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Boosterspice

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Everything posted by Boosterspice

  1. Granted, you have to fetch it yourself from a polar orbit around the sun. I wish that I could type faster
  2. Stranded on Moho with Bill and a cranky rover
  3. This is quite fantastic! Great work for a first mod
  4. Should be it's own node or two, like one where you unlock the engine and the small charges, and one for the the big charges. Names could be, hmm... Experimental Nuclear Rocketry and Advanced Nuclear Rocketry In the first one, you unlock the engine with the mounts, and the small single charges, and in number two you unlock the bare engine, the two big stacks and the heavy single charges
  5. I edited and saved the file as it was, only tweaked around inside it, not on the external stuff
  6. Thanks guys, I'll see what I can do Right, so I just deleted the whole craft that I tried to edit, and now it's working again. I find it strange that moving one part inside the persistence file borked the button, though. It would be more logical if that specific file stopped working...
  7. Hey all, I went into my persistence file to replace a part with another one, by copying the relevant information over in a new file. However, this new file appears to have corrupted something, as the "resume saved game" in-game button does not work. I have one sandbox and one career save, and only edited the sandbox save. Any help is appreciated.
  8. I've looked around on the forum, and it seems that random solar flares are out of the question. So, I have an idea. The Tracking Station has a timer for when the next solar flare hits. You can also add a part to keep track of the solar flares. As for protection, you can have either physical shields or already shielded parts at the expense of weight, or you could have energy shields that require power to keep operational. When the solar flare hits, the tracker then tells you have long it's going to last, which is randomly determined by the plugin.
  9. I'm so happy to see that you are very Kommitzed to the project! Just had to
  10. Exit the pod, go to space center, and terminate recover the kerbals you don't want
  11. Well, is it at the sun, or does it just say it in the Tracking Station? If it is landed at the Sun, hats off, m'lady.
  12. Granted, everyone you love dies as well I wish we could travel faster than light
  13. Congrats! I predict a very stable orbit in the future You clearly belong together, happy launchings!
  14. This will be a interesting add-on for KSP. If anyone's interested, check out this thread, it deals with something similar:http://forum.kerbalspaceprogram.com/threads/54805-Idea-Cosmic-Radiation-Plugin
  15. I'm impressed! This is indubitably the most wanted thing on the forum. Great work!
  16. Granted. It dies because it can't resists our bacteria I wish for reputation
  17. Looking good, all of it! Can't wait to see the finished product
  18. Mounting a full-on rescue mission to the Mun to rescue Bob and his capsule. When I landed, I found out I had blocked the hatch >.<
  19. Granted, it turns into ordinary matter because of a malfunction I wish I could make a 3D model
  20. Personally, I don't use those buttons much, but I find them very practical sometimes. For example, in career mode, I send up sub-orbitals, and when I can't transmit any more data, I collect as much as possible and go down in a parachute. The, I recover the crafts, and get science! As you may have noticed, recover only works on Kerbin in career mode. I find it logical, because the Kerbals probably have the technology to recover crafts if they can launch them, so I don't think it should be removed. Removing the revert flight button wouldn't do much, I think. Just exit to the VAB, fix whatever blew up, and relaunch. If the previous rocket is still on the pad, you get rid of it anyway. As for the terminate button, I don't care about space junk. Adds a little charm, in my opinion. It shows your success! If you don't like it, send up a craft with missiles to blow them up or something. But I like it ^^
  21. Granted, he is too ill to make any new songs I wish I had control over my spacecraft
  22. Yeah, you need your own node, which needs very heavy rocketry and atomic rockets to be researched first. In my opinion, that is
  23. Granted, they overheat and malfunction I wish for spoilers to work again
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