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SDIR

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Everything posted by SDIR

  1. Salyut 1 space station replica...used Editor extensions to do 1.5m section and has an additional self destruct feature! It was a wonder that I was able to dock without the part clipping wrecking the entire station
  2. Are we allowed to add space stations as well? I'd like to add my Salyut 1 replica.
  3. Space stations and bases are really open to interpretation. Both can be either one piece, or made up of modular sections connected via docking ports. Again, Youtube is a great place to start, but let your imagination roam, or, if you really want to, recreate actual space stations. Just today I got Salyut 1 in orbit and docked a craft to it. The only thing with space stations is to have at least one docking port, so that other crafts or expansions can be attached. And for those modules...other than solar panels, there isn't much need for them except for creativity. A science module is not needed, but add one just for kicks do what ever you feel like.
  4. It would be much easier from Kerbin if you have a heavy lift rocket that can lift 32 tons of fuel at a time. It also saves time because you no longer have to fly a new space station to Minmus; as well as the fact that interplanetary transfers will ne loads easier.
  5. I looked into the problem and the reason why the engines don't work is because the structural 1m to .5m adapters don't cross feed from the tanks to the engines. I added four fuel lines and embedded them as well so they were hidden Now nobody has to know! https://app.box.com/s/pfqckp19hunls85ccufj
  6. Can you have a future option where you can run the plugin from the ui without having to attach the part? That would be great so my crafts can remain stock between different KSP versions.
  7. After getting tired of simplistic space stations that worked effectively and had a purpose, I just decided to make one that looks cool. So behold, the Entity 2 space station!
  8. I haven't tried, but does the new SAS logic make the shuttle easier to fly? And does it make the Endeavor control easier as a result?
  9. It'd be nice to not only have lifting bodies for planes, but also for capsules like in real life.
  10. Today, I captured two tugs into Minmus orbit, one of them carrying a self-propelled fuel tank for my Mun space station, which was detached and the tug sent back to Kerbin, and another carrying the actual space station which captured into an elliptical orbit so that I could do some adjustments for the final orbit later. Also planned two orbital corrections for two more ships on their way from Mun to Minmus on a crew and equipment transfer between the two space stations. And found my University class schedule and practically fainted.
  11. Tell me about it. I've recently found resupply missions more and more boring now adays. So with the new 0.21 update I basically started from scratch, and found assembling space stations, tugging payloads to the moons and preparing for a kerballed trip to Duna much more exciting. I've even had to augment KSP with Starcraft to keep from over playing it.
  12. I basically do the same as M5000, except that I add suffixes such as "f" or "p" to denote either mods or if it is probe-powered only. As for missions, I only rename stations, or any semi-permanent craft. Every thing else is stuck with the model name.
  13. Perhaps using shift + alt number for multiple saves?
  14. The load on your RAM varies with where you are and what's happening in the game. It's happened to me before I upgraded my computer. A good way to try and avoid it is to run the game in compatibility mode and to open task/resource monitor to see if you can reduce the load on RAM. If that doesn't work, try tuning down your resolution from full to half or even one quarter, that tends to reduce RAM usage by a good 100-300 MB Hope this helps!
  15. Hi, I just downloaded universe replacer v 2.1 but there seems to be no textures in the folder. Is this supposed to be like that or am I supposed to add then separately?
  16. Looking forward to seeing Jeb Bill and Bob's misadventures! (Feel free to write up the crash, just come up with some explanation later).
  17. Great plugin! It is so useful for landing Mun landers. I just seem to have a problem where the gauges menu keeps popping up whenever I switch vessels. It is not catastrophic, but it is a minor annoyance. Does anyone else have this problem and is there a way to fix it?
  18. While i was exploring the newly made and rendered buildings at the KSC, I encountered a bug which I have been familiar with. It tends to slingshot kerbals and nearby objects on escape velocities out of Kerbin. However, Bill was lost in the process. Is there a line in the persistent file that I can edit to bring him back, as he died because of a bug?
  19. I lost Frank in a plane accident. Okay though, I just reverted back to the runway.
  20. So far, the game operates beautifully. Very little lag, very smooth, buildings are awesome. I only need to figure out how to use the new SAS system now...
  21. I see that I am not the only one who dislikes the new SAS system. Does anybody know how to increase the aggressiveness of the SAS so it will try to correct movements faster?
  22. Is there anyway to dial down the ejection force/torque of the fairings? On several large (or tall) loads I have had incidents where the fairings eject and then proceed to destroy the final stage tank/engine/solar panels. Is there a .cfg file that has the force written on it?
  23. Are we allowed to dump fuel prior to the race to save weight and thereby increase acceleration and handling?
  24. Looks quite amazing. I will definetly look forward to flying this!
  25. I was reading on the KSP wiki I noticed that although jet engines don't work on Duna, it is possible to glide down or to even fly with alternate means of propulsion. I was wondering if anybody had been able to create either glider for re-entry or a powered aircraft for exploration.
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