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Cdr_Zeta

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Everything posted by Cdr_Zeta

  1. Hi, Heh I wonder what that does? I know the debug menu comes up I hope it doesnt ruin the game; I dont like to be curious. Some bloak told me to do just the debug menu but it counts as a cheat and messes up the game mission requiring a complete restart. (?) Cmdr Zeta
  2. Hi, I have the last 2 mods mentioned above and have yet to try them. I added required Science on the nodes 30-40% increase on the vertical default node lines; no 10 18 45's etc - try 25, 50, 100, 150, 250, 500, 750, 1000; this will make the middle game a good challenge. It took me 3 days to sort out the mods in the Science Tree; treeloader is my friend (32bit mode only). I had a thread going about changing funds; actually now it is a question of mission payout amounts that I want cut in half, and the part recoveries cut by 25%; IE 25% reduction in part recovery; I think the current amount is too small. Stage Recovery which I have but not tested yet should compensate a little for the drop. I dont know how to change the 'no revert' which I defintely need because I read it can mess up the economy system in KSP; how do I do this? I went into the persistance file after game start and set no respawn of lost Kerbals to TRUE - or whatever I forget; anyways they dont respawn they are gone forever. I added a Jeep in the survivability node; ya they should have wheels to get around; also this may be needed for some compensation too. Cmdr Zeta
  3. Hi, Ya why didnt I think of that Spatz...the only problem is the recovery amounts; I think they are too high; they should be at least a 25% drop; any way to change that? That funding number listed above is only for the initial starting funds; so I guess there are 2 things here; payouts and recovery. People are talking about 3.5x and 6x; where do they get their info on how to set these? I am lookin in the 'How to make the game more challenging thread' as well ... Cmdr Zeta
  4. Howdi, Looks like I am doing a Kerbin Contracts Missions Restart...I will still look for the cut in funding, but after the first round I dunno now; I would go past 1/2 cut due to the fact that the new Science constraints I have set in the tech tree make the game more demanding and particular; I ned hundreds of Science midgame; I need funds to get that extra Science so maybe the Science increase amount - roughly 30-40% more needed per nodes - will make up for the default fund useage. I will look at the post though to find out how to change it if anyone replied; I am game for it, and I will be starting in a few minutes. Stream location in SIG below. Cmdr Zeta
  5. Hi, Stream should be going up in a few minutes ... I found a way to make missing Kerbals not respawn in the Persistance file; still cant cut funding so I am doing that on my own for now I will have to keep an eye on it. Cmdr Zeta
  6. well I am just gonna do it manually in my head for now so I can start this thing ... zeta
  7. Hi, I am starting Contracts tonite but I want to change the funding and cut it by 1/2 how do I do it? I looked everywhere. All I see is posts of people changing it but no idea on how. Cmdr Zeta
  8. Hello, The Livestream will soon be active tonite; I am workin out some final bugs and mods; I hope to start at 2000EST; stream site in sig. Cmdr Zeta
  9. Greetings From KSC: Planetary simulations failed; we think; as such it was removed along with a few other 'mods' to make room as we did incur a memory loss; therefore there is still a memory leak and we will use the work around of 1 hour mission runs and restarts. Kerbin Contracts Missions Launch is imminent and will be live streamed at the site below. EOM
  10. Greetings From KSC: Communique Alert: The final simulations run stalled near it's completion; we thought that the planetary addition was the cause but upon further inspection we did find some part anomolies; in the end the sim ran out of memory which was a good thing; we didnt catch the memory at which it stalled however but am making adjustments... EOM
  11. Greetings From KSC: Communique just in... Bill: Cmdr Zeta your status update ...? Zeta: The Tech Tree is, well, was done, but we found some other designs for some old bio-resource labs floating around and thought to give them a try in the simulation which is starting as I speak. Bill: So we are looking at a possible go for mission launch tonite? The investors are getting antsy; those venus flytraps didnt go over so good at the luncheon. Zeta; Oh sorry to hear that. We had a conflict in the attachment system but gave that a go for launch. The planetary systems simulation runs are also being put on final test run; as I speak; we are not hopeful but give it a 50-50 chance of working. To continue, 64bit processing in the main simulations core was not stable so we opted for the 32bit giving us room for our old designs as well as some new stuff which as I am told may be a bit on the explosive side; Jeb said to give it a go; they know the risks but the gain is worth it with the Science and all. I explained that Science acquistions would be on the high side; the designs are somewhat archaic and is necessary for the Kerbal Space Engineers to come up with their own solutions; one investor I spoke with said that ground operations were at an all time high and opted in for frequent vessel recoveries; something about the transferrance of bacteria on the pod skins; there is a company called MKS Systems that opted in and will be doing extensive studies on these vessel recoveries. There will be ample funds and some portion, I believe a whopping 50% is having to go to a 'greener Kerbin'; we had to keep them environmentalists happy so there will be a 50% cut in funds as I am sure you are aware. Bill: Yes Yes ... At least the vessel recoveries experts give us assurance of some offset in this area; that problem was solved; we hope; unfortunately there will not be time for any more trial runs. Zeta: Another glitch in a Science container again...had to go with the original desing maybe we can fix that later it is a minor issue; the planetary simulator didnt crash on it's first run; second run now going. If all goes well we are looking at mission launch at 1900 hours local (EST Earth) time; the simulator is on it's final run we hope... EOM
  12. Greetings From KSC: Tech Tree Progress: Nearing Completion ! Final stages of monetary assessments and contractual agreements being completed. There's room for more ... ! Ugh ! Commander Zeta will be advising Jeb, Bill, and Bob Kerman on the new protocols; Kerbalnauts salaries have been pre-determined; the Prime Directive is in force however Kerbin has been in contact with Earth for some time and agreements have been made to accelerate their Space Program to enhance the future of our systems. We can expect missions to roll out 'LIVE' soon ! EOM
  13. Greetings From KSC: Bob: How's the Tech Tree streamlining goin Commander? Cmdr Zeta: SLOW ... We have several 'MOD' designs on the drawing board ready to be researched ... it may take another day ... EOM
  14. Greetings From KSC: While Planet Factory Simulations have thus far been unsuccessful, the memory allocation units have been upgraded seemingly to grant almost 1 Gigs of extra space for stuff; someone in computer sciences really knows there stuff ! Simulations have us running at 1.4Gigs with a potential max of 2.4Gigs and possibly more with many optimizations already included. The researchers are busy categorizing the many Science Nodes for better streamlined efficiency this adding more challenge to our Kerbal Space Engineers; we here that upwards of 50% more Science is now required. Funding allocations may also be cut in half due to a small worker strike; they want cleaner rockets taking off...ugh... While it has taken a few days to organize the new systems, we also have been informed the 64-bit processing has been put on hold for several days, probly even months; we have found the 32-bit-force-openglide seems to be working wonders; as well as cutting down graphics to 50% half rez on our monitor boards. The Science Tree is in work and will take several hours to complete; we hope to start the new missions tonite for Live Viewing ! EOM
  15. Hi, Whoa so REVERT breaks the economy? Ok well no revert for me when I start then...thanks for the warning. Cmdr Zeta
  16. Hi, Sounds like at least cut the funds in half seems as there is enuf funds with repeat missions available; I will go with that maybe even 3x but not 6 ! I want to have fun too ! I will report in later. Cmdr Zeta
  17. Howdi, Sorry no stream tonite I am in a motel in New Yawk...blah oh well it is a trip and I am doing ok but cant wait to start v0.24 and start KSP all over again !! Cmdr Zeta
  18. Tonite's Stream Info: 1) Re-adjust Tech Tree to increase Science Required...it is already 20% or so higher than default; we will be upping that another 20% or so in all vertical lines of nodes; specialized areas getting even more of a Science requirement. 2) Unlocking all nodes to test a few things and move more parts around; probly wont move them tho tonite. I use Kerbin+ system with a few extra moons and it seems to help my gameplay. Cmdr Zeta
  19. Contracts - whereever that is...I am guessing Classic Science is what we have now in Career mode. Cmdr Zeta
  20. Hi, WOW v0.24 slated for yesterday?! UGH ! I didnt know it was that close ! This means, well I am streamin for an hour or so this morn...maybe once more today some time and maybe once tonite; I will be gone for the long weekend...but after the Science from Yukon ships come in - 2 - I will unlock all Science and test a few new things - sort of - maybe try this tonite - then it looks like a restart with the new 0.24 ! Open Glide crashes too; altho it is more subtle and I can play longer, it still crashes; it starts to lagg and kills the tech tree at around 300 megs of gameplay; just thought I would mention this. I am running 64 bit and am gonna try this on my dual core this week before the restart. Cmdr Zeta
  21. Howdi, I been watchin others streams - some good some, well - odd ! But good ! I been doin good; workin up ideas for how I like to play KSP; with contracts coming up I will be restarting; I have increased the amount of Science points required in my career game to about 30% for all nodes; I think this is good and gives it a good challenge. Only thing is; I am finding tricks now in KSP and it seems as tho it is better to have less in space and let time advance faster than normal for many aspects of the game; I will go with this flow next time around. Having too much stuff in space and stations an such needs to be more limited, efficient, and have definite purposes in KSP life; I will improve on these ideas next KSP restart - all of which will be live streamed ! Please hop on over and give me some support; trollers come in now and then and say really bad and mean things; it is sad; I may try to apply to the KSP TV as I think my missions are very much capable and the quality of my streams will improve; I have an issue with OBS that needs sorting; so when .24 starts...I hope to improve my stream quality. Thank you for your support; there are awesome modders and streamers out there... I will be streamin a bit tonite. Cmdr Zeta
  22. Greets, Stream is runnin...landin on 3 moons tonite in hopes for tons of Science back to Kerbin.... Cmdr Zeta
  23. Greets, I will be streamin landing attempts on the various moons around Kerbin and tryin to get the Science back !! Wish me luck ! Streams off and on til 9PM EST or there abouts and the continuous til midnite or so...I am not sure exactly when they will begin could be a little after 9PM... Cmdr Zeta
  24. From KSC Offices: There will be upgrades to the KSC Facilities in a couple weeks it seems; many business entrepeneurs are acquiring vested interests in the various mining programs that the KSC Space Center is working on. There may also be a glitch in the space engineers computer systems; we seems to have acquired certain knowledge of sciences heretofor unkown; somthing about kuargs, work tickets, building rockets in space, kethane and ion power...certain non authorized flights are being scheduled in anticipation of contracts from these vested investors; ugh! So the next couple of weeks will be interesting for sure...we are currently landing several 'landers' on the various moons around Kerbin tonite; should be interesting. Also planning various interplanetary exploration missions as well. EOM
  25. Hi, I am guilty too - I quit then asteroids came out - OH YA! Now contracts...but Open Glide even tho it gives me back more memory I cant use it cause I still only have 300 megs of game memory to use and it still crashes; but Ihave an hour or so of gameplay and I restart (I use alot of mods); so I have to deal with whatever problems come up I guess. I am realizing now that too many parts and stuff in orbit is just too much for the game and now is lagging; I have a fast 6 core cpu and a gtx660; I shouldnt have problems; it isnt running at peak efficiency tho I need a better cpu cooler but I am broke again. I have spent many hours to the point of exhaustion in this game; but I keep giving it the benefit of the doubt cause in reality this is a SIM not a game; well for the most part; the Kerbals add a nice gaming touch! My last stint was for good til asteroids came out just to let you all know. Surprise content I think is a mainstay for any game to keep interest. Cmdr Zeta
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