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Everything posted by ZingidyZongxxx
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[1.10] Tilt'Em (Planetary axial tilt)
ZingidyZongxxx replied to Dagger's topic in KSP1 Mod Development
That's exactly the problem I have actually. In fact, there is no "winter" or seasons at all for that matter. The sun will rise and set the exact same way for the entire year. -
[1.10] Tilt'Em (Planetary axial tilt)
ZingidyZongxxx replied to Dagger's topic in KSP1 Mod Development
Yep that's exactly what I have as well. -
[1.10] Tilt'Em (Planetary axial tilt)
ZingidyZongxxx replied to Dagger's topic in KSP1 Mod Development
I'm having this same issue in 1.1. I'm also having a much more annoying issue that pretty much breaks the mod for me, not sure if anyone else is having the same issue. Basically the rotation of Kerbin in the tracking station seems to work fine, but it doesn't work correctly when viewed from vessels. Kerbin is tilted, but its axis of rotation is still vertical. So, instead of the axis of rotation going through the poles as it should, the poles just rotate around a point ~23 degrees off. This is very strange, as it only seems to affect certain vessels, possibly anything launched after I installed this mod? For example, I put a plane on the North pole to see if seasons would work properly and they did not. Meanwhile, if I load up a vessel that's been orbiting Kerbin since before I installed the mod, everything seems to be working fine. Any clue what's causing this? EDIT: Turns out it's actually not an issue of whether the vessel was there before I installed the mod, it seems instead to be caused by vessels on Kerbin rather than orbiting something. So, from the perspective of a rocket that hasn't been launched, things won't work. But if that same rocket is in orbit, things work fine. Very strange. -
[1.10] Tilt'Em (Planetary axial tilt)
ZingidyZongxxx replied to Dagger's topic in KSP1 Mod Development
Awesome, thank you! -
[1.10] Tilt'Em (Planetary axial tilt)
ZingidyZongxxx replied to Dagger's topic in KSP1 Mod Development
This is amazing, do you know if it is compatible with old saves or will that break everything? -
Could anyone make a mod like the old Aligned/Formatted Currency Indicator mod, or update it for 1.1.3? I can't find a version of it that works for newer KSP versions and it was a really useful mod.
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Don't get too hyped just yet, we don't know when on Monday it releases.
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Yeah, like 16 of them at least
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We made a stop for snacks
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2000? Hooray! That's way better than first on 200th page anyway
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They also mentioned adding Multi-player again, but that's not new.
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But who will be the 2000th post?
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Well... okay
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Well, I didn't say you said no one visits Dres
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I like to give Dres a visit every now and then so it doesn't get too lonely
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Perhaps you have to go close to see them, maybe because the telescopes on Kerbin are bad to nonexistent It is, the "Dres-teroids"
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Where's here? Australia?
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What bug was that exactly?
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They're probably just making sure servers are okay for release tomorrow
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Mexico City is central timezone
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CLEGANEBOWL GET HY- wait, wrong thread...
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[0.25] Aligned/Formatted Currency Indicator
ZingidyZongxxx replied to xEvilReeperx's topic in KSP1 Mod Releases
So I guess this still isn't working for 0.90?