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Specialist290

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Everything posted by Specialist290

  1. As previously noted, there already exists a thread for this topic. I've taken the liberty of merging this one into it.
  2. This seems to be a development discussion, so I've moved it to the proper subforum for that.
  3. Banned for not displaying sufficient awe at the exercise of moderator power.
  4. Looks like I'm a little late to the party today, but all of the above users have posted some very good answers, so there isn't much I can add. Still, might as well go ahead and throw in a little more info: A rocket works essentially by exploiting Newton's Third Law of Motion: "Every action has an equal and opposite reaction." To move a rocket, you have to shoot propellant out the other end. The propellant accelerates in one direction with a certain amount of energy; as a reaction, the rocket is pushed with an equivalent amount of energy in the opposite direction. However, because the rocket is shedding large amounts of mass, the effect of this energy per unit of propellant expended on the rocket's velocity (i.e. its speed in a given direction) isn't constant, because the mass this energy is acting on is changing as the rocket's propellant burns. Over a century ago, a smart man by the name of Konstantin Tsiolkovsky came up with a formula by which you can calculate the amount of change in velocity using a measure of engine efficiency known as exhaust velocity, as well as the ratio of the rocket's full mass to final, dry mass. Essentially, what all the math boils down to is this: To increase the delta-v of a given rocket, you want either a lighter dry mass (which can be accomplished by either adding more fuel or subtracting mass from the payload) or a more efficient engine. If you want more detail than that, I'd highly recommend you read this article at MyKSPCareer.com, as well as these three pages on the Atomic Rockets site. Hope this helps
  5. I think we can safely say this thread has outlived its usefulness.
  6. So did you. Banned for not paying attention while giving a soliloquy to your victim.
  7. I truly do appreciate the effort that you're putting into making this. Unfortunately, we really can't let things linger outside their proper place, so since this honestly does belong in the Tutorials section, I am going to have to move it there. That being said, I've taken notice of the same issues you have, and I'll bring it up before the rest of the forum support staff to see if they think it needs addressing.
  8. An astute observation, and one that's indeed not obvious to those not familiar with the math. Nicely done!
  9. I'm willing to back AlexisBV up on this, given that it matches my own experiences as well (at least with rockets -- I'm not sure if jet engines work differently in that regard). Kerbal Engineer Redux and MechJeb both output drag effects on your craft. I believe MJ outputs it as acceleration while KER outputs it as force, so that's something to be mindful of.
  10. I don't believe such a thing exists specifically for KSP, and most software like that is usually created by a third-party. There are IVA views for crewed cockpits and the Hitchhiker Storage Container, but I think the best chance you'll have for displaying cockpit internals over multiple screens is by taking existing software and configuring it yourself. Of course, I don't frequently use that sort of thing myself, so I wouldn't have a clue on how to go about it.
  11. Indeed. What motivated me to create that thread in the first place, in fact, was a desire to have a single place to refer new players to so that they could find the information they were looking for quickly. I dare say it's been rather successful at that, from what I've heard, and I hope it continues to be useful for new players in the future. Of course, if you see something missing that you'd like to see, or have any other questions or concerns, I'm quite open to feedback, so feel free to leave me a message in that thread if there's something you want to see addressed
  12. Whoops, didn't notice you had already asked this elsewhere. Guess I'll have to close this one for housekeeping.
  13. It'll also show Atmospheric Efficiency, which is basically a reflection of how quickly your craft is traveling relative to terminal velocity. If you keep it as close to 100% as you can, you're basically golden. Handy feature during ascent, that
  14. Welcome to the forums! Yes, atmospheric drag will indeed bleed off velocity (and thus, energy) from your orbiting craft as it passes through the atmosphere. At 48 km it might take a few passes for it to be effective, depending on the general size of the orbit, but it'll eventually come back down.
  15. You are correct, good sir
  16. Not quite. Y'all might want to try something a little closer to Earth Nope, but you're in the right direction
  17. I've heard Rosetta Stone is pretty good if you're looking just to learn a language. Don't know if you can get academic credit for learning one outside of a class, though.
  18. Not either of these, I'm afraid
  19. Nope, not either of those
  20. Oh, nice! Alright, I can't guarantee that I'm either as clever or as silver-tongued as vexx, but I'll take a crack at it: I sing a song that has no words. I eat a meal that has no bread. My dwelling is not made with hands. No linens clothe my downy bed. You will not see me by the rays Of sunlight shining through the skies, But you may hear me in the wind While children rest their weary eyes. Who am I?
  21. Merged this thread into the main one. Let's keep this place tidy, folks
  22. Are you playing in Windowed mode, or Fullscreen? I've heard that at some resolutions, the screen will be too large and be cut off at one end.
  23. Here's to hoping you don't keep them waiting too long. I mean, what if they run out of snacks?
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