm, why the probe? Cheaters leaderboard?
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I beg to differ, good sir: http://forum.kerbalspaceprogram.com/threads/52043-The-Tech-Level-1-Orbital-Challenge?p=687458#post687458
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But that's exactly what we were doing before 0.18, no? So what's the problem? C7 said this clearly during the livestream, they want Kerbals to be the leading actors of this show This is space exploration: where has the courage of Kerbalkind gone, people?
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interesting, source? could you link any article/website/forum related to this?
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The Tech Level 1 Orbital Challenge
Francesco replied to FacticiusVir's topic in KSP1 Challenges & Mission ideas
Another craft based on the same concept: 100km Kerbin orbit, re-entry and soft landing. The second stage ignites at T+25 seconds, overheating the core booster while it is still burning - most Kerbal system of staging ever Tinkering with fuel tanks in-flight Orbit, and return -
The Tech Level 1 Orbital Challenge
Francesco replied to FacticiusVir's topic in KSP1 Challenges & Mission ideas
Yup, in fact orbit insertion was done in two steps, and so was the escape burn. -
The SpaceX Project - Falcons, Dragons, MarsOne
Francesco replied to Nephf's topic in KSP1 The Spacecraft Exchange
Here's my take on the Red Dragon / DragonRider: Features: comfy chairs for three Kerbals, heat shield, retractable landing legs, 620 m/s in vacuum - ready for Duna! -
BSC: Super-Heavy Lander - The next BSC will.....
Francesco replied to Xeldrak's topic in KSP1 Challenges & Mission ideas
Same thing here, I like my landers as minimalistic as possible to save on the weight they have to bring down and carry up again. People seem to favor fancy stuff, so I guess my "been there, done that" crafts will appear dull -
BSC: Super-Heavy Lander - The next BSC will.....
Francesco replied to Xeldrak's topic in KSP1 Challenges & Mission ideas
Hmmm, that 1963 concept kinda reminds me of the DC-X... Agreed that a "super-heavy" lander must at least carry 3 kerbals, but a craft that can land on Duna and orbit again is going to be completely different than one designed for Eve I think we will see really large differences between the submitted models this time. -
sembra interessante! forse è un po' strano che cose come le scalette richiedano così tanti step di ricerca, però è ancora tutto da vedere! tra il resto ieri ho partecipato a questa challenge http://forum.kerbalspaceprogram.com/threads/52043-The-Tech-Level-1-Orbital-Challenge che parte proprio dallo screenshot del tech tree, usando pochissime parti - dateci un occhio!
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Basic Aircraft Design - Explained Simply, With Pictures
Francesco replied to keptin's topic in KSP1 Tutorials
Massive props for this thread! -
The Tech Level 1 Orbital Challenge
Francesco replied to FacticiusVir's topic in KSP1 Challenges & Mission ideas
Here it goes: The BobNova Award for Gallantry in the face of Common Sense! Destination: Duna Vehicle type: Two stages Staging type: Hot! (SRB + LV-T30) Status: All objectives completed, splashdown 200km east of KSC. The spacecraft was destroyed, but the capsule and the pilot survived. http://minus.com/mIIGQMsjGJ603 -
- Rendezvous: assuming two circular orbits, with your target in the higher one, you should do your apoapsis-raising burn at a specific distance from your target, which is roughly 12 km for each 5 km in altitude difference. For example, going from 75 to 100 km: burn when you are about 60 km away from the target. - Matching direction: when thrusting prograde, imagine that you are "pulling" your velocity vector: put the target prograde indicator between the prograde indicator and the level indicator, roughly like this: When thrusting retrograde, do the opposite by "pushing" the retrograde indicator towards the direction you want.
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SpaceX Falcon 9 v1.1 CASSIOPE Launch Thread
Francesco replied to Mr Shifty's topic in Science & Spaceflight
not well, apparently: https://twitter.com/elonmusk/status/384407846349062144 but at least they've got some experience now. next flight, maybe they will slap some fins on the first stage -
SpaceX Falcon 9 v1.1 CASSIOPE Launch Thread
Francesco replied to Mr Shifty's topic in Science & Spaceflight
Go for launch! Will there be a camera view for first stage re-entry? -
Mobile Rocket Launcher / Missile Vehicle
Francesco replied to PTNLemay's topic in KSP1 The Spacecraft Exchange
take a look at this challenge for more ideas: http://forum.kerbalspaceprogram.com/threads/50807-TEL-Challenge-Version-2! my entry: also, here's an old SCUD launcher of mine: -
TEL Challenge, Version 2!
Francesco replied to MaverickSawyer's topic in KSP1 Challenges & Mission ideas
Some time ago I had built a stationary erector which could turn a SPH-assembled rocket in vertical position. Now, reaction wheels make it even easier add some rover wheels and you've got this: 100% stock. Full gallery here http://francesc0.minus.com/mZoOlb0E7FKJ8 -
Ah yes, I will definitely watch this. Can someone explain to me what those four white "grids" are?
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Now that the forums are back, I can post my entry. (time to show off) I sent a small lander to all celestial bodies, for a total of 7 launches from Kerbin: the small docking port on top allows it to be stackable, and/or the use of jettisonable fuel tanks. Lander stats: Weight: 577 kg Thrust: 20 kN Delta-v: 1666 m/s I used dual spacecraft payloads for low delta-v missions (Mun & Minmus, Eve & Gilly, Duna & Ike), three single payload launches for delta-v intensive targets (Moho, Dres and Eeloo), and a NTR-powered "mothership" carrying 5 landers for the Joolian system. Mun and Minmus: put both spacecrafts on TMI, then performed two deep space maneuvers to achieve a Minmus encounter. Moho: Eve and Gilly: Duna and Ike: Dres: Joolian system: the maneuver node system predicted good intercept trajectories for Laythe and Vall, so I detached two landers before aerobraking in Jool's atmosphere. This also helped balance the weight on the ship itself during aerobraking. The two encounters and the Jool atmospheric entry luckily happened some hours apart from each other. Being now on an elliptical orbit arond Jool, and with a Tylo encounter after the next apoapsis requiring only a small correction, I detached another two landers, and sent the mothership with the remaining one towards Tylo. Bop and Pol landing took place within the next two days. And finally, Eeloo: http://francesc0.minus.com/mxdkjCrA6A410
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Reasonable goal for low mass Mun mission?
Francesco replied to Dave Kerbin's topic in KSP1 Gameplay Questions and Tutorials
whoops. it's actually more than 14 tons. fixed. -
Reasonable goal for low mass Mun mission?
Francesco replied to Dave Kerbin's topic in KSP1 Gameplay Questions and Tutorials
Basically what tavert said. The idea is to have a lightweight lander that, once placed in LKO, can go to the Mun and back in a single stage. Here, I've added some solar panels and ladders: With a simple launch vehicle, provided by yours truly, for less than 14 19 tons in total: Narrow error margins, only useful for a "been there, done that" kind of Mun landing.