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mythic_fci

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Everything posted by mythic_fci

  1. Some mods have been tested by me and are up on the list in their respective areas. I'm also debugging a mac version of the 64-bit port for those of you who can't wait
  2. Sure! Autopilot talk aside, repeating what I said earlier: NavyFish Docking Alignment Indicator (Hopefully this would replace the normal navball when targeting a docking port) RLA Stockalike Remaining parts of KSPX (ClairaLyrae's been hired by Squad already so this shouldn't take long) Kerbal Engineer (A version that instead blends into the KSP UI instead of being a window)
  3. Just tried it, something strange happened. My ship, IMMEDIATELY after seperating, got pulled in by the other docking port and docked... I'll upload a youtube video.
  4. Agreed. Maybe a modular autopilot with functions you could check and uncheck based on personal preference in the Settings menu would be nice, with functions like an optimal ascent finder (NOT an optimal ascent FLYER), a D/V calculator, and a docking indicator (NOT an auto-dock system).
  5. My $0.02. No arguments please, this is just my opinion A limited version of KAS (Only EVA, no winches), Enhanced Navball, More parts from KSPX (The original modder's been hired by Squad if I recall), A modified version of NavyFish's Docking Alignment Indicator (replaces the navball when docking port is targeted), Kerbal Engineer (For D/V readouts and craft mass), and Procedural Fairings. To throw in another 2 cents into a "conversation" going on around here, an autopilot shouldn't be stock as the game is meant to make you fly by hand, not have a computer automate the process. Yes, autopilots are real and usable in real life, but they aren't suitable for KSP in my opinion. By the way, even astronauts are trained to fly the mission by hand if required (ex. Computer failure). JUST MY OPINION: NavyFish's docking alignment indicator is more user-friendly in terms of how to use it to dock easier. Secondly, the second sentence there states "Those of you who do "Real style missions"". Not everyone does these, meaning that for the people who DO, it would be better for them to install a mod and add the function instead of ruin it for those who don't.
  6. Confirmed. I had one right about that time in my time zone.
  7. timer 100 print "OUTPUT START" print "" print "Module" A secret project of mine for KSP...
  8. Banned for asking for a texture artist in your sig.
  9. Erm... not gonna answer now. Try again! My old iPhone. Welp, time to sell it!
  10. No one can claim a win for a game except the devs, cheater. LOL
  11. 3/10 I remember you from somewhere around the forums, but where...
  12. Murica FTW! (profanity removed - FTW stands for For The Win in this case mods)
  13. I'll help with CFG. I have a WIP module generator that SHOULD speed things up somewhat...
  14. 0/10 Never met you, but then again I rarely visit the Forum Games subforum...
  15. Banned for excessive complaining about excessive capitalization and insufficient punctuation.
  16. True. The person below me has over 150 posts.
  17. Same with me. I find upload maneuver nodes annoying as heck. Only MechJeb has been able to run one anywhere close to the numbers from KSPTOT. It screws around with ships and nodes.
  18. To both the OP and frizzank, I might be able to help in a way. I could create an extraction program that would ask for the KSP root install then extract the files to the appropriate folders, but it would be outside of the Kerbal Stuff website.
  19. Did you just take the KerbinSide mod's map and add some text to it?
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