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Camelotking524

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Everything posted by Camelotking524

  1. Yes the MFD are from RasterPropMonitor. The IVA continues along slowly but I think about ready the texture the entire model. Still trying to figure out a placement of instruments I like. The new D-2 Excalibur reentry module will be able to support 2 kerbals, or 3 if I decided to redo the IVA and add another seat.
  2. New rule always check for updates to parts tool before getting back into modding. Prop placement is much easier with .23
  3. Making IVA is a learning experience. Anyone know a good set of props?
  4. Figured out how to make an IVA...still needs to be modeled and textured. Did you know what I discovered? Unity hates me!
  5. I plan to go back over the Original and fix a few things. Like give them IVAs. But that does mean the original Excalibur will have to be turned into a one man command pod. Unless I figure out away to squeeze in 3 kerbals.
  6. Posted preview picture of Excalibur D-2 in unity with its solar collectors.
  7. I just want toggleable engine fairings. Its a bit of a pain docking a ship when it still has engine fairings attached to the docking port. And yes I know they go away after you quicksave, but loading a quick save always throws me out of alignment when doing an Apollo docking with the MM.
  8. And I, thank you for your work. Something I've been waiting for in the game for quite some time was a life support that works when vessels were not focused. Also a small subjection. Remember the Zoxygen mod? And how the Kerbals turned blue when they were running out of oxygen? Maybe adding in that at a later date for a bit of flair. But anyway. Can't wait for release.
  9. By using a ship in a higher orbit to rendezvous with the lander pod. I ran out of fuel in the lander pod doing a plane change burn and got stuck with that orbit. Everything else was just luck.
  10. I wonder if I could have cut that docking any closer....
  11. Its sad that this is what is causing the dupe issues I was having. I liked having it along with DR and lifesupport mod. Cant wait to see a fix.
  12. And I have a couple of questions. 1. How does the new model/texture system work. I've seen mods able to call meshes and models from other directories and use several different part CFGs with the same model. Anywhere that has the info available? 2. Ive seen command pods with extra fairings like the engines. Since my new command pods will make use of this, is there a tutorial with this info somewhere as well. 3. What happened to the IVA tutorial? Thank you in advance.
  13. Yes I remember the tower....I also remember making rockets too big and having them clip into the tower. Maybe its for the best
  14. I want a launch tower part like that.
  15. I only switched focused to them from the tracking station. I think a space anomaly causes the multi-verse to collapse, creating a monster that continues to grow on the mun. http://imgur.com/a/vKFRR
  16. Warp clamps or whatever the name of the mod was, was made before docking was even stock. It and ORDA were the only way to docking at that point.
  17. Anyone here remember Warp Docking Clamps or something like that? I did my first docking with that mod. Stock docking is so much easier.
  18. That's not a Kerbal problem, this is.
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