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KSP2 Release Notes
Everything posted by SDIR
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Please do NOT rush 1.1!
SDIR replied to AbhChallenger's topic in KSP1 Suggestions & Development Discussion
In all honesty, I agree with the OP. The 1.0 launch was rushed, no doubt because of the massive hype train that was roaring down the tracks toward Squad HQ, with enough kerbals to crash KSP ( ). Developing 1.1 should be slowed down and all the features worked on. Personally, I would like the small landing gear to be updated to match the style of the other, newer twin and bogey gears. -
Oh my god, I have needed this for so long.
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I've been playing KSP for a while now, but with the release of 1.0 an accurate thermal model, I now have issues with overheating on any useful burns on my space tug. The dual engine setup overheats between 1:30 and 2:00, almost 100% of the time, regardless of whether I add smaller 1m fuel tanks in front or the precooler module, and even wings that should help cool it doesn't help either. I'm at an end, and I can't figure out a solution while still using two engines for higher acceleration. I've included pictures of the engine layout that I currently use.
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I nominate katateochi's Mission for Best Showcase Video for demonstrating the cancelled Constellation Mission.
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Squadcast Summary (2015-04-11) - Arrangement Of S.H.I.E.L.Ds Edition!
SDIR replied to BudgetHedgehog 's topic in KSP1 Discussion
The 1.0 fairings remind me of the old Fairing Factory by Nathan Fong, reminds me of the good old days where making a fairing was a pain in the ass. -
I would, but I currently live in Canada, so I'll have to pass until this ship around North America
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If it fails, do it again to make sure it's a design problem.
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I'm experienced, and it's also not about convenience. Since KSP defaults the throttle to 50%, whenever I don't have my joy stick plugged in and I switch from docking to staged flying mode, every time my throttle is set to 50%, the engines fire and I lose fuel and the precision that I had with the maneuver. It's mighty annoying
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Radial Decouplers still not fixed???
SDIR replied to dtoxic's topic in KSP1 Technical Support (PC, unmodded installs)
It's possible you are staging just after your engines cut. If your boosters are unstrutted, they sometimes wobble (and point inward) and if you decouple, then the tops of the boosters will collide. Try seperating your boosters later or add struts to stiffen it. Or use the more powerful decoupler -
I was wondering if anyone knew about this. I have seen that in KSP a station in orbit takes around 0.7x real time for my computer (a large, refuelling station with tugs). However, a base that has around the same number of parts, but split in different pieces (main base, two crew vehicles, and a transporter) slows my computer down to 0.3x real time. Does anyone know whether if it is the textures of the ground around my base or if it is because I have separate vehicles sitting around my base instead of having them all attached? I also have several mods installed, although I don't think that is really significant since all of my parts are stock and the game's not crashing.
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What was your closest call in terms of delta-V?
SDIR replied to pauldbk99's topic in KSP1 Discussion
I remember on a rescue mission after the original mission failed to reach the Munhole. The rescue mission made it back with no fuel and had to burn all but 0.38 units of my RCS to make it back to Kerbin. -
[WEB APP] Ribbon Generator [1.1.2] [ABANDONED]
SDIR replied to Moustachauve's topic in KSP1 Tools and Applications
Will there ever be ribbons for asteroids? Such as capturing different sizes or saving Kerbin from an asteroid impact? -
http://nssdc.gsfc.nasa.gov/nmc/spacecraftDisplay.do?id=1986-017A The code at the top is the code for MIR
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Why does evryone use Rockomax Jumbo 64 instead of Kerbodyne-1400
SDIR replied to LABHOUSE's topic in KSP1 Discussion
For me the jumbo is just more aesthetically pleasing to look at, not inly it's orange colour but also the proportions looj more rocket like. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
SDIR replied to InfiniteDice's topic in KSP1 Mod Releases
I must say, this is one of the most fun mods I have downloaded in a while! I absolutely love it! I would also like to add that the CIWS is the absolute biggest pain in the ass EVER! -
Can't select target - why not?
SDIR replied to SneakyBastd's topic in KSP1 Gameplay Questions and Tutorials
Oh god thanks, that solved my problem! -
totm june 2018 Work-in-Progress [WIP] Design Thread
SDIR replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
And following the shuttle theme, (Sorry that it was at night, it was another test flight. Gotta keep the competition from spying it, you know?) -
Opinion from roleplayers: Does the LV-N release "radioactive" exhaust?
SDIR replied to r4pt0r's topic in KSP1 Discussion
Looking at the ISP readings, it seems that the LV-N is most likely solid core, since liquid cores would make any nuclear vehicle absolutely overpowered by the games standards. -
Long-term Laythe Mission (pic heavy) - ^_^ With Part 45 ^_^
SDIR replied to Brotoro's topic in KSP1 Mission Reports
Thanks! I was asking how much payload you would bring if you didn't take fuel from the Laythe station, but you answered my question anyways. -
Long-term Laythe Mission (pic heavy) - ^_^ With Part 45 ^_^
SDIR replied to Brotoro's topic in KSP1 Mission Reports
I was looking at your double tug and payloads and I was wondering, what is your average payload to Laythe and back if you were not going to refuel there?