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asmi

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Everything posted by asmi

  1. Need your help to figure it out. Sent you PM with debug build.
  2. Well in this case you'll have to redesign your rockets so they won't go that fast... The point is - DRE works as designed, there is nothing wrong with heating on ascent - as I've said before heating is going to be the same no matter which direction you're travelling. That's actually one of the reasons rocket accelerate slowly in the beginning. Second reason being minimizing aerodynamic stress. Something tells me you don't use FAR - as otherwise your rockets would be torn apart by aerodynamic stresses.
  3. Why do you think going up should cause less heat than going down? Heating depends on velocity and atmospheric density, not direction of travel. The solution is simple - don't go that fast low in atmosphere.
  4. Version 1.0.9 is out, which should fix the problem of hanging while loading saves without any active missions. Download here: https://bitbucket.org/asmi/ksp/downloads/LifeSupportMod.1.0.9.zip
  5. I think I've found the problem and will correct it tonight. It affects only saves with zero active missions (like new saves).
  6. Hmmm... Zip it up, put it to Dropbox/GDrive/Mediafile/whatever and post a link here?
  7. If you want me to to do something about it - LOGGGGGGGGGGGGGGGZZZZZZZZZZZZ!!!!!!!!
  8. Log file is in the folder KSP_Data\output_log.txt Also it would help to know your system specs and mods you use. This plugin is optimized for multi-core CPUs so the more cores you've got, the faster things will work.
  9. Anyways, here is version 1.0.8, which checks for duplicated part names. Download here: https://bitbucket.org/asmi/ksp/downloads/LifeSupportMod.1.0.8.zip
  10. Have you got multiple parts with the same name? That's the only possible explanation...
  11. UPDATE: I've uploaded wrong package. Those who donwloaded before this post - please re-download.
  12. Version 1.0.7 is out! Download here: https://bitbucket.org/asmi/ksp/downloads/LifeSupportMod.1.0.7.zip Removed profiling, did some more optimizations. Please report performance as well as any issues you encounter. BIG thanks to everybody who sent/published logs - they've helped a lot!
  13. Come on guys! I can't know what's going on on your computers unless you provide me with LOGZZZZ!!! How many times do I need to say that??
  14. Thanks for testing out. I'll wait till tomorrow for more reports to confirm the fix, and then I'll release production build, that should work even faster. And Romfarer's mod was not the reason, so you can put it back
  15. Ok guys, thanks to everybody who sent me profile results, I think I've identified & fixed a major source of slowdowns, on my computers it now works four-five times faster (<1ms for processing), but it's not over yet I've just published a new profile build 1.0.6p2, please run it and publish your logs so I could assess the difference and find out if it's good enough, or I need to keep digging. Please note that this is again a profile build, and as such will work slower than it could without profiling.
  16. And a couple of words regarding balance - today I've had a very helpful conversation with BobCat, and we have decided that no matter how you turn it, but oxygen isn't such a critical element in ECLSS system (even small tank can hold 400+ days worth of oxygen for 1 kerbal at 100 times atmosphere pressure), so we've decided to change our priorities and add water and some of mechanics related to it. So expect a somewhat major update in a week or two We'll also take care of balance much better that way.
  17. OK, guys, I've completed some optimizations, and with the help from kyle.mk.howard who helped me a lot, the problem seemed to be tracked down to Romfarer's plugin. But I still need more information for the definitive diagnosis, so I've built a profile version of the plugin, which can be downloaded here: https://bitbucket.org/asmi/ksp/downloads/LifeSupportMod.1.0.6p.zip Please note that this build is going to output some profiling information, and as such, will be somewhat slower than it could be. All you guys who have a problem, please install this build, run it and publish your log files as well as some very basic information about your computer - namely CPU brand and model, clock frequency and number of cores. For best results those of you guys who's got Romfarer's plugin installed, please do two runs - with it and without it, and remember to keep log files since they are overwritten each time you start KSP. I'd appreciate your help in figuring out the issue!
  18. Thank you, I'll get to it once I get home from the office tonight!
  19. Well I didn't say "do not talk about that", I'm only suggesting you to keep in mind that current system is unbalanced. I've received the parts about 1 hr before I was going to release the first version, so I didn't have adequate amount of time to think it through.
  20. I'd suggest you not to draw far-reaching conclusions from unbalanced system. I'd get to it once I resolve performance issues since they seem to be of higher priority now.
  21. On my computer with 10 missions running in parallel I'm getting <3ms for all processing at each FixedUpdate step, which corresponds to 330+ fps so it couldn't possibly be a reason for slowdowns. Can you please package and send me your save file and craft files you've built so I could profile it?
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