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Peenvogel

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Everything posted by Peenvogel

  1. A couple of weeks ago I lost a save game 'cause it got corrupted so I decided to start anew with a fresh KSP install. Now that I'm a few weeks into my new game, it got corrupted... again! I do realize that this is still Alpha software, but I hope you can imagine this is getting a little frustrating and I'm looking for a way to prevent this in the future. That's why I posted all the mods I use; maybe one of you can take a look at it and point out if there are any conflicting mods... maybe that's what causing my game to crash? The mods I use: UP-Airhab 1 and 2 Mechjeb 2.0.7 CP airbags ISA Mapsat 3.3.4 Empty Fuel tanks Weights Fustek station parts H.O.M.E. 0.18.4 Kerbal Science Foundation KSPX parts extension Sub assembly loader Basekit inflatable module Chatterer 0.3.2 Haystack 0.0.1.21 KSP graphotron Novapunch 1 Beta Crew Manifest 0.5.1.1 Engineer Redux 0.6.0.3 IonCross Crewsupport 1.03 KAS 0.2.2 Partsearch 1.5.6 Romfaror Lazor docking cam Kerbal Alarm clock 1.4.0.2 The two that are printed in bold are known to overwrite stock parts. Maybe that's where something goes wrong? I really hope one of you can shed some light on this. Note: for some reason I don't thrust the lazor docking cam anymore. I've no hard evidence, but I think it has something to do with loading and updating the targets. Also, I was only able to use them once per game. After I docked and start docking two other ships, the camera doesn't work anymore. Only after I restart the game, the cam works for one more round of docking. Anyone else experiencing this?
  2. A couple of days ago I decided to land at Minmus and park myself at the edge of a canyon. The view would have been awesome, but I messed up the landing just by inches and started to slide down the hill. On my way down (very long drop), debris was falling of but in the end the command pod and one solar panel survived so I planned a rescue mission. I built a craft, sent it to the crash site on Minmus and landed it 200 meters away from the crashed pod. So far so good, but then weird things started to happen. I pressed "[" to switch from the rescue craft to the crashed pod, but it didn't do anything. Then I tried to go to the space center and control the crashed pod from there, but that button was dead. Stuck with this situation I wanted to end the flight, but again... dead button. So, there was nothing else I could do: switch to the task manager and kill the process. After that I reloaded my game and I was rather surprised to see that the rescue craft was still orbiting Minmus... like it had never landed? This turned out to be an endless loop. In total I've tried this 3 times, all with the exact same result. After that I ended the flight by restarting the game and terminate the orbiting rescue craft. Does anyone know what's going on here? What triggered this? It seemed like a normal flight, nothing strange at all.
  3. If I enjoy braking hard and accelerating to 50 in 1st, it's my business as long as it's my car. The problem with people who rant about Mechjeb and other mods is that they think it's really important... In reality it's just a computer game... a form of entertainment. If you enjoy the game, you're doing everything right!
  4. I stopped paying attention to comments like these ever since I'm active on the internet... which is a long time. I paid for the game, no one's gonna tell me what I can or can't do with it in terms of playing. Think about: How would you react if a total stranger told you, you are the worst driver in the world and started ranting about how you should use your car... what would you do? You would tell him to back off and mind his own business... same applies here.
  5. Here you go... the sub assembly loader GREAT MOD!
  6. Ok, we agree on the one badass solar system. And as much as I would like to travel beyond that, I don't think it could be done properly. Just as you suggested, these stars would be randomly generated (even if it were just a different 10 all the time)... that sounds the same as adding inferiority to a superior base game... what's the point of that other than making the game sound way better than it is?
  7. I´m not necessarily aiming for a 100% realistic game... I do realize it´s a game. I just think it´s a better idea to put all the efforts into one solar system and make it as badass as possible. When other stars are introduced, it wouldn´t make sense to have 1 or 2 stars, even for a game... you would need thousands! This would mean that everything has to be generated instead of hard coded and that´s where I can see quality drop over quantity. First, let´s make one `perfect` solar system... after that, who knows!?
  8. I respect your opinion, but if you want to go that way, you might as well add quantum technology and go back in time... My problem is, that all this interstellar stuff is highly theoretical and there is NO way that current tech allows this. Now I do realize that in real life crafts like Voyager I and II are on an interstellar trajectory, but mind that these can´t be controlled anymore... as far as I know, we´re just receiving signals, that´s it.
  9. Whatever you do, don't point it at your rocket... like I did.
  10. Really? I didn't know that! So there actually was a way to fire up my dead orbiting probe instead of terminating the flight.
  11. If you use this mod, you can name them whatever you like.
  12. Using the crew support mod adds a whole new level of depth to the game. Also I use the crew manifest mod and play in DID mode. It's pure cosmetic, but pushes you to be more careful with your Kerbals.
  13. Project Daedalus was a theoretical design and never left the drawing board. I would rather see the current Kerbol system expand with things like asteroids, a few new planets, rings around certain planets, maybe even space radiation and stuff like that. Once in my life I was promised a universe in a box... it turned out to be the biggest disappointment in my history of gaming. I'm really happy with this Kerbol system... it can expand in countless interesting ways, let's stick to that.
  14. Great, I turned off the music in the game 'cause it kinda drove me mad... now you come up with this
  15. Complaining? I'm glad the devs decided to involve us into the alpha state of the game. How many times have you been part of a game in the making? Or even be able to make a suggestion about that game in official forums prior to its release?
  16. Although it sounds cool, I wouldn't want this to happen in KSP. This would break the realism the game has to it and also would make all current propulsion systems obsolete.
  17. Strangely I refer to them as "her". Look at her go, I say to myself when I hit space on the launchpad.
  18. I really wish they change the text for that button to red.
  19. But if I don't want to control it anymore (independently) after it has been attached to the station, does it still NEED this part in order no to confuse the game? Is my space station in fact a control module with attached debris? I find that hard to believe because the custom keys still work. Let's say I put a girder with no control module to the station but with a solar panel that extends by pressing 3. After I've attached that girder to the station and undock with the deliverer, the panels still extend when I control from the station.
  20. KSP is great because it gives me my own solar system to play with.
  21. Ok, now I'm confused. If you take a look at the picture I posted, you'll see that I don't put a command module on everything I attach to the command module of the station. I was (am) under the assumption that the docked part (with no control module) would be assimilated with the station (the one that has a control module) as soon as I undock with the ship that delivered the piece in the first place. This seems to work OK most of the time. Is this not true? Does every piece you attach to a station (or whatever control module) NEEDS to have its own command module? I hope someone can get me out of the woods...
  22. Then I've been doing that wrong since day one! I built this station by using the lower command pod. The first structure I made is the center piece on the very top; this is also a command structure. After that I attached the other parts to it, but none of these have a command module. I just attach them to the transport pod with a docking port and after I've docked with the station, I detach the command pod and leave. You can see on all the structures that there's no commanding node on it. Is that what I've been doing wrong? Is that why my game sometime gets confused after I've docked?
  23. Plenty of energy and everything is controlled by Kerbals.
  24. Well, this is strange: I'm building a station with the FusTek station parts and after a normal delivery of payload, I can´t undock the command pod on the bottom right. The entire station shows up in the tracking building as one vessel and I can control it as normal. Problem is that both marked docking ports don´t show the option to undock. I´ve tried the control from here option as well as restarting the game but nothing happens; it's stuck.
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